Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Endless Life (3.5e Feat) + (Fast healing based on remaining life force)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Momentum (3.5e Equipment) + (Faster and faster you strike, making it harder for an opponent to dodge.)
- Way of the Abundant Step (5e Monastic Tradition) + (Faster than the eye can see, using ki to unlock the secrets of speed. A Pathfinder adaptation.)
- Zeitgeist (3.5e Race) + (Fat ugly slugs who have perfected the art of suggestion)
- Freezing Blood (3.5e Maneuver) + (Fatigue attacker)
- Divine Soul (3.5e Class) + (Favored Souls are blessed by their gods for their power to fight in their lord's name, but not all of them choose to take up the sword, others draw closer by advancing their spiritual powers.)
- Universal Hunter (3.5e Feat) + (Favored enemies which apply only to one subtype now apply to all subtypes of that type.)
- Terror (3.5e Maneuver) + (Fear cuts deeper than swords.)
- Hexblade, Variant (3.5e Class) + (Fearless witch-knights who combine martial skill with treacherous magic.)
- Kobold, Skyfeather (3.5e Race) + (Feathered kobolds who live on cliffs, in deserts, and within tall trees. They can glide with the power of their primitive prototype wings.)
- Xenotheric (3.5e Feat Type) + (Feats for Xenotheric creatures)
- Elemental (3.5e Feat Type) + (Feats of the [Elemental] type represent a connection to an elemental energy source, and the expression of that power.)
- Speed (3.5e Feat Type) + (Feats that improve your movement options.)
- Wild Magic (3.5e Feat Type) + (Feats that let your magic go wild!!!)
- Racial (3.5e Feat Type) + (Feats tied to one's racial identity.)
- Anticipate the Ripples (3.5e Maneuver) + (Feel when someone is going to teleport near you and choose if you want to delay it.)
- Lost Sorrowsworn (5e) + (Feeling of loss personified. this creature has six spike-like arms.)
- Wretched Sorrowsworn (5e) + (Feeling of wretchedness personified. this creature is a pudgy body on two legs with a huge leach-like mouth.)
- Feinting Opportunity (3.5e Feat) + (Feint and gain an extra attack.)
- Publication:Grim-N-Gritty/Appendix 4/Advanced Feint (3.5e Feat) + (Feint as a free action.)
- SRD:Improved Feint + (Feint as a move action.)
- Greater Feint (3.5e Feat) + (Feint as a swift action.)
- Way of the Wicked (3.5e Maneuver) + (Feint with your next attack. If you succeed, punish their gullibility with a scar they won't forget.)
- Fellion (3.5e Race) + (Fellions are humans with demon souls, specifically succubus, instead of ordinary human souls.)
- Channeler of Saidar (3.5e Class) + (Female channelers of the One Power.)
- Gnoll Flesh Gnawer (5e) + (Feral Gnoll)
- Aristrakh (3.5e Race) + (Feral half-orc half-elves whose conflicted natures lend them magical resilience and frightening rage.)
- Feral Ronin (3.5e Class) + (Feral ronin move with the grace of monks, but kill with the ferocity of barbarian whenever necessary.)
- Feral Strike (3.5e Variant Rule) + (Feral strike weapons are presented as an alternative to granting natural weapons.)
- Fey Unicorn (5e Monster) + (Fey [[SRD5:Unicorn|unicorn]]s have been transformed by the Feywild.)
- Klarg (5e Monster) + (Fey creature that often appears as a hillock)
- SRD5:Elf + (Fey descended humanoids)
- Fey Warden (3.5e Alternate Class Feature) + (Fey wardens are warpriest associated with nature magic over deific magic, who eschew heavier armor, instead relying on their superior guile and evasiveness. While many are dedicated to the worship of fey, some guard small communities from the fair folks.)
- Feyr (5e) + (Feyr (\ ˈfir \) resemble large gray skulls with five eyes, three mouths, and two tentacles.)
- Hudeer (3.5e Race) + (Feytouched humanoids from the north, they are noted for their antlers and swiftness in the deep snow.)
- Fi'Ah (3.5e Deity) + (Fi'Ah appears as an ever-shifting humanoid made completely out of powerfully red flames. Fi'Ah is wholly devoted to the spread of fire, the act of spying on others without their consent, creating and destroying.)
- Relentless Juggernaut (5e) + (Fiend in humanoid flesh that loves to smash things)
- Relentless Slasher (5e) + (Fiend in humanoid flesh that prefers to work stealthily)
- Eater of Hope (5e) + (Fiend of bitterness and greed.)
- Daemogoth (5e) + (Fiend that feeds on anguish.)
- Cambion (5e) + (Fiend-Humanoid offspring.)
- Kyton, Lesser (3.5e Race) + (Fiendish beings who control terrible iron chains with a thought, they lash out across the battlefield in a dance of pain and fury.)
- Barghest MotM (5e) + (Fiendish canine that can assume the form of a goblin.)
- Barghest VGtM (5e) + (Fiendish canine that can assume the form of a goblin.)
- SRD:Fiendish Creature + (Fiendish creatures dwell on the lower planes, the realms of evil, although they resemble beings found on the [[SRD:Material Plane|Material Plane]]. They are more fearsome in appearance than their earthly counterparts.)
- SRD5:Oni + (Fiendish, spellcasting ogres with blue-green skin and black nails.)
- Cure Deadly Wounds (3.5e Spell) + (Fifth level Cure Wounds spell; can heal post-death)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Shield and Spear Style (3.5e Feat) + (Fight with a polearm in one hand and a shield in the other. Employ various circumstantial tricks with shield and spear.)