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A list of all pages that have property "Summary" with value "Enchant a set of clothing so you can switch quickly between outfits.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Publication:Dread Codex/Magic Items  + (A whip that deals lethal damage, and has substantial trip bonuses.)
  • Publication:Dread Codex/Magic Items/Ring of Ebony Bolts  + (Emits a line of negative energy that deals 12d6 damage.)
  • Emet Vita (3.5e Maneuver)  + (Employ ''[[SRD:Animate Objects|animate objects]]'' to help in combat.)
  • Conjuncutive Gate (3.5e Utterance)  + (Employ the travel only function of ''[[SRD:Gate|gate]]'', or duplicate the ''[[SRD:Lesser Planar Binding|planar binding]]'' series of spells.)
  • Death Ray (3.5e Equipment)  + (Employing necromantic axioms and powerful negative energy relays, these Karrnathi-developed weapons were first deployed in the Last War to devastating effect.)
  • Shillelagh (One)  + (Empower [[Club (One)|Club]] or [[Quarterstaff (One)|Quarterstaff]] to buff attack and damage.)
  • Metamagic Spells And Metapsionic Powers (3.5e Variant Rule)  + (Replaces metamagic and metapsionic feats with spells and powers of the same level as the feat's effective adjustment.)
  • Party Crown (3.5e Spell)  + (Empower the target with the joy of the party)
  • Diagonal Argument Proof (3.5e Maneuver)  + (Empower your own abilities with diagonal argument logic.)
  • Strike of Might (3.5e Utterance)  + (Empower yourself with the ability to strike for massive damage, or sap away an opponent's damage.)
  • Megavolve (3.5e Spell)  + (Empowers and physically changes a non-Humanoid creature (Pokemon d20))
  • Vampiric Smite (5e Spell)  + (Empowers your weapon with life-draining force.<br /><br />)
  • Empyrean Jade (3.5e Equipment)  + (Empyrean Jade is a rare material highly resembling mundane jade, it is however noted for it hardness and ability to remain active in dead magic area.)
  • Organ Smasher (3.5e Maneuver)  + (Emulating a wild animal finishing off its prey, you attempt to strike your foe so hard and so precisely that it cripples a vital component of their body.)
  • Envelope Spell (3.5e Feat)  + (Encase a small object (such as a vial) in your spell.)
  • Greater Envelope Spell (3.5e Feat)  + (Encase a spell inside another spell)
  • Bonetitan Frame (3.5e Spell)  + (Encase yourself in bone power armor and crush your opponents with melee might.)
  • Investiture of Ice (One)  + (Encases you in ice that provides protection from [[SRD5:Cold|cold]] and [[SRD5:Fire|fire]] damage, as well as creating an area of [[Difficult Terrain (One)|difficult terrain]], and allowing you to form a blast of cold air that damages enemies.)
  • Investiture of Ice (5e)  + (Encases you in ice that provides protection from [[SRD5:Cold|cold]] and [[SRD5:Fire|fire]] damage, as well as creating an area of [[SRD5:Difficult Terrain|difficult terrain]], and allowing you to form a blast of cold air that damages enemies.<br /><br />)
  • Investiture of Stone (5e)  + (Encases you in stone that provides protect
    Encases you in stone that provides protection from [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] from nonmagical attacks. Allows you to create an area effect that can knock others [[SRD5:Prone|prone]]. And allows you to move through stone.

    ou to move through stone.<br /><br />)
  • Investiture of Stone (One)  + (Encases you in stone that provides protect
    Encases you in stone that provides protection from [[SRD5:Bludgeoning|bludgeoning]], [[SRD5:Piercing|piercing]], and [[SRD5:Slashing|slashing]] from nonmagical attacks. Allows you to create an area effect that can knock others [[SRD5:Prone|prone]]. And allows you to move through stone.
    And allows you to move through stone.)
  • Investiture of Wind (One)  + (Encases you in wind that protects you from [[SRD5:Ranged Weapon|ranged weapon]] attacks and gives a [[Fly (One)|fly]]ing speed. You can also create blasts of air to damage opponents.)
  • Investiture of Wind (5e)  + (Encases you in wind that protects you from [[SRD5:Ranged Weapon|ranged weapon]] attacks and gives a [[SRD5:Fly|fly]]ing speed. You can also create blasts of air to damage opponents.<br /><br />)
  • Cordon of Arrows (5e)  + (Enchant [[SRD5:Ammunition|ammunition]] to attack creatures that come near.<br /><br />)
  • Cordon of Arrows (One)  + (Enchant [[SRD5:Ammunition|ammunition]] to attack creatures that come near.)