Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Duct Tape of Air Dominion (3.5e Equipment) + (If you manage to pin and tie up an air elemental, you can use it to ride around as your loyal steed.)
- Quantum Shot (3.5e Equipment) + (If you miss your target, you will surely hit something near him.)
- Recovery Strike (5e Feat) + (If you miss, you continue your swing to strike again elsewhere.)
- Random Race and Class Generator (3.5e Other) + (If you need help choosing a race or class, the following charts should help choose a class and race, both published and homebrew.)
- Will of the People (3.5e Maneuver) + (If you need to make a saving throw, you may have your whole party roll using their saves. If at least one person succeed, you succeed.)
- Shielded Provocation (3.5e Feat) + (If you provoke an attack of opportunity, add +4 AC to your shield AC against that attack.)
- Ring of Delayed Damage (3.5e Equipment) + (If you receive a killing blow while wearing this ring, you are left at -1 and stable. However, you must act to heal quickly or you will surely die.)
- Average Out (3.5e Feat) + (If you roll a natural 1, the next roll is guaranteed to be at least a 10.)
- Missed and Pissed (3.5e Feat) + (If you roll a natural 1, you can briefly rage.)
- Crimson Frenzy (3.5e Maneuver) + (If you take a heavy blow, you can go into a frenzy at the risk of the lives of yourself and your allies.)
- Pigeonholing (3.5e Equipment) + (If you treat someone like they're an extremist, they can become one.)
- Backlash Wind (3.5e Maneuver) + (If you're attacked, counterattack with a bull rush with your wings.)
- Fall to Pieces (3.5e Feat) + (If you're hit by a huge blow you can fall to pieces to negate most of it. The problem is getting back together...)
- Loosened Tresses (3.5e Maneuver) + (If your are attacked and are missed, you can counter with a trip attack.)
- Brutal Murder (3.5e Maneuver) + (If your enemy is stupid enough to stay within reach, they will suffer dearly.)
- Soul Tap (3.5e Spell) + (If your opponent acts against you, you drain energy from them.)
- Deathblast Spell (3.5e Feat) + (If your spell kills an enemy, they become a waiting proximity mine waiting to explode!)
- Blade Buster (3.5e Feat) + (If your weapons aren't hitting quite like your fists, they are now...but you might break them.)
- Argument by Dismissal (3.5e Maneuver) + (Ignore Diplomacy, Intimidate, and mind-affecting effects)
- Forest Walk (4e Feat) + (Ignore [[4e#difficult terrain|difficult terrain]] that is the result of woodlands.)
- Archer's Eye (3.5e Utterance) + (Ignore concealment for 1 minute, or gain concealment against ranged attacks.)
- Interval of Confidence (3.5e Maneuver) + (Ignore concealment, deal extra damage)
- Improved Piercing Eldritch Blast (3.5e Feat) + (Ignore energy resistance)
- Shadowshatter (3.5e Maneuver) + (Ignore hardness and deal double damage to objects)
- SRD:Ruinous Rage + (Ignore hardness while in rage.)
- SRD:Spectral Strike + (Ignore incorporeal miss chance.)
- SRD:Improved Precise Shot + (Ignore less than total cover/concealment on ranged attacks.)
- Ignore Material Components-CE (3.5e Feat) + (Ignore material and focus components to your spells.)
- SRD:Eschew Materials + (Ignore minor material components.)
- SRD:Uncanny Accuracy + (Ignore miss chance caused by concealment.)
- SRD:Craft Epic Magic Arms and Armor + (Ignore normal limits for crafting magic arms and armor.)
- Airborne Charge (3.5e Skill Trick) + (Ignore obstacles that would prevent you from [[SRD:Charge|charging]] by [[SRD:Jump Skill|leaping right over them]].)
- Agile Crawler (4e Feat) + (Ignore penalties for [[4e Index (4e Other)#squeeze|squeezing]])
- Deadeye Sniper Gaze (3.5e Maneuver) + (Ignore range and concealment penalties.)
- Magma Blood (3.5e Feat) + (Ignore side effects of certain cold effects, and deal fire damage to attackers.)
- Urge to Bleed (3.5e Maneuver) + (Ignore some natural armor bonus to AC with your attack, and hurt those without enough natural armor.)
- Piercing Eldritch Blast (3.5e Feat) + (Ignore spell resistance with your blasts)
- Ignoring Opponents (3.5e Variant Rule) + (Ignoring opponents is a dangerous, but occasionally effective, way to ignore the penalty for being flanked.)
- Detect Tracks (3.5e Power) + (Illuminate fingerprints and footprints for easy tracking.)
- Moonlight Eye (3.5e Maneuver) + (Illuminate your surroundings, harm shapechangers with a glance, and dispel illusions.)
- Illunian (3.5e Deity) + (Illunian wishes only for peace, a world where compassion and love are valued higher than power or money.)
- Ilyodyne (3.5e Deity) + (Ilyodyne is a greater deity of love, justice, magic and war. She is a frequent patron for arcane casters, paladins and those who seek love and affection.)
- Light Burst Weapon (4e Equipment) + (Images of the sun are etched onto the surface of this weapon, and it feels warm to the touch.)
- Greater Imbue Sentience (3.5e Spell) + (Imbue a non-living object with intelligent weapon-like sentience or create a permenant intelligent item.)
- Imbue Sentience (3.5e Spell) + (Imbue a non-living object with intelligent weapon-like sentience.)
- Lesser Imbue Sentience (3.5e Spell) + (Imbue a non-living object with primative sentience for a short time.)
- Infuse Anima (3.5e Power) + (Imbue a shard of your mind in an object which can act as a spy, or activate and operate the device.)
- Sleeper Agent (3.5e Spell) + (Imbue a shard of your mind in another, slowly influencing them and allowing you to assume direct control.)
- Incarnate Agent (3.5e Spell) + (Imbue a shard of your mind in another, slowly influencing them towards your benefit.)
- Slowdeath Strike (3.5e Maneuver) + (Imbue a weapon with slow death.)
- Imbue Intelligence (3.5e Power) + (Imbue an object with a mind split from your own, turning it into an intelligent item.)