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A list of all pages that have property "Summary" with value "Most likely the result of a very bored deity. Candy, anyone?". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Shell Shark (5e)  + (Monstrous [[Shark (5e)|shark]] blessed by [[Sahuagin Priestess (5e)|Sahuagin Priestess]] of [[Sekolah (5e)|Sekolah]].)
  • Monstrous (3.5e Feat Type)  + (Monstrous feats are for non-humanoid characters.)
  • Snarrgoth (3.5e Race)  + (Monstrous humanoids with long arms that are distantly related to halflings.)
  • Duck (4e Race)  + (Moo!)
  • Moogle (3.5e Race)  + (Moogles are cute and fluffy which creatures who enjoy wandering, learning new things and celebrating.)
  • Blademind (3.5e NPC Class)  + (Mooks cool enough to be able to create and wield psychic knives, but even more underpowered than the actual Soulknife.)
  • Fount of Moonlight (One)  + (Moonlight envelops you providing illumination. It also provides [[SRD5:Resistance|Resistance]] to and provides bonus [[SRD5:Radiant|Radiant]] damage. It can also [[SRD5:Blinded|blind]] opponents.)
  • Moosu (3.5e Race)  + (Moose-headed creatures from the frozen north, they are well known for their strength, endurance, and politeness. They are the epitome of the gentle giant.)
  • Rune Carver Adept (5e)  + (More casting with the [[Rune Carver Apprentice (5e)|Rune Carver Apprentice]] [[SRD5:Feat|feat]])
  • Octosuit (3.5e Equipment)  + (More collar than armor, this half-armor half-wondrous item gives four tentacles and the ability to traverse the water with ease.)
  • Conjetium (3.5e Equipment)  + (More commonly known as blood steel or "demon rust", Conjetium is most easily recognized for it's signature red sheen and the odd, sharp smell that accompanies it.)
  • SRD:Persuasive  + (More easily convince people when truth is not on your side.)
  • Greater Glibness (3.5e Spell)  + (More powerful glibness)
  • Performer's Outfit (3.5e Equipment)  + (More respectable than the Entertainer's Garb, but still attention-getting.)
  • Gengar (3.5e Monster)  + (More solid than [[Haunter (3.5e Monster)|H
    More solid than [[Haunter (3.5e Monster)|Haunters]] or [[Gastly (3.5e Monster)|Gastlys]], the Gengar is justly feared by the living. Gengar have hands and feet, and interact fairly normally with physical objects. Gengar appear as grinning purple fiends with clawed hands and tremendous maws.
    nds with clawed hands and tremendous maws.)
  • More Subschools (3.5e Other)  + (More subschools, because why not.)
  • Bone Shape (3.5e Spell)  + (Morph bone into any shape you desire, or use it to fuse a skeleton solid and paralyze your victim.)
  • Aspect of the Mosquito (3.5e Feat)  + (Mosquitoes are well-known carriers of disease and death, not to mention the fact that they're annoying as hell when they bite.)
  • Lay on Hands Crusader (3.5e Alternate Class Feature)  + (Most Crusaders learn to better steel their wills against foreign assaults. Your will, however, is already plenty sharp, so you have instead spent your time practicing your healing abilities.)
  • Nihilistic Champion (3.5e Alternate Class Feature)  + (Most antipaladin are dedicated to the idea
    Most antipaladin are dedicated to the ideals of evil, such as imposing tyranny, slaughtering the innocent and crushing the weak. The nihilistic champion however does not fight for any ideals, seeing them as meaningless, much like all of existence. They mock the concept of good and evil, drawing their power from the dark being, whobenefits or even encourage such views. They are able to act much more freely than most antipaladin, some being fuelled by pure selfishness and id, seeking only short-term benefits and pleasures. Other nihilistic champions are more philosophical, and enjoy convincing others to see their way, especially would-be heroes. Rarely, a nihilistic champion will turn against the forces of evil, as a grand mockery of purposes, or perhaps to show those who would control them that they also ultimately don’t matter.
    em that they also ultimately don’t matter.)
  • SRD5:Fire Elemental  + (Most common form of [[Fire Elemental (5e)|Fire Elemental]].)
  • SRD5:Cloud Giant  + (Most common form of cloud giant.)
  • Planarblood Elf (3.5e Race)  + (Most elves have some obscure distant relation to fey, but planarblood elves stem their origins from elemental spirits of the inner planes.)
  • Explorer (3.5e Class)  + (Most encounters with aliens and future tec
    Most encounters with aliens and future technology in lore, cinema and games involve the protagonists using the technology of the alien culture in a new way. This difference in application and lack of understanding (or rebellion) with the current powers, allows the protagoist to rise above the rest. However, an explorer has only an elementary understanding of the tools they possess. This is in essence '''the''' base class for xeno adventurers. Giving a balanced amount of features that aid in surviving an alien universe.
    s that aid in surviving an alien universe.)
  • Elements Pact Warlock (3.5e Alternate Class Feature)  + (Most interactions between mortals and geni
    Most interactions between mortals and genies are transient. Wishes granted for freedom, in trade, or simply on a whim. But there are stories of those who came away from the genies with more. Not some temporary boon or magical working, but real and lasting power. It's unclear weather this power is something anyone could wish for, or if it represents a deeper relationship. Some claim these individuals are genie outcasts, stripped of the bulk of their powers and forced to wander among mortals. Others hold that this state is a punishment for mortals who's wishes overstepped the bounds set by the genies, or that these Warlocks have simply managed to tap into whatever power source the genies draw their strength from.
    ource the genies draw their strength from.)