Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Ekbom's Imaginary Insects (3.5e Spell) + (Target hallucinates insects all over their body and attacks themselves.)
- Fight or Flight (3.5e Spell) + (Target has a fight or flight response and is panicked and/or enraged.)
- Publication:Dread Codex/New Spells/Divine Heart + (Target is immune to all fear effects.)
- Rebuking Blow (3.5e Maneuver) + (Target is subject to a rebuke undead attempt by a cleric of your initiator level.)
- Turning Strike (3.5e Maneuver) + (Target is subject to a turn undead attempt by a cleric of your initiator level.)
- Silencing Surprise (3.5e Maneuver) + (Target is too shocked to speak)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (You are transformed into a creature of your choosing.)
- Polymorph Other, Tome (3.5e Spell) + (Target is transformed into an alternate creature (revised polymorph).)
- Animate Jelly (3.5e Spell) + (Target jelly gains semblance of life and mobility.)
- Open I- Open (3.5e Phrase) + (Target lock is opened, if the DC is 30 or lower.)
- Give the Adept Harm (3.5e Maneuver) + (Target loses a readied maneuver and takes damage based on the level of the maneuver lost.)
- Fatal Geas (3.5e Spell) + (Target must complete geas or die, but is under no other compulsion.)
- Pierce Soul (3.5e Maneuver) + (Target must make a fortitude or be paralyzed.)
- None Truly Control the Dead Forever (3.5e Maneuver) + (Target must make a will save or lose control of undead it controls.)
- Frostbite (One) + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s)
- Frostbite (5e) + (Target must save or take [[SRD5:Cold|cold]] damage and have [[SRD5:Disadvantage|disadvantage]] on [[SRD5:Attack Roll|attack roll]]s<br /><br />)
- Crisis of Faith (3.5e Power) + (Target questions even its deepest-held beliefs.)
- Enemies Abound (One) + (Target sees all creatures as enemies and must attack a random one.)
- Enemies Abound (5e) + (Target sees all creatures as enemies and must attack a random one.<br /><br />)
- Restful (3.5e Spell) + (Target sleeps better and quicker.)
- Schizophrenia (3.5e Spell) + (Target suffers conditions similar to schizophrenia.)
- Sugar Rush (3.5e Invocation) + (Target surges with glucose and moves faster. Cavities are just a side effect.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Life Drain (3.5e Maneuver) + (Target takes 1d6 extra damage and half the damage from the attack is changed into healing energy you may bestow on yourself or an ally.)
- Mental Prison (One) + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.)
- Mental Prison (5e) + (Target takes [[SRD5:Psychic|psychic]] damage and is [[SRD5:Restrained|restrained]] for the spell's duration.<br /><br />)
- Dungeonomicon (3.5e Sourcebook)/Maginomicon + (Target takes on the form of an animal or magical beast.)
- Lycanthropy (3.5e Spell) + (Target takes on the form of an animal or magical beast.)
- Acid Stream (5e) + (Target takes ongoing acid damage<br /><br />)
- Momento Vixisti (3.5e Maneuver) + (Target undead takes various penalties as it recalls life.)
- Ell's Dramatic Action (3.5e Spell) + (Target's actions appear more awesome, possibly photoshopped even.)
- Jelly Bones (3.5e Spell) + (Target's bones are transformed into jelly, reducing its Dexterity score to 0.)
- Bouncy Jelly Boots (3.5e Spell) + (Target's feet are covered with jelly, providing a boost to movement and jumps.)
- Stop the Soldier (3.5e Maneuver) + (Target's initiator level is reduced.)
- Jelly Legs (3.5e Spell) + (Target's legs become gelatinous, limiting its mobility.)
- Spelling Sabotage (3.5e Spell) + (Target's spells go awry in a humorous and rarely useful fashion. Only those with godlike intelligence will have even a faint hope of casting their spells properly.)
- Spell Scrambler (3.5e Maneuver) + (Target's spells go awry in a humorous and rarely useful fashion. (Wait, wasn't that the summary for [[Misspell (3.5e Spell)|something else]]?))
- Misspell (3.5e Spell) + (Target's spells go awry in a humorous and rarely useful fashion.)
- Azore's Speaking Tome (3.5e Spell) + (Targeted book or scroll reads its contents aloud.)
- Torn From Within (TOToM Spell) + (Targets are torn apart from the inside.)
- Love II- Bond (3.5e Phrase) + (Targets can hear each others thoughts.)
- Dazzling Fire (4e Feat) + (Targets hit by your ''Darkfire'' power are [[4e Index (4e Other)#Dazed|dazed]].)
- Fear of Death (3.5e Maneuver) + (Targets must make a will save or be frightened for 1d4 rounds.)
- Grasp of Hadar (5e) + (Targets of your ''[[SRD5:Eldritch Blast|eldritch blast]]'' are pulled.)
- Sadness I- Sadness (3.5e Phrase) + (Targets suffer from great sadness.)
- Burn the Dead (3.5e Maneuver) + (Targets take extra fire damage and undead with light vulnerability take further damage.)
- Flash Before the Eyes (3.5e Grim Alteration) + (Targets within a 60 foot cone become [[SRD:Fascinated|fascinated]].)
- Gorgon's Glare (3.5e Spell) + (Targets within cone become petrified, succumbing at once or slowly over several rounds.)
- Casting Runes (3.5e Trait) + (Tatoos of power are inscribed on your skin.)
- Taunt (3.5e Spell) + (Taunt creatures to attack you.)
- Lesser Scorpionfolk (3.5e Race) + (Taurics born in the harsh desert, lesser scorpionfolk are half human, half scorpions.)
- Shock Sting (3.5e Spell) + (Taze your opponents to stun them, or take them in nonlethally.)