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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Half human and half hobgoblin.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Half-Sphinx (3.5e Race)  + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)
  • SRD:Sacred Spell  + (Half of spell damage becomes divine.)
  • Partial Paralysis (3.5e Flaw)  + (Half of your body is either fully or partially paralyzed, greatly reducing your mobility and preventing you from using one of your arm.)
  • Purified Energy (3.5e Feat)  + (Half the energy damage you deal with spells is divine damage.)
  • Half-Boskorg (3.5e Race)  + (Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.)
  • Half-Crool (3.5e Race)  + (Half-Crool, the rarely seen offspring of [[SRD:Humans (Race)|humans]] and [[Crool (3.5e Race)|crool]].)
  • Aasimar Race (5e)  + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
  • Aasimar Lineage (5e)  + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
  • SRD:Half-Dragon  + (Half-[[SRD:Dragon Type|dragon]] creatures
    Half-[[SRD:Dragon Type|dragon]] creatures are always more formidable than others of their kind that do not have [[SRD:Dragon Type|dragon]] blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.
    eeth and claws. Sometimes they have wings.)
  • SRD:Half-Elves (Race)  + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
  • Halfling, Variant (4e Race)  + (Half-grown hobbits, the hole-dwellers)
  • Catertaur (3.5e Race)  + (Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.)
  • Half-Jinn (3.5e Template)  + (Half-jinni are most oft desert dwelling offshoots from nomadic or tribal cultures which come into frequent contact with earthbound genies (most often janni).)
  • Hallucinoid (3.5e Monster)  + (Hallucinoids are assumed to be genetically modified and upgraded jellyfish.)
  • Publication:Dread Codex/New Spells/Halve Aging  + (Halves the natural aging rate of a living creature, and any aging caused by spells.)
  • Hamaliel (3.5e Deity)  + (Hamaliel is a recent god, or perhaps only recently noticed due to the creation of the Warforged in Nibiru. It was enough to bring the presence of a god of constructs to the forefront.)
  • Haran (3.5e Deity)  + (Haran is the stern god of law and order and was the creator of both the fulcrum and the scales)
  • Magic Harassment (3.5e Spell)  + (Harass your foe with a spell that make him weaker and slower.)
  • Stopping Power (3.5e Maneuver)  + (Hard cancel anything. ANYTHING.)
  • Gambler (3.5e Monster)  + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
  • Defiance (3.5e Spell)  + (Harden your body against foes, or make them regret outnumbering you.)
  • Mandrake (3.5e Race)  + (Hardy and poisonous plant creatures with ill tempers.)
  • Harengon Brigand (5e)  + (Harengon bandit)
  • Respiratory Burst (3.5e Spell)  + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
  • Black Vines (3.5e Invocation)  + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)