Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Harden your body against foes, or make them regret outnumbering you.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Tarutaru (3.5e Race)  + (Hailing from the land of Windurst, these miniature mages are a force to be reckoned with.)
  • Ivory Elf (3.5e Race)  + (Half [[SRD:Elves, High (Race)|elf]]-[[Deeka (3.5e Race)|deeka]].)
  • Ivory (3.5e Race)  + (Half [[SRD:Humans (Race)|human]]-[[Deeka (3.5e Race)|deeka]].)
  • Half Damage for Everyone (3.5e Variant Rule)  + (Half damage FOR EVERYONE.)
  • Half-Hobgoblin (3.5e Race)  + (Half human and half hobgoblin.)
  • Half-Sphinx (3.5e Race)  + (Half humanoid half sphinx crossbreeds, they combine the riddling nature of the sphinx with the cunning and cleverness of humanity.)
  • SRD:Sacred Spell  + (Half of spell damage becomes divine.)
  • Partial Paralysis (3.5e Flaw)  + (Half of your body is either fully or partially paralyzed, greatly reducing your mobility and preventing you from using one of your arm.)
  • Purified Energy (3.5e Feat)  + (Half the energy damage you deal with spells is divine damage.)
  • Half-Boskorg (3.5e Race)  + (Half-Boskorgs are a mixed race, spawn from the union of boskorgs and humans or half-elves, or, occasionally, from boskorgs and wood or wild elves.)
  • Half-Crool (3.5e Race)  + (Half-Crool, the rarely seen offspring of [[SRD:Humans (Race)|humans]] and [[Crool (3.5e Race)|crool]].)
  • Aasimar Race (5e)  + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
  • Aasimar Lineage (5e)  + (Half-[[SRD5:Human|human]], half-[[SRD5:Celestial|celestial]].)
  • SRD:Half-Dragon  + (Half-[[SRD:Dragon Type|dragon]] creatures
    Half-[[SRD:Dragon Type|dragon]] creatures are always more formidable than others of their kind that do not have [[SRD:Dragon Type|dragon]] blood, and their appearance betrays their nature—scales, elongated features, reptilian eyes, and exaggerated teeth and claws. Sometimes they have wings.
    eeth and claws. Sometimes they have wings.)
  • SRD:Half-Elves (Race)  + (Half-elves are not truly an [[SRD:Elves (Race)|elf]] subrace, but they are often mistaken for [[SRD:Elves (Race)|elves]].)
  • Halfling, Variant (4e Race)  + (Half-grown hobbits, the hole-dwellers)
  • Catertaur (3.5e Race)  + (Half-human half-caterpillars, these strange creatures are destined to one day transform into an entirely new state.)
  • Half-Jinn (3.5e Template)  + (Half-jinni are most oft desert dwelling offshoots from nomadic or tribal cultures which come into frequent contact with earthbound genies (most often janni).)
  • Hallucinoid (3.5e Monster)  + (Hallucinoids are assumed to be genetically modified and upgraded jellyfish.)
  • Publication:Dread Codex/New Spells/Halve Aging  + (Halves the natural aging rate of a living creature, and any aging caused by spells.)
  • Hamaliel (3.5e Deity)  + (Hamaliel is a recent god, or perhaps only recently noticed due to the creation of the Warforged in Nibiru. It was enough to bring the presence of a god of constructs to the forefront.)
  • Haran (3.5e Deity)  + (Haran is the stern god of law and order and was the creator of both the fulcrum and the scales)
  • Magic Harassment (3.5e Spell)  + (Harass your foe with a spell that make him weaker and slower.)
  • Stopping Power (3.5e Maneuver)  + (Hard cancel anything. ANYTHING.)
  • Gambler (3.5e Monster)  + (Hard to defeat Nobody that uses luck and gambling tricks in Kingdom Hearts II)
  • Mandrake (3.5e Race)  + (Hardy and poisonous plant creatures with ill tempers.)
  • Harengon Brigand (5e)  + (Harengon bandit)
  • Respiratory Burst (3.5e Spell)  + (Harness the power of oxygen to create an explosion that devastates minuscule creatures.)
  • Black Vines (3.5e Invocation)  + (Harnessing the black force of nature, called the Seed of Evil, you spawn roots, vines and low branches, all dark and twisted in appearance, that entrap your foe, damaging and poisoning them.)
  • Harpy, Variant (3.5e Race)  + (Harpies are hybrid creatures with humanoid heads and bodies with bird legs and wings for arms. They are usually less evil than their SRD relatives.)
  • Blinding Musk (4e Equipment)  + (Harvested from [[Beetle (4e Monster)#Siege Beetle|siege beetles]], this foul, watery liquid viciously attacks the victim's sight.)
  • Spoopwood (3.5e Equipment)  + (Harvested in the depths of scarytown, on t
    Harvested in the depths of scarytown, on the night of Halloween during a full moon, by skeletons wielding evil aligned axes forged by ghouls, demons, and witches, while scary music plays causes deadwood to convert to a truly spoopy form known as spoopwood.
    to a truly spoopy form known as spoopwood.)
  • Twist the Sands of Time (3.5e Maneuver)  + (Haste yourself and slow all nearby enemies.)
  • Haunter (3.5e Monster)  + (Haunters are vicious pranksters who deligh
    Haunters are vicious pranksters who delight in spreading sickness and causing inconvenience. Haunters are normally invisible, but when viewed with ''[[SRD:True Seeing|true seeing]]'' or in the light of day they appear as amorphous purple ghostly creatures with grasping hands and slavering mouths.
    with grasping hands and slavering mouths.)
  • Basic Hairstyle (3.5e Feat)  + (Have a default hairstyle always present, though never as strong as the real deal.)
  • Miracle Morning, Mass (3.5e Spell)  + (Have a good start each morning for all your friends!)
  • Miracle Morning (3.5e Spell)  + (Have a good start each morning!)
  • Shared Mental Display (3.5e Power)  + (Have a shared heads-up display that will permit the transferance of more information than just words.)
  • Bombshell (3.5e Class)  + (Have you ever desired to be something more than just a fighter? Want a little extra BANG in the campaign? You've come to the right place, Everything you love about a fighter, with a little on the side.)
  • Horse (Legend Racial Track)  + (Have you ever wished you could get a mount soone? Well now you can be a mount and have someone ride you!)
  • Major Styling (3.5e Feat)  + (Have your hair transform into more than just clothing.)
  • Combat Casting (3.5e Feat)  + (Having a sword sticking out of your chest doesn't noticeably impede your ability to do... well, just about anything.)
  • Acolyte of the Skin (3.5e Feat)  + (Having found the skin of some strange creature, you have been able to bind yourself to the skin's original occupant, calling them forth in times of need.)
  • Hellscarred (3.5e Feat)  + (Having had your mind or body twisted by the essence of a fiend, you have gained some sensitivity and immunity to their power.)
  • Preacher (3.5e Trait)  + (Having learned the ins and outs of religious ceremony, you can easily lead a congregation in the major rituals of their faith.)
  • Master Dabbler (3.5e Prestige Class)  + (Having tried all things, the Master Dabbler focuses on everything.)
  • Copper Hawk (5e Monster)  + (Hawk-like construct lookout)
  • Israfel (3.5e Deity)  + (He appears as a massive and slightly draconic bird, and is believed to somehow be related to the Song Dragon.)
  • Benu (3.5e Deity)  + (He is a jolly god, and favors bards, harmless pranks, and other means of amusement.)
  • Colony (3.5e Deity)  + (He is the oldest of the Sosha Genia and creator and father to all those except [[Rejiksson (3.5e Deity)|Rejiksson]].)