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A list of all pages that have property "Summary" with value "Some guy who casts level 0 spells a lot.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Extraordinary Dominance (3.5e Trait)  + (Some achieve greatness through the supernatural. You achieve greatness through your willpower to be extraordinary.)
  • Psychic Inspector (3.5e Alternate Class Feature)  + (Some advanced civilization, especially spa
    Some advanced civilization, especially space-faring one, also employs inquisitors with psychic powers. Often trained from psychic stocks to root out the heretic, daemons and traitors with their ability to read minds being particularly prized. As a result of their training, their psychic powers are reduced but the additionally gained skills more than make-up for it..
    y gained skills more than make-up for it..)
  • Bone Shaping (3.5e Variant Rule)  + (Some adventurers are exceptionally skilled at using monster parts to create and augment weapons and armor. this rule is meant for use with the [[Bone Shaper (3.5e Class)|Bone Shaper]] Class.)
  • Flesh Alchemist (3.5e Prestige Class)  + (Some alchemists, instead of applying their concoctions to the enemy, use alchemy to transform themselves into monsters)
  • Immortalist (3.5e Prestige Class)  + (Some are cowards, some fear death more than anything else in the world. Some become liches, undead or other non-living abominations. Some others don't want to surrender the pleasures of flesh. They take the path of the immortalist.)
  • Uncomfortable (3.5e Condition)  + (Some awkward feeling keeps you from doing as well as you otherwise should be.)
  • Positive Connection (3.5e Alternate Class Feature)  + (Some barbarians have a connection to the plane of positive energy and simply heal faster, rather than taking less damage.)
  • Drakon (3.5e Alternate Class Feature)  + (Some barbarians revere dragons as totemic guardians, trying to imitate their power, others are draconic heritors or serve wyrms, thus gaining unique abilities.)
  • Positive Song (3.5e Alternate Class Feature)  + (Some bards draw on the energy of the positive energy plane to heal their friends, rather than bewitching their enemies.)
  • Plane of Life (3.5e Sourcebook)/The Classes  + (Some wizards call energy from the plane of positive energy to serve them, rather than a familiar.)
  • Masterwork Guns (3.5e Variant Rule)  + (Some better masterworking options for guns.)
  • Eiros, Entity of Strife (3.5e Vestige)  + (Some binders only want to see the world burn. So does Eiros.)
  • Illustrate Text (3.5e Spell)  + (Some books also have useful non-written information. Feel free to copy that too.)
  • Wonderful Chocobo (3.5e Template)  + (Some chocobos are exceptional examples of their species, having great speed, endurance, and abilities. These chocobos are wonderful chocobos.)
  • Command Echo (3.5e Equipment)  + (Some command words echo on into forever, activating the item over and over again.)
  • Soul-Devouring (3.5e Template)  + (Some creatures are fabled to eat the souls of their victims, trapping them for all eternity.)
  • Hairless (3.5e Trait)  + (Some creatures are naturally hairless. Am
    Some creatures are naturally hairless. Among the Canin, there are four known hairless breeds: the Chinese Crested, Peruvian Inca Orchid, American Hairless Terrier, and Xoloitzcuintli. Other Canin, canines, Gnolls, dog-like monstrous humanoids, Cat-Folk, or any other humanoid, monstrous humanoid, animal, magical beast, etc that is normally naturally covered in fur or hair (not, humans, dwarves, elves and the like) could be born hairless due to either a natural mutation or being a new hairless breed.
    al mutation or being a new hairless breed.)
  • Double Jump (3.5e Creature Ability)  + (Some creatures can jump while in the air.
    Some creatures can jump while in the air. This works a lot like jumping from the ground, except it's done while in midair (hence the other common name of this ability, "Midair Jump"). While it can enable the user to maneuver in midair better than most other creatures, it is ''not'' flight; it is far more limited.
    is ''not'' flight; it is far more limited.)
  • Spellfire Wielder (3.5e Template)  + (Some creatures have an innate connection to raw magic and can absorb and redirect arcane energies. This is a 3.5e update for 3e's Spellfire.)
  • Maneuver-Like Abilities (3.5e Creature Ability)  + (Some creatures have inherent use of martial maneuvers.)
  • Taint-blessed (3.5e Template)  + (Some creatures, upon touching taint, become chosen of good.)
  • Devilsouled (3.5e Alternate Class Feature)  + (Some evil incarnum users make pacts with Devils instead of worshiping demons.)
  • Animal Soul (3.5e Prestige Class)  + (Some find themselves drawn to certain animals. Some have a bond so strong they eventually become part of that animal.)
  • Z's Realistic Resting (5e Variant Rule)  + (Some grittier-but-often-shorter rests, allowing for more flexible gameplay that doesn't let someone recover from a mortal wound with just a good night's sleep.)
  • Vengeful (3.5e Flaw)  + (Some group or party greatly harmed you in the past, leaving you relentlessly vengeful against them and anyone who causes you harm.)
  • Sidequester (3.5e Feat)  + (Some heroes don't know how to say no to quests.)
  • Jester Jokes (3.5e Other)  + (Some jokes, bad jokes and other potentially comedic bits, though I make no guarantees.)
  • Mage Gunner (3.5e Alternate Class Feature)  + (Some mages prefer blasting their foes with magically enhanced bullets, rather than speaking incoherently and weaving their hands randomly.)
  • Challenge Contender (3.5e Alternate Class Feature)  + (Some martial artists push themselves highe
    Some martial artists push themselves higher and higher, seeking harder challenges to test their skills. These monks often have a strong code of honor, and some belong to strict martial traditions. Challenge contender also often take the [https://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo-monk-archetypes/martial-artist/ martial artist] archetype and usually belongs to the Order of the Flame or the Order of the Cockatrice.
    the Flame or the Order of the Cockatrice.)
  • Insectomancer (3.5e Class)  + (Some masters of magic neglect spell schools for something much more suited to their talents: Breeding bugs, naturally.)
  • Gifted (3.5e Template)  + (Some members of your race have trained to be the paragons of your race, perfect examples of your people. You were born that way.)
  • Negative Mender (3.5e Feat)  + (Some menders learn to convert their positive energy into negative energy. This manifests in many ways)
  • Staff Fighting Monk (3.5e Alternate Class Feature)  + (Some monks focus on the quarterstaff to a great degree!)
  • Quaking Terror (3.5e Feat)  + (Some monsters use their raw strength and charismatic power to deal with threats against them.)
  • Missing Chakra (3.5e Flaw)  + (Some of your magic item slots are missing...)
  • Seductive Bard (3.5e Trait)  + (Some of your performances rely more on sex appeal and seduction than actual talent.)
  • Permanent Body Parts (3.5e Feat)  + (Some of your spare body parts stick around after you leave them somewhere.)
  • Exalted Warrior (3.5e Feat)  + (Some paladins bring a lot of feats to the table. In truth, they are fighters whose souls are pure.)
  • Gallant Chevalier (3.5e Alternate Class Feature)  + (Some paladins dedicate themselves to socia
    Some paladins dedicate themselves to social good and human justice rather than the pure ideals of good. These pure-hearted warriors are closer to knights than divine paragon, and their code of conduct reflects their more mundane ideals. While losing some ties with the divine has it drawback, they enjoy a looser code of conduct and training in all things chivalrous.
    uct and training in all things chivalrous.)
  • Ribbon Herald (3.5e Alternate Class Feature)  + (Some paladins make pact with outside entit
    Some paladins make pact with outside entities to uphold justice and virtues. These paladins are guided by familiar which provide them with counsel and magical abilities. The ribbon herald uses their power to transform into an idealized version of themselves.
    m into an idealized version of themselves.)
  • Telekinetic (3.5e Class)  + (Some people can bend space to their will. These people are called Telekinetics and can move things with their mind.)
  • Philosophical Monk (3.5e Alternate Class Feature)  + (Some people don't need to believe in an ordered universe to punch things really hard. You are one of those people.)
  • Slaughter (3.5e Cleric Domain)  + (Some people just don't deserve to live, and you are set to make sure they don't.)
  • Extra Bends (3.5e Feat)  + (Some people know more bends than you'd expect for a character of their caliber.)
  • Jogger (3.5e Prestige Class)  + (Some people really like running.)
  • White Mage (3.5e Class)  + (Some people try to heal with the powers of the gods or advanced necromancy. Other people rip open a rift to the Positive Energy Plane and run with it. This class is the latter.)
  • Plushie Wizard (3.5e Racial Substitution Levels)  + (Some plushies decide to turn their coloring books into spellbooks. There were no survivors.)
  • Interspatial Armory (3.5e Equipment)  + (Some prefer to be prepared for any situation, an item such as this gives that luxury.)
  • True Psyker (3.5e Template)  + (Some psionics get more bang for the buck.)
  • Life Sight (3.5e Alternate Class Feature)  + (Some rangers mastered the ability to see other's life force as a way to gauge their strength, rather than getting animals to be friendlier to them.)