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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "In tandem with an ally, you make a series of intertwined attacks.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Withstand Energy Variant (3.5e Spell)  + (In an instant, protect yourself from energy damage.)
  • Ruk (3.5e Race)  + (In ancient times, when the gods were still
    In ancient times, when the gods were still shaping the races into the forms we know the precursor to orcs, goblins, and other green skinned creatures existed in a primitive wild state. They were great hunters, lords of the forest, and in constant conflict with the fair folk. They were the ruk, and their fierce legacy lives on in modern races today.
    rce legacy lives on in modern races today.)
  • Combat Acrobat (3.5e Feat)  + (In battle, you are able to move fluidly, befuddling your opponents.)
  • Combat Adrenaline (3.5e Feat)  + (In battle, you call upon a reserve of strength deep within you, granting you the ability to do inhuman feats.)
  • Demonbinder (4e Paragon Path)  + (In becoming a demonbinder, you sacrifice your immortal soul for the instant power granted by the abyss.)
  • Bounty Hunter (3.5e Class)  + (In civilized lands, local lords call upon
    In civilized lands, local lords call upon Bounty Hunters to capture criminals that live or have traveled beyond their reach or criminals that outclass the knights or soldiers in the lords employ. Closer to the frontier, the Bounty Hunter might be the only law capable of bringing dangerous criminals to justice. Those who hire Bounty Hunters both like them, and scorn them.
    ty Hunters both like them, and scorn them.)
  • Publication:Grim-N-Gritty/Appendix 4/Unbalance Opponent (3.5e Feat)  + (In close combat, you keep your opponents off balance and unable to effectively apply force.)
  • Limiting Points (3.5e Other)  + (In contrast to spellcasters' spell slots,
    In contrast to spellcasters' spell slots, lots of classes and creatures have limiting points of some type to regulate the use of their abilities. This is a page where we list all the limiting point types, give a quick summary of how they work, and list the classes and creatures that use them.
    t the classes and creatures that use them.)
  • Caliginosity (3.5e Invocation)  + (In darkness we protect)
  • Curse of the Day (3.5e Maneuver)  + (In darkness, target takes -6 penalty to ability score of your choice.)
  • Laser Blade (3.5e Equipment)  + (In effect, it is a lightsaber.)
  • Phrase Tablet (3.5e Equipment)  + (In essence, a [[Truespeech (3.5e Variant Rule)]] scroll.)
  • Blind (3.5e Trait)  + (In exchange for your eyes, you gain a different type of "eyesight".)
  • SRD5:Werebear  + (In humanoid form, the werebear appears human, in bear form as a large bear, and in hybrid form as a blend of the two.)
  • SRD5:Wereboar  + (In humanoid form, the wereboar appears human, in boar form as a normal boar, and in hybrid form as a blend of the two.)
  • SRD5:Wererat  + (In humanoid form, the wererat appears human, in rat form as a giant rat, and in hybrid form as a blend of the two.)
  • SRD5:Weretiger  + (In humanoid form, the weretiger appears human, in tiger form as a [[SRD5:Tiger|tiger]], and in hybrid form as a blend of the two.)
  • SRD5:Werewolf  + (In humanoid form, the werewolf appears human, in wolf form as a wolf, and in hybrid form as a blend of the two.)
  • Fey (3.5e Type)  + (In many cases, fey are the physical embodi
    In many cases, fey are the physical embodiment of some natural force, whether it be the land itself or the emotions and souls of those who inhabit it. Others are creatures with just a bit too much mysticism and power to be called humanoids. Commonly fragile in stature but strong in magical ability, making them very difficult opponents.
    ity, making them very difficult opponents.)
  • Publication:Unearthed Arcana/Racial Paragon Classes  + (In most d20 campaigns, the ideas of [[SRD:
    In most d20 campaigns, the ideas of [[SRD:Classes|class]] and [[SRD:Races|race]] are separate concepts. But with racial paragon classes, the line between the two becomes blurred. Racial paragons are, as their name suggests, nearly ideal examples of the strengths and abilities of the character’s race.
    ths and abilities of the character’s race.)
  • Death Beads (3.5e Equipment)  + (In natalupe and other similar warrior cultures, death beads are a sign of experience and power.)
  • Tiny Hammerer (3.5e Prestige Class)  + (In pictures of you holding a weapon, it's hard to find you.)
  • Vile Platinum (3.5e Equipment)  + (In rare cases there is an evil so great, it warps whatever it touches transforming mortals into fiends, environments into hellscapes, and in the case of the material holy platinum, it can warp this celestial metal into something it should not be.)
  • Hungry Iron (3.5e Equipment)  + (In spite of the name hungry iron is not ac
    In spite of the name hungry iron is not actually iron (or at least not completely), but is rather a non-living but self propagating "fungus" that devours its surroundings (primarily carbon, oxygen, and iron) and converts it into more of itself, materials providing.
    into more of itself, materials providing.)
  • Steam Engine (3.5e Equipment)  + (In steampunk societies, the steam engine is the go-to method of power generation in the brave new world.)
  • Dihiryn (3.5e Race)  + (In the Plane of Shadow, settlements are populated by silent, twisted copies of Material Plane humanoids. Centuries ago, a failed experiment brought these shades to the Material Plane.)
  • Publication:Unearthed Arcana/Weapon Group Feats  + (In the [[d20 System]], weapons are divided
    In the [[d20 System]], weapons are divided into three categories: simple, martial, and exotic. While this system works very well for establishing the complexity of each weapon and balancing the classes’ abilities against one another, grouping weapons by similar type offers an exciting variant to determine what weapons a character knows how to use.
    what weapons a character knows how to use.)
  • Valiant Musketeer (3.5e Alternate Class Feature)  + (In the age of firearms, the typical knights fight with firearms and light sidearms. The valiant musketeer is a representation of such knights, using their wits, finesse and sharp aim to bring down their foes.)
  • Wallbreaker Crystal (3.5e Equipment)  + (In the arms race to make oneself immune to things, there is always someone else trying their hardest to make sure things stay vulnerable.)
  • Khazâd (3.5e Race)  + (In the beginning of most ancient times, the dwarves were created not in a form as we know them today. Born from stone with strong elemental ties, the khazâd are precusours to dwarves, gnomes, and other races associated with stone.)
  • Volcanic Nexus (3.5e Location)  + (In the core of a dormant volcano, on the longest day of the year when the sun is directly overhead, fiery powers are invoked.)
  • Void Wings (3.5e Equipment)  + (In the darkest regions of space and time strange creatures which fly through space on invisible currents. Now you can fly through the void as well.)
  • Transforming Hero (3.5e Class)  + (In the day you are the mild mannared NPC. But at night you transform into a true PC hero!)
  • Vilebone (3.5e Equipment)  + (In the deepest depths of Hades the weight of the entire plane and countless souls press upon each other. The souls lost to the Gray Wasting become little more than objects, barely alive, and are crushed into a dense material pseudomatter called Vilebone.)
  • Netherack (3.5e Equipment)  + (In the depths of certain underworlds, netherack burns brightly illuminating the lightless caves of the dead.)
  • Ylemwater (3.5e Equipment)  + (In the depths of limbo chaotic storms of proto-matter brew. Rarely the chaos of the storm works against itself, forming a stable but eternally brewing maelstrom of matter.)
  • The Wanderer in the Dark (3.5e Vestige)  + (In the depths of space, a gokiburi research station went missing. However, they say you can still hear the phantom transmissions of its occupants who were lost in the void of space.)
  • Plad Discs (3.5e Equipment)  + (In the depths of space, intergallatic trades pay for goods in plads.)
  • Headstart Shoes (3.5e Equipment)  + (In the first round of combat, you surge ahead at double your normal speed. Also, a +2 to initiative.)
  • Pingu (3.5e Race)  + (In the frozen lands in the south lie a noble race of flightless avians, awakened and evolved from penguins.)
  • Combat Flurry (3.5e Feat)  + (In the heat of battle, you strike with power and speed.)
  • Suncryst (3.5e Equipment)  + (In the highest mountains and the brightest lights of the upper planes forms suncryst, holy power crystallized in pools of holy water.)
  • Belatucadros (3.5e Deity)  + (In the land of Belatucadros, there shall be only war. Lo, for he is Belatucadros, He who is decorated in death, He whose bloodthirst is never sated.)
  • Battle Juggernaut (3.5e Class)  + (In the midst of the fields of battle stand
    In the midst of the fields of battle stands out one creature amongst the rest. A massive hulking figure whose blows knock his opponents to the waysides, and who charges across the battlefield plowing and trampling over foes and then driving back yet another with ease. Every foe in range of this unnatural beast is unsettled by his mere presence. This monster is a Battle Juggernaut.
    ence. This monster is a Battle Juggernaut.)
  • Monsterslayer (3.5e Class)  + (In the mist of creation the mortal races were often food for monsters, so it was not long before a mortal picked up a stick, sharpened it and started killing monsters to carve a safe place for civilication to exsist.)
  • Pale Hunter's Vale (3.5e Location)  + (In the misty jungles of the south lays a single cursed valley where the pale hunter stalks. Those that enter his realm cannot leave, and will be hunted til exhaustion... unless you survive.)
  • Steamdoll (3.5e Race)  + (In the realms of Dawn, plushies dominate the surface, as well as under the sea. These are the steamdolls, mermen to plushie's humanity.)
  • Geometrium (3.5e Equipment)  + (In the vast planes of law amidst metal gears and living machines lies a strange material not quite matter and not quite energy.)
  • Kyuki (3.5e Race)  + (In the windy planes of the East lie the Kyuki, fey spirits of wind known for their blistering speed and fiendish mischief. Legends have often confused them with the legendary kamaitachi weasels or elemental spirits of air.)
  • Lord Eiji (3.5e Deity)  + (In the world of Eijilund where the Plushie race was born, they are ruled by a God-King, Lord Eiji their deity and creator.)