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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Raise the target from the dead.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Untouchable Dance (3.5e Maneuver)  + (Raise your AC to infinite for 1 round, but then become staggered.)
  • Raised by Wolves (3.5e Trait)  + (Raised in the wild, you have a natural tongue with the beasts of nature, though your literate upbringing is a little lacking.)
  • Wild Mage Artist (3.5e Feat)  + (Raises DC of Wild Magic Areas you create.)
  • PFSRD:Control Water  + (Raises or lowers bodies of water.)
  • Rakkin Galor (3.5e NPC)  + (Rakkin Galor is the top gladiator in the Calantaa Gladitorial Arena.)
  • Epic Mind Rampage (3.5e Feat)  + (Rampage the mind of your foe enough to lower his level.)
  • Critical Blast (3.5e Invocation)  + (Range of critical hit increases by two steps)
  • Horizon's Push (3.5e Maneuver)  + (Ranged attack range changes to maximum 250 feet with no increment penalty.)
  • PFSRD:Entropic Shield  + (Ranged attacks against you have 20% miss chance.)
  • PFSRD:Disrupting Shot  + (Ranged attacks increase enemy's DC to cast spells)
  • PFSRD:Polar Ray  + (Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.)
  • Searing Sand (3.5e Maneuver)  + (Ranged touch attack deals 2d6 heat damage; Reflex save or blinded for 3 rounds)
  • PFSRD:Scorching Ray  + (Ranged touch attack deals 4d6 fire damage, + 1 ray/four levels (max 3).)
  • Cold Blacksand Shards (3.5e Maneuver)  + (Ranged touch attack deals 6d6 damage, half cold and half negative energy; Reflex save or blinded for 3 rounds.)
  • PFSRD:Acid Arrow  + (Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.)
  • SRD:Distant Shot  + (Ranged weapons no longer suffer distance penalties.)
  • Combat Stylist (3.5e Alternate Class Feature)  + (Rangers and Wandering Heroes can sacrifice their companion for more combat styles.)
  • Ranger (One)  + (Rangers are specialist in wilderness exploration and survival; guardians of nature)
  • Improved Animal Companion (3.5e Feat)  + (Rangers gain a animal companion more worthy of their bond with nature.)
  • Staunch (3.5e Blood Spell)  + (Rapidly clot wounds, preventing the target from bleeding to death.)
  • Detonium (3.5e Equipment)  + (Rarely mined and difficult to produce artificially, detonium is very strong but terribly fragile. When they break, they break explosively!)
  • True Tsuntsu (3.5e Racial Paragon Class)  + (Rarely, there will be a Tsuntsu born blessed by both earth and sky.)
  • PFSRD:Gulch Gunner  + (Ratfolk warfare often occurs in cramped, c …
    Ratfolk warfare often occurs in cramped, claustrophobic spaces such as the ratfolk's own underground warrens and heavily trapped gulch fortresses, or the subterranean tunnels of goblins and similar foes. Since these battlegrounds often have tight corners and few areas with long lines of sight, those ratfolk who seek to master the use of firearms almost inevitably become experts in close-quarters combat. These gulch gunners often specialize in proficiency with a single pistol (easily handled in tight spaces) and wander from warren to warren selling their tunnel-shooting skills to the highest bidder. A gulch gunner has the following class features.
    h gunner has the following class features.)
  • PFSRD:Ratfolk  + (Ratfolk warfare often occurs in cramped, c …
    Ratfolk warfare often occurs in cramped, claustrophobic spaces such as the ratfolk's own underground warrens and heavily trapped gulch fortresses, or the subterranean tunnels of goblins and similar foes. Since these battlegrounds often have tight corners and few areas with long lines of sight, those ratfolk who seek to master the use of firearms almost inevitably become experts in close-quarters combat. These gulch gunners often specialize in proficiency with a single pistol (easily handled in tight spaces) and wander from warren to warren selling their tunnel-shooting skills to the highest bidder. A gulch gunner has the following class features.
    h gunner has the following class features.)
  • PFSRD:Aasimar  + (The purifier seeks out signs of possession …
    The purifier seeks out signs of possession or mind control that manifest from unwilling (and often unwitting) servants for fiendish corruptors and their mortal minions. A purifier seeks liberation of mind, body, and spirit from the bondage of sin and the taint of the unholy. A purifier gains the following class features.
    rifier gains the following class features.)