Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Irresistible Performance (3.5e Feat) + (Gain several bardic music-like abilities, and bards gain increased power.)
- Red Wings of Glory (3.5e Feat) + (Gain several tactical benefits using the Aerial Ace discipline.)
- Enlightened Fist (3.5e Feat) + (Gain several tactical benefits using the Anima River discipline.)
- Art of the Hunt (3.5e Feat) + (Gain several tactical benefits using the Ars Venatoria discipline.)
- Heart of Vigor (3.5e Feat) + (Gain several tactical benefits using the Blood Feast discipline.)
- Dancer of the Dais (3.5e Feat) + (Gain several tactical benefits using the Dancing Goddess discipline.)
- Upgrade Construction (3.5e Feat) + (Gain several tactical benefits using the Golem Heart discipline.)
- Demon's Nail (3.5e Feat) + (Gain several tactical benefits using the Thousand Daggers discipline.)
- Instinctive Tactics (3.5e Feat) + (Gain several tactical benefits using the Wild Moon discipline.)
- Master Thrower (3.5e Feat) + (Gain several tactical maneuvers with thrown weapons.)
- Arcane Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Wise Metamagic (3.5e Feat) + (Gain slots usable for metamagic.)
- Hope's Power (3.5e Feat) + (Gain small morale bonuses on stuff.)
- Rogue Training (3.5e Maneuver) + (Gain sneak attack for this one attack.)
- Assassins Kiss (3.5e Maneuver) + (Gain sneak attack, and [[Bleedout (3.5e Condition)|bleed out]] your opponents.)
- Albedo Armor (3.5e Spell) + (Gain snow armor which reflects light and ablates fire.)
- Cling On (3.5e Feat) + (Gain some grapple options based on holding on for dear life.)
- Object Insight (3.5e Spell) + (Gain some insight on the nature of objects and the lore surrounding them.)
- Suncursed Hunter (3.5e Maneuver) + (Gain some of a vampire's ability to stalk and overcome its prey, but also some of its weaknesses.)
- Improved Practiced Manifester (3.5e Feat) + (Gain some of the powers known you've missed out on by multiclassing.)
- Warforged Heart (3.5e Spell) + (Gain some of the traits of a living construct.)
- Dhampir Blood (3.5e Feat) + (Gain some vampiric traits, as you awaken your vampiric ancestry.)
- Lord of Arms (3.5e Maneuver) + (Gain special bonuses while wielding firearms.)
- Monstrous Transformation (3.5e Feat) + (Gain special feats that modify you body for limited time.)
- Otherworldly Form (5e) + (Gain specified [[SRD5:Immunity|immunities]], [[SRD5:Fly|flight]], [[SRD5:AC|AC]] bonus, extra [[SRD5:Attack|attack]], and your [[SRD5:Weapon|weapon]] attacks are magical.<br /><br />)
- Arcane Bastion (3.5e Maneuver) + (Gain spell resistance 15 + your initiator level against one spell.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- Cloud Control (3.5e Power) + (You manipulate the sky, producing weather to your specifications.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Dirty Deeds Done Dirt Cheap (3.5e Feat) + (You can offer a discount on your Deeds since you get to do so many.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Insightful Strikers (3.5e Optimized Character Build) + (You hack people down with inherent awesomeness.)
- Acquirer's Eye (3.5e Feat) + (You know what you want, even if other people have it right now.)
- Acrobatic (3.5e Feat) + (You can totally flip out and kill someone with your gymnastic prowess.)