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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "Semi-magical paper which can endure the elements.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Logos (3.5e Subtype)  + (Semi-mechanical outsiders usually associated with the lawful upper planes (and especially Arcadia), they are the "grunts" and utilities of the outer planes. They live, yet these beings lack free will of their own.)
  • Lucipol (5e Race)  + (Semi-transparent humanoids which glow in the dark.)
  • Senali Mask (3.5e Equipment)  + (Senali Mask are, featureless mask. Made of a special material allowing the wearer to see through the mask with limited visibility. The mask can be upgraded by the Senali Hunter (or Senali Binder) for a certain amount of gold.)
  • Message I- Message (3.5e Phrase)  + (Send a message to the target, wherever they are.)
  • Call from Afar (3.5e Spell)  + (Send a phantasmal figure to draw a target towards you.)
  • Unstoppable Force (3.5e Utterance)  + (Send a powerful shockwave that know your enemy off their feet or pull them toward you.)
  • Wei Yu's Crashing Wave (3.5e Spell)  + (Send a wave of water that stop opponents in their tracks.)
  • Restore Past (3.5e Spell)  + (Send an area to how it was in the past.)
  • Tome of the Legendary Land (3.5e Spell)  + (Send an entire landscape into its own dimension, and then transport between here and there via the medium of books.)
  • User:Luigifan18/Super Smash Assault (3.5e Maneuver)  + (Send enemies flying with a mighty blow. The more badly injured they are, the further they fly, just like in <u>Super Smash Bros.</u>!)
  • Shadow's Trip (3.5e Maneuver)  + (Send shadow across ground to attack foe)
  • Guardian Wall (5e Eldritch Invocation)  + (As a bonus action, you may send your Pact
    As a bonus action, you may send your Pact Shield to protect one creature of your choice within 60ft of you; You may call your Pact Shield forth as part of this bonus action. Until you use another bonus action to call the shield back to you or send it to protect another creature, that creature gains any benefit to AC and saving throws that would be granted by the shield, and may use the shield as a weapon and as a spellcasting focus, even if it doesn't have a hand free. While within 5ft of a creature protected by your Pact Shield, you also gain the Shield's benefit as if you were wielding it. Additionally, as a bonus action, you may teleport up to 30ft to an unoccupied space, within 5ft of the creature currently benefitting from your Pact Shield. You must be able to see the creature to teleport in this fashion.
    the creature to teleport in this fashion.)
  • Pie Mage (3.5e Class)  + (Send your enemies to a delicious death by pie! No, seriously, stop laughing!)
  • Experience the Infinite (3.5e Power)  + (Send your opponent on a mind trip which induces madness, and forces them out of time and space.)
  • Retribution Darkshine Flash (3.5e Invocation)  + (Send your regards and then some back at the opponent.)
  • Lunatic Rage (3.5e Maneuver)  + (Send yourself and allies into a rage.)
  • True Dodge (5e Spell)  + (Sense your foe's next attack and preemptively evade it.<br /><br />)
  • Locate Interdimensional Connections (3.5e Spell)  + (Senses direction towards interdimensional connection(s) to another plane.)
  • Treefolk (5e Race)  + (Sentient Trees capable of locomotion)
  • Meemoak (3.5e Race)  + (Sentient acorn-people who inherit the memory of their oak ancestors.)
  • Raggaman (3.5e Race)  + (Sentient clothing awakened by mysterious means, these constructs can be worn as companions in battle.)
  • Brackish Trudge (5e)  + (Sentient mass of mobile fungus and plants.)
  • Slime (3.5e Subtype)  + (Sentient, squishy oozes that are a premium XP source for beginning adventurers.)
  • Wandering Soul (3.5e Spell)  + (Separate body and soul to send the second out exploring, with a great risk.)
  • Mind-Body Separation (3.5e Power)  + (Separate your mind from your body and do two things at once.)