Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "The iron colossus, Alexander, the celestial god of light.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


List of results

  • Ranch House (3.5e Equipment)  + (The home of the middle class, it is big enough for comfort while not being a mansion.)
  • Mansion (3.5e Equipment)  + (The home of the rich, mansions belong to members of nobility.)
  • Hook Shield (3.5e Equipment)  + (The hook shield is a jagged looking shield useful for disarming opponents.)
  • Horn of Harmony (3.5e Equipment)  + (The horn from the legendary and rare Rainbow Steel Unicorn, it is possessed of great magical powers.)
  • Dread Chill (3.5e Feat)  + (The horror of your presence is so great that the air grows cold.)
  • Xaphan (3.5e Deity)  + (The horrors of war are made manifest through Xaphan, a towering burning red classic demon with massive leathery wings and obsidian horns.)
  • Nidoking (3.5e Monster)  + (The hunched violet beast is the height of a man and relative girth of a dwarf, and bears only cursory resemblance to the porcupine-thing it once was. The earth shakes while it walks, more than its girth alone would make possible.)
  • Vargulf (3.5e Deity)  + (The hunting moon god of the natalupe pantheon, he embodies the predatory spirit, the chaos of battle, and the power of the body.)
  • Elemental Artificer (3.5e Alternate Class Feature)  + (The idea of binding an elemental to an ite
    The idea of binding an elemental to an item isn’t so strange, after all it is widely used in the creation of the [[Elemental Airship (3.5e Monster)|Elemental Airship]]. However some brilliant minds have extrapolated, correctly, that a smaller elemental could be bound to a suit of armor to provide its wearer with great power. The risk however where great, the suit’s containment system isn’t bottomless which can lead to an overload, or even an elemental escape. But those who succeeded became Elemental Artificer, harnessing elemental powers through their suit.
    ssing elemental powers through their suit.)
  • Eternal Thought (3.5e Feat)  + (The idea of making things last forever appeals to you.)
  • Daeijine Illithids (3.5e Race)  + (The illithid is a grotesque being, humanoid in form though thin and gaunt, with purple slimy skin and a squid for a head, equipped with four tendrils.)
  • Illusionary Weapons Master (3.5e Prestige Class)  + (The illusionary weapons master is a spellc
    The illusionary weapons master is a spellcaster who specializes in illusions, and can create illusions so realistic that they actually border on reality. They use this to cast superior illusion spells and create fearsome illusion weapons with which they can vanquish a large array of foes.
    h they can vanquish a large array of foes.)
  • Fire Snake (5e)  + (The immature [[SRD5:Salamander|Salamander]] has a form similar to a snake.)
  • Warmage Fix (3.5e Class)  + (A beefed up Warmage)
  • Imperial Policeman (3.5e Prestige Class)  + (The imperial policeman is somewhat similar
    The imperial policeman is somewhat similar to the justicar from Complete Warrior, except he gains his power and authority from the emperor. Not only is he good at taking in lawbreakers, but he is also adept at politics, since he can arrest anyone who is guilty.
    since he can arrest anyone who is guilty.)
  • Storm of the Century (3.5e Maneuver)  + (The initiator conjures a dangerous blizzard which is specially hazardous at its epicenter, which does not impair her.)
  • Invincible Ice Armor (3.5e Maneuver)  + (The initiator cover herself in a nigh invisible armor of ice.)
  • Ice Clone (3.5e Maneuver)  + (The initiator create a powerful simulacrum of herself with some limitation.)
  • Heat Crash (3.5e Maneuver)  + (The initiator deals cold damage on a touch, causing the subject to bleed heat at a rapid rate.)
  • Darkwraith Assassin (3.5e Prestige Class)  + (The initiator rogue, he combines sneak attacks with martial maneuvers.)
  • Debilitating Strike (3.5e Feat)  + (The injuries you inflict hamper your foe.)
  • Sol-Eiji the Lunatic Sun (3.5e Vestige)  + (The insane sun god Lord Eiji has taken many forms, but in the distant past he once was a being monstrous. This image was shed and forgotten, but the deific spark never left, becoming something terrible.)
  • Inspired Machinist (3.5e Alternate Class Feature)  + (The inspired machinists were part of a rev
    The inspired machinists were part of a revolutionary scientific society, combining machinery, alchemy and marksmanship. While their secret society is defunct, many taught worthy pupils of their ways, allowing a new generation of inspired machinists. The inspired machinists are skilled combatant with their firearm, but eschew melee combat, shields and are not as resistant to poison as most investigators.
    resistant to poison as most investigators.)
  • Aspect of the Predator Wasp (3.5e Feat)  + (The interaction between the wasps that grip your skin day and night, and the spiders that crawl repulsively across you, has led to each kingdom growing more and more violent, till they are both kingdoms of perfect killing machines.)
  • Monster Entrails (3.5e Equipment)  + (The internal organs, glands and whatnot of a slain fantastical creatures. While of not all that valuable by themselves, when harvested they make for excellent alchemical and magical crafting material.)
  • Ironclad Knight (3.5e Prestige Class)  + (The ironclad knight is master of wearing armor, able to move in even the heaviest of full plate like it was nothing.)
  • Master Craftsman (3.5e Feat)  + (The items you make are famous around the world for superior craftsmanship.)
  • Jackhammer Shield (3.5e Equipment)  + (The jackhammer shield is a heavy steel shield in a kite or oval shape, with one end sharpened to a point for stabbing.)
  • Jade Assassin Vine (5e Monster)  + (Conversion of 3.5e monster)
  • SRD:Genies—Jann (Race)  + (The jann (singular janni) are the weakest of the genies. Jann are formed out of all four elements and must therefore spend most of their time on the [[SRD:Material Plane|Material Plane]].)
  • Jingly Jangly Suit (3.5e Equipment)  + (The jingly jangly suit is so garishly loud and distracting, no one can pay attention.)
  • Kaladraugr (3.5e Monster)  + (The kaladraugrs is a strange maita, a half-undead half-outsider abomination looking like a mostly flayed decomposed corpse.)
  • Kamikaze (3.5e Prestige Class)  + (The kamikaze's body has become unstable to the point where sudden impact causes his body to explode. The kamikaze learns how to control these explosions and learns to exercise a variety of powers with them.)
  • Karivik (3.5e Race)  + (The kariviks are a nascent specie of intelligent xenoblooded creature with powerful psionic powers who were uplifted from a race of savage insane creatures.)
  • Know thy Enemy (3.5e Maneuver)  + (The key to victory is to anticipate your opponent's moves, and make sure he can't perform them. Learn what your foe has in store for you, then selectively deprive him of his greatest assets!)
  • VFX Gourd (3.5e Equipment)  + (A potion that restores a little bit of VFX.)
  • Knowledge Math & Physics (3.5e Skill)  + (The knowledge devoted to mathematics and the science of movement and energy.)
  • Knowledge Xeno (3.5e Skill)  + (The knowledge devoted to operating technology, learning about aliens, and forbidden creatures from other dimensions.)
  • Kundali (3.5e Race)  + (The kundali are the scaled descendants of the original cursed humanoids, with the power to transform into a swarm of snakes.)
  • Lago (3.5e Race)  + (The lago are rabbit-like humanoids whose history is far darker than any bunny-related race should be.)
  • Landsknecht (3.5e Alternate Class Feature)  + (The landsknechts known to be eccentric and rather fashionable mercenaries, who prefer heavy swords and polearms to small blades. While their allegiance may be for sale, they are disciplined and capable of taking out any foe that stands in their way.)
  • Aiton Amazon (3.5e Race)  + (The last of an ancient ruined culture now dominated by the eternally-cursed women.)
  • Child of Thunder (3.5e Feat)  + (The legacy of the Thunderhead clan lives on through your impressive ability to shoot better than anyone else, and in situations where a lesser bowman would falter.)
  • Pseudopod (3.5e Equipment)  + (The legacy weapon of the [[Organic Repast (3.5e Martial Discipline)|Organic Repast]] discipline, this [[Jalzab (3.5e Equipment)|jalzab]] has a mind of its own and seems to be a living creature. Its power grows along with its wielder's.)
  • Monado (3.5e Equipment)  + (The legendary Monado, the blade of Bionis.)
  • Zekrom (3.5e Monster)  + (The legendary Unovan dragon of ideals, the Black Yang.)
  • Reshiram (3.5e Monster)  + (The legendary Unovan dragon of truth, the White Yin.)
  • Lesser Hound Archon Paragon (3.5e Racial Paragon Class)  + (The lesser hound archon transforms into a full fledged hound archon.)
  • Libero (3.5e Alternate Class Feature)  + (The libero is a swashbuckling rogue who fi
    The libero is a swashbuckling rogue who fights against those who oppress the populace. The libero is a rebel at heart, although not always benevolent. The libero is a natural fighter, who does not rely on hidden strikes to bring down her foes. Instead she uses lightning quick strokes of the blade, delivered with deadly precision.
    he blade, delivered with deadly precision.)
  • Half-Malboro (3.5e Race)  + (The life cycle of the malboro is a gross one. And sometimes it screws up, producing a horrid-half breed, part humanoid, part plant, and just as foul as a malboro can be.)