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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Gruul Siege Giant". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

 (Gruul Siege Giant)
  • Mental Mirror (3.5e Maneuver)  + (Guard your mind against danger, deflecting mental attacks back to their source.)
  • Shield of the Seasons (3.5e Maneuver)  + (Guard yourself with the power of the season you're attuned to.)
  • Gunpowder (3.5e Equipment)  + (Gunpowder is a volatile pyrotechnic composition of sulphur, charcoal and potassium nitrate. Hence, it derives its explosive power from mundane means.)
  • Gunstock (3.5e Equipment)  + (Gunstocks are applied to crossbows and other gun-like weapons, offering superior stability and a simple melee weapon in times of need.)
  • Unleashed Might (3.5e Feat)  + (HD? CR? ECL? What's the difference?)
  • Mithra (3.5e Race)  + (Hailing from an island nation far to the south, this race of felines are skilled at the hunt.)
  • Tarutaru (3.5e Race)  + (Hailing from the land of Windurst, these miniature mages are a force to be reckoned with.)
  • Ivory Elf (3.5e Race)  + (Half [[SRD:Elves, High (Race)|elf]]-[[Deeka (3.5e Race)|deeka]].)
  • Ivory (3.5e Race)  + (Half [[SRD:Humans (Race)|human]]-[[Deeka (3.5e Race)|deeka]].)
  • Half Damage for Everyone (3.5e Variant Rule)  + (Half damage FOR EVERYONE.)
  • Half-Hobgoblin (3.5e Race)  + (Half human and half hobgoblin.)
  • Half-Sphinx (3.5e Race)  + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)
  • SRD:Sacred Spell  + (Half of spell damage becomes divine.)
  • Partial Paralysis (3.5e Flaw)  + (Half of your body is either fully or partially paralyzed, greatly reducing your mobility and preventing you from using one of your arm.)
  • Purified Energy (3.5e Feat)  + (Half the energy damage you deal with spells is divine damage.)
  • Half-Boskorg (3.5e Race)  + (Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.)
  • Half-Crool (3.5e Race)  + (Half-Crool, the rarely seen offspring of [[SRD:Humans (Race)|humans]] and [[Crool (3.5e Race)|crool]].)
  • Aasimar Race (5e)  + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
  • Aasimar Lineage (5e)  + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
  • SRD:Half-Dragon  + (Half-[[SRD:Dragon Type|dragon]] creatures
    Half-[[SRD:Dragon Type|dragon]] creatures are always more formidable than others of their kind that do not have [[SRD:Dragon Type|dragon]] blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.
    eeth and claws. Sometimes they have wings.)
  • SRD:Half-Elves (Race)  + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
  • Halfling, Variant (4e Race)  + (Half-grown hobbits, the hole-dwellers)
  • Catertaur (3.5e Race)  + (Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.)
  • Half-Jinn (3.5e Template)  + (Half-jinni are most oft desert dwelling offshoots from nomadic or tribal cultures which come into frequent contact with earthbound genies (most often janni).)
  • Hallucinoid (3.5e Monster)  + (Hallucinoids are assumed to be genetically modified and upgraded jellyfish.)