Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ongoing Rage (3.5e Feat) + (Every kill fuels your rage.)
- Adapted Training (3.5e Alternate Class Feature) + (Every monastery has its own prefered weapons.)
- Encroaching Doubt (3.5e Spell) + (Every round the target gains another daunt level.)
- Position Drift (3.5e Spell) + (Every round, the target's position changes ever so slightly in one direction.)
- Publication:Unearthed Arcana/Bloodlines + (Every so often, an individual is born who … Every so often, an individual is born who stands out a little from the rest of his people. This individual displays characteristics associated with a different kind of creature, such as a [[SRD:Dragon|dragon]], [[SRD:Giant Type|giant]], [[SRD:Celestial|celestial]], or [[SRD:Demon|demon]]. Such a character is said to have a bloodline.h a character is said to have a bloodline.)
- Sure Critical (3.5e Equipment) + (Every successful attacks made with a sure critical weapon is a critical threat at the cost of the weapon critical multiplier.)
- High Pressure Blood (3.5e Flaw) + (Every time you take damage from piercing or slashing weapons, you gain 1 point of [[Bleedout (3.5e Condition)|bleedout]].)
- Redemption (3.5e Cleric Domain) + (Everyone can be forgiven eventually.)
- Sunburnt (3.5e Flaw) + (Everyone else gets a nice tan, while you look like a lobster.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Giant Slayer (3.5e Feat) + (Everyone has a specialty. Yours is miraculously finding ways to stab creatures in the face when it seems improbable that you would be able to reach that high.)
- Ffumble Chart (3.5e Variant Rule) + (Everyone hates fumble rules. But what if they were entertaining?)
- Final Salvation (3.5e Spell) + (Everyone tries out being Good for a while. If this contradicts their fundamental nature, bad Good things might happen to them instead.)
- The Day The Earth Stood Still (3.5e Spell) + (Everyone within a huge radius is forbidden to act for the duration, and cannot be interacted with from the outside.)
- Warforged-Gr7mm (5e Race) + (Everyones favorite magically powered robot's now for 5e.)
- Meltdown (3.5e Spell) + (Everything around you becomes acid.)
- Aura of Decay (3.5e Feat) + (Everything around you withers away.)
- Extremely Moderate Luck (3.5e Trait) + (Everything falls sort of into place.)
- Ignite Everything (3.5e Feat) + (Everything is flammable to you, and creatures catch on fire easily.)
- Unwavering Dream (Legend Item) + (Everything will work out.)
- Ontology Deinertializer (3.5e Spell) + (Everything your target has created will be unmade upon their demise)
- Elemental Evil Pantheon (5e) + (Evil Elemental Powers)
- Spider Savage (3.5e Prestige Class) + (Evil martial class, with spider-like fighting and ability to summon a monstrous spider)
- Vine Blight (5e) + (Evil mass of vines.)
- Twig Blight (5e) + (Evil, mobile shrub creatures)
- Cone of Melted Butter (3.5e Spell) + (Exactly what it says on the the tin.)
- Lamp of Hundred Wishes (3.5e Equipment) + (Exactly what it says on the tin, with a catch...)
- Exaka (3.5e Deity) + (Exaka enslaves and enthralls lesser celestials by corrupting them with His promise of power and glory.)
- Exalted (3.5e Feat Type) + (Exalted feats grant saint like benefits to good characters.)
- Good Chocobo (3.5e Template) + (Excellent chocobos. Not as good as Wonderful or Great chocobos, but better than normal chocobos.)
- Great Chocobo (3.5e Template) + (Excellent chocobos. Not as good as Wonderful chocobos, but better than Good chocobos.)
- Crystal Exchange (3.5e Skill Trick) + (Exchange the magic crystal of equipment in the middle of a fight to adapt your strategy.)
- Improved Shape Breath (3.5e Feat) + (Exempt some of your allies from your breath weapon's effects.)
- Winter's Breath (3.5e Maneuver) + (Exhale a breath of frozen wrath.)
- Poison Breath (3.5e Spell) + (Exhale a cone of quickly-dissipating poisonous gas.)
- Publication:Dread Codex/New Spells/Ray of Exhaustion + (Exhausts one target.)
- Expanded Summon Monster (3.5e Variant Rule) + (Expand the '''summon monster''' series of spells.)
- Ogre, Expanded (3.5e Bloodline) + (Expand the Ogre Bloodline by giving it a Major level.)
- Dying 3.75 Edition (3.5e Variant Rule) + (Expand the range between dying and dead, allowing combats at higher levels to be less all-or-nothing.)
- Expanded Size Categories (3.5e Variant Rule) + (Expanded sizes from smaller than fine and bigger than colossal. Now compatible with current size categories without alteration!)
- Background Points (3.5e Variant Rule) + (Expanding and dividing skills.)
- Infernal Song (4e Feat) + (Expend ''Infernal Wrath'' to grant a +1 [[4e#bonuses and penalties|bonus]] an [[4e#attack rolls|attack roll]] against an enemy that hit you since your last turn.)
- Synostokiai (3.5e Maneuver) + (Expend a maneuver to regain hp based on the other maneuver's strength.)
- Martial Blitz (3.5e Maneuver) + (Expend another maneuver, and make one attack per level of the expended maneuver.)
- Magical Vigor (3.5e Feat) + (Expend magic to heal self.)
- Avenging Strike (3.5e Maneuver) + (Expend smite attempt to gain attack of opportunity.)
- Harmony of Accuracy (4e Feat) + (Expend the use of ''Elven Accuracy'' to allow an ally to re-roll an [[4e#attack rolls|attack roll]].)
- Nimble Dance (4e Feat) + (Expend the use of ''Second Chance'' to force an enemy to re-roll an [[4e#attack rolls|attack roll]] against an ally.)
- Caltrop Tosser (3.5e Feat) + (Expertly toss caltrops to cover more area, and pick them back up faster.)
- Elush's Explosive Exsanguination (3.5e Spell) + (Explode creatures with blood to kill them, scare others.)
- Ki Ball (3.5e Spell) + (Explosion of ki damages enemies.)