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A list of all pages that have property "Summary" with value "Not all elves have the natural gift of magic. You never hear about them.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Touch Me If You Can (3.5e Feat)  + (Nobody can quite put a finger on you. Or anything else, for that matter.)
  • Llaman (3.5e Race)  + (Nobody expects the llama. Especially the llama with the humanoid face.)
  • Samurai (3.5e Monster)  + (Nobody from Kingdom Hearts II, uses duels.)
  • Unmemorable (3.5e Trait)  + (Nobody remembers you and it suits you just fine.)
  • Disdainful Shoulder (3.5e Maneuver)  + (Nobody who misses you with an [[SRD:Attack of Opportunity|AoO]] can remain standing.)
  • Nocturne Elf (3.5e Race)  + (Nocturne elves are tall gaunt beings associated with a moon deity long missing. They hear the whispers in the dark, and gain powers under the light of the moon.)
  • Djin (5e Race)  + (Non traditional Djin that have colorful magic and the ability to live inside objects. They are tall and furry with a strong sense of community.)
  • Tradesmen (3.5e Class)  + (Non-magical Artificer)
  • N-TWSL-1 (3.5e Equipment)  + (Non-toxic water soluble lubricant. Provides a minor reduction in armor check penalty for an hour.)
  • Publication:Dread Codex/New Spells/Seek the Soulless  + (Nonliving, nonmortal creatures in area take 1d6 damage per caster level.)
  • Noo (3.5e Race)  + (Noo are one, and there is only one Noo. Noo are hivemind, and stem from the planet Noosphere, where Noo waits.)
  • Centipede (5e Monster)  + (Normal centipede)
  • SRD5:Norse Pantheon  + (Norse gods)
  • Legionblood Fang (3.5e Equipment)  + (Not a single specific item but instead a type of artifact weapon in whatever form it takes, it is a weapon so bathed in blood and war it has collected the dead within and bound it to the power of an elder evil of endless necrotic power.)
  • Ancestral Roots (3.5e Location)  + (Not a single specific location, one's ancestral roots are a place where the spirits of your forefathers gather, and rich history unfolds. It lets you delve deep into what your genetic and cultural history has established.)
  • Dark Scoundrel (3.5e Alternate Class Feature)  + (Not all Antipaladin are armored champions with heavy weapons that strikes fear in the heart of men. The dark scoundrels are wily and tricky, preferring to use deceit and trickery to gain upper hand rather than brute force.)
  • Corrupted Death Knight (3.5e Alternate Class Feature)  + (Not all Death Knights make oath of servitu
    Not all Death Knights make oath of servitude to concept, some are enrolled in the army of death through bad luck or by pledging oneself to a dark lord. These death knight do not have an oath, they cannot fall, for their power is inborn. Many Corrupted Death knight are the result of negative energy tainting the world. Although most Corrupted Death Knights are evil, they do not need to be, a few strive to be brave soul despite their curse.
    rive to be brave soul despite their curse.)
  • Ironclad Samurai (3.5e Alternate Class Feature)  + (Not all Iaijustu Master use incredible spe
    Not all Iaijustu Master use incredible speed to take their foes, some embrace a more diligent and patient approach. They often allow their foe to take a shot at them, dodge or allow the attack to bounce off their armor and immediately strike them down. These masters are often intimidating, training and honing their body and voice to make themselves true obstacle on the field. The Ironclade Samurai fulfill more the role of a tank than a striker, using her added hit point and mobility to focus on dangerous target and draw their ire for themsleves.
    target and draw their ire for themsleves.)
  • Divine Spark Paladin (3.5e Alternate Class Feature)  + (Not all Paladins are powered by their Gods
    Not all Paladins are powered by their Gods, some carry their own divine spark within them which is further empowered by their own righteousness. They cannot be stripped of their power, going after their core beliefs cause their divine spark to shrivel and weaken then considerably. This alternate class feature is designed for those who like the idea of the Code of Conduct, without all the hassle rulewise it causes.
    without all the hassle rulewise it causes.)
  • Shadow Paladin (3.5e Alternate Class Feature)  + (Not all Paladins fight in the light, some
    Not all Paladins fight in the light, some prefer the cover of the shadow to do their work. These paladins have a mildly different code of conduct, allowing them to associate with evil creature and later take them out with lies and poison. Those Paladins know that in in light's triumph against the darkness, there will always be shadows.
    he darkness, there will always be shadows.)
  • Knight Nurse (3.5e Alternate Class Feature)  + (Not all Paladins seek to destroy evil, som
    Not all Paladins seek to destroy evil, some are protectors and rescuers. The Order of the Knight Nurse focus on providing medical relief to communities besiege by war. They are adept of both magical healing and mundane medical healing and possess the ability to defend themselves. While they can, like normal Paladins, be decked in the heaviest armor and wielding martial weapons, they lack the ability to detect and smite evil.
    lack the ability to detect and smite evil.)
  • Educated Barbarian (3.5e Alternate Class Feature)  + (Not all barbarian are braindead maniacs, t
    Not all barbarian are braindead maniacs, the educated barbarian is a a clever warrior more than capable of using his brain to bring down the opposition. In exchange for a weaker rage progression and increased MAD, the educated barbarian gain much needed versatility.
    ed barbarian gain much needed versatility.)
  • Battlesmith (3.5e Class)  + (Not all blacksmiths stay in the forge, some go into the world to gather rare supplies, craft new weapons and armor, and survive right besides adventurers on the go.)
  • Child, DR Variant (3.5e Template)  + (Not all children are weak, useless and unable to become adventurers early in their life.)
  • Opposable Thumb (3.5e Equipment)  + (Not all creatures have working hands, but give them a thumbs up and they'll be able to pick up items like the rest of us.)
 (Not all elves have the natural gift of magic. You never hear about them.)
  • Epic Spells from a Practical Viewpoint (3.5e Other)  + (Not all epic spells are equally practical. Here's the lineup of the good, the bad, and the ugly.)
  • Telekinetic Blademaster (3.5e Alternate Class Feature)  + (Not all fighters use sheer physical prowes
    Not all fighters use sheer physical prowess, some who are adept of the occult have learned the art of wielding weapons telekinetically. These strange fighters rely on their [[Dexterity]] as they wield weapons without touching them, eschewing strength and instead using sheer mental prowess to damage their foes.
    sheer mental prowess to damage their foes.)
  • Clockwork (3.5e Template)  + (Not all golems are solid stone or iron. Some are complex creations of turning gears and pressurized steam.)
  • Empowered Grim (3.5e Alternate Class Feature)  + (Not all grims perform their duties as psychopomp constantly, some maintain mortal identities and work under the cover of anonymity. These grims often use standing as mortals to keep watch of the world of the living.)
  • Highborn Knight (3.5e Alternate Class Feature)  + (Not all knights are hulking brutes smashin
    Not all knights are hulking brutes smashing through the battlefield in the heaviest of plate, the Highborn Knight represents a more refined, but still resilient and willful, version of the sublime knight. It combine many of the abilities of the [[Duelist (3.5e Class)|Duelist]] and Swashbuckler, however it comes at the cost of their ability to use heavy armor effectively and battlefield resilience.
    or effectively and battlefield resilience.)
  • Bergentrückung (3.5e Feat)  + (Not all legendary heroes dies, some sleep until the day they are needed again.)
  • Flurry Sniper (3.5e Alternate Class Feature)  + (Not all mystic sniper rely on precision damage, some prefer to turn their foes into pincushions instead. Which tend to work regardless of immunities and whatnot.)
  • Ninja Ambusher (3.5e Alternate Class Feature)  + (Not all ninja wait in the shadow to strike
    Not all ninja wait in the shadow to strike their foes, some prefer agile moment to constantly strike at their foes and inflict a lethal amount of damage. The Ninja Ambusher does rely on stealth and flanking, but not for it kill, as it able to prowl the battlefield with great agility to strike her foe in a most unexpected angle.
    strike her foe in a most unexpected angle.)
  • Humble Champion (3.5e Alternate Class Feature)  + (Not all paladins are clad in shining armor
    Not all paladins are clad in shining armor, nor wield the sword and shield. Some prefer a lonely, ascetic existence, while others may live and work side-by-side with the poor and vulnerable. Others take up the mantle of humility as a personal choice and demonstration of piety and service to their cause, while continuing to work and train alongside the more traditional paladins of their order. On rare occasions, a deity may test a chosen warrior's devotion to the faith and not to glory, imposing these restrictions upon them for either a set amount of time, or permanently. Whatever the reason, these paladins find that devotion and faith can provide just as much power and protection as manufactured arms and armor.
    protection as manufactured arms and armor.)
  • Underworld Musician (3.5e Alternate Class Feature)  + (Not all rogues practice low-blows and snea
    Not all rogues practice low-blows and sneaky strikes. Many prefer to turn to art and music to suit their needs. Some use their talents to be invited to concert halls to pickpocket jewelry, while others stay in the underground scene and inspire their fellows. In any case a Underworld Musician is skilled in performance, while a bit lacking in combat abilities.
    , while a bit lacking in combat abilities.)
  • Kenjutsu Disciple (3.5e Alternate Class Feature)  + (Not all samurai wear heavy armor and carry banners, some prefer to be duelists perfecting their art. The kenjutsu disciple is a master of sword-fighting, eschewing heavy armor and becoming an unparalleled champion of the blade.)
  • Gunslinger Scoundrel (3.5e Alternate Class Feature)  + (Not all scoundrel smell like rose and bloo
    Not all scoundrel smell like rose and blood, some smell like black powder and rose! The Gunslinger Scoundrel is a ranged variant of the Scoundrel, losing the ability fight effectively in melee in exchange for ranged ability. Their ability to use maneuvers is also reduced considerably, losing about half of their maneuvers known and access to many disciplines. In exchange they gain a higher HD, base attack bonus and some additional special abilities and feat.
    ome additional special abilities and feat.)
  • Ninja Exorcist (3.5e Alternate Class Feature)  + (Not all shinobi are Assassin, some temple
    Not all shinobi are Assassin, some temple train specialized priestess in the art of banishing evil spirits and allow good spirits to rest. These shinobi wander the world and seek out and destroy the threat of undeath wherever they find it. They are usually accompanied by a benign spirit or a hallowed bird, which aid them on their journey and allow them to channel holy energy.
    ney and allow them to channel holy energy.)
  • Covert Wizard (3.5e Alternate Class Feature)  + (Not all societies are tolerant toward magi
    Not all societies are tolerant toward magic, especially not arcane magic. In such places wizards and sorcerers are hunted down, imprisoned or even killed. However struggles breed innovation. The wizards produced by such circumstances are especially adept at hiding their magic, from covering up their spellbook to casting spells with little fanfare.
    ook to casting spells with little fanfare.)
  • Silver Swordsman (3.5e Alternate Class Feature)  + (Not all swashbucklers are lightly armored
    Not all swashbucklers are lightly armored dastardly dashing foes. The silver swordsman, known for the silver full plate they tend to wear, fights while wearing the heaviest of armor. A silver swordsman is able to wear heavy armor, but lacks the inherent nimbleness of the typical swashbuckler.
    nt nimbleness of the typical swashbuckler.)
  • Aquatic Wergard (3.5e Racial Substitution Levels)  + (Not all the wergards are statue-esque colossi of the land. Some have sunk below the waves and become sentient ruins of seaweed, shale, and sand. This change applies to any class, and some changes for the paragon class.)
  • Abyssal Heritor Warlock (3.5e Alternate Class Feature)  + (Not all warlocks need damage reduction. For those that don't, gaining a few flavorful feats is a better choice.)
  • War-Lock (3.5e Alternate Class Feature)  + (Not all warlocks throw energy blasts...)
  • Crusade Fighter (3.5e Alternate Class Feature)  + (Not all warriors of faith are paladins or
    Not all warriors of faith are paladins or clerics, often found amongst them are devoted mundane armsmen. While unable to cast spells, these men and women fight with the same faithful fervor. Amongst those, a few gain such favor from their deity that they find themselves divinely inspired and can perform deeds no mundane armsmen could.
    an perform deeds no mundane armsmen could.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Feat Wilder (3.5e Alternate Class Feature)  + (Not all wilder go crazy when they wild surge, some have a calmer mind and focus on other things.)
  • White Witch (3.5e Alternate Class Feature)  + (Not all witches are dark patron-dealing he
    Not all witches are dark patron-dealing hexers who brings bad luck to those who cross them. White witches instead focus on bringing good luck to others and communing with more peaceful spirits. Just as they are benevolent witches, not all white witches are good-aligned, some might be using their powers for their own interests or even outright malevolent.
    own interests or even outright malevolent.)
  • Catalyst Witch (3.5e Alternate Class Feature)  + (Not all witches focus on familiars, some possess powerful catalyst which they cast their magic through.)
  • Fetish Witch (3.5e Alternate Class Feature)  + (Not all witches relies on familiar for their spellcasting. The fetish witch use powerful fetishes to commune with dark spirit, who in turn advise and inspire her. This complicit relation make these witches more like clerics than wizards.)
  • Martial Scholar (3.5e Alternate Class Feature)  + (Not content with simply learning spells, the martial scholar seeks the lore of martial maneuvers. This leads them to have somewhat stunted spellcasting and to not develop the anomalous blast ability, but the gains are well worth the price.)