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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "The winning domain.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Witch (3.5e Class)  + (The witch in D&D draws upon the various fantasy sources, along with an option to be a good, nature-friendly, curse-removing witch for all the hippy wicca kids out there.)
  • Witchknife (3.5e Alternate Class Feature)  + (The witchblade has her power born out of t
    The witchblade has her power born out of the dark rituals and pacts made by her ancestor, creating a weapon out of pure magical energy. The witchblade lacks much of the psionic abilities normally associated with the soulknife, but gains powerful magical abilities.
    ife, but gains powerful magical abilities.)
  • Tech Salvager (3.5e Alternate Class Feature)  + (The wonders of ancient civilization are of
    The wonders of ancient civilization are often lost to time, and some adventurous sort often brave ancient ruins and abandoned sites in search of their technology. The tech salvager seeks wonders of the ancient time, eschewing natural skills to become better ruin delvers.
    ural skills to become better ruin delvers.)
  • Balsa de Piedad (3.5e Equipment)  + (The wood from the "Tree of Mercy" and sometimes referred to a mercywood, balda de piedad is a soft hardwood known for its non-lethal nature that nevertheless seems to pierce defenses.)
  • Conductive Wool (3.5e Equipment)  + (The wool shaven from Storm Giants’ thundersheep, it is highly conductive to electricity.)
  • Grey Dragon World (5e Campaign Setting)  + (The world was young, but it was weak, it w
    The world was young, but it was weak, it was sick. No magic could be found, anywhere! The most important gods came together and decided that one of their own would heal the sickness. The Grey One, yes, he is the healer! Learn the story and play your part in the future of a world that was never meant to be fantastic.
    orld that was never meant to be fantastic.)
  • Shadow Wound (3.5e Maneuver)  + (The wound isn't real, until it is.)
  • Hylozoth the Green Wrath (3.5e Elder Evil)  + (The wrath of a planet mistreated, awake, alive, and angry. The wrath of Hylozoth.)
  • Lesser Pseudodragon (3.5e Race)  + (The youths of pseudodragons (or simply those weaker than most), these pseudodragons sometimes forgo the steady employment of familiarhood and instead delve into the adventure directly themselves.)
  • SRD:Yuan-ti (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Yuan-Ti Pureblood (Race)  + (The yuan-ti were cultists descended from h
    The yuan-ti were cultists descended from humans whose bloodlines have been mingled with those of serpents. The purebloods are the lowest of the yuan-ti caste system and often disguise themselves as humans and work among them as spies for their abomination masters.
    em as spies for their abomination masters.)
  • SRD:Elves, Wood (Race)  + (Their hair color ranges from yellow to a coppery red, and they are more muscular than other elves.)
  • Longtooth (5e)  + (Their lycnathrope heritiage makes them strong and fierce)
  • Worldly Wanderer (3.5e Alternate Class Feature)  + (There a few Minstrel who instead of focusing on the Path of the Art instead prefer to learn from nature itself. They learn and draw their power from nature, gaining strange abilities, including the ability to shift into other forms.)
  • Quicken Maneuvers (3.5e Feat)  + (There are a lot of standard action strikes
    There are a lot of standard action strikes that lose most of their value once multiple attacks per full attack come online. This feat is a way to keep them useful.
    It's also a DM tool to further enhance monsters who have gained maneuvers through Martial Study and still have spare feats to spend. With this feat, standard action maneuvers become something to add to a monster turn 1x/encounter and still do the thing the monster would normally do at the same time.
    Move action maneuvers are covered to make this useable with the [ToB Rushes http://minmaxforum.com/index.php?topic=1191.0] by Garryl.
    p://minmaxforum.com/index.php?topic=1191.0] by Garryl.)
  • Drifting Justiciar (3.5e Alternate Class Feature)  + (There are few vagabond paladin who eschew the use of the heaviest armor and instead rely on their agility to fight. These paladins travel light by foot to dispense justice far and wide.)
  • Acrobatic Savant (4e Paragon Path)  + (There are many different acrobatic traditi
    There are many different acrobatic traditions all across the world. Some types of acrobats include gymnasts, circus performers, dancers, and martial artists. A potential acrobat needs to have good balance, agility, and motor coordination. As an acrobatic savant, you have these traits in abundance. You routinely perform feats of acrobatics that awe and amaze enemies and allies alike.
    at awe and amaze enemies and allies alike.)
  • Surger (3.5e Class)  + (There are many different breeds of adventu
    There are many different breeds of adventurer, those who are masters at martial combat, those who are masters of the arcane and the divine, and there are those more gifted. Surgers are a collective of people who use their innate abilities towards increasing their own physical abilities, and/or attaining new levels of arcane or divine power.
    ning new levels of arcane or divine power.)
  • Unworthy (3.5e Prestige Class)  + (There are many people in this world who fight for glory, or for power. Then there are those who fight for respect and honor, and who so fight with a fevor rarely ever matched by anything.)
  • Soulbinder Wizard (3.5e Alternate Class Feature)  + (There are many things which drive great me
    There are many things which drive great men and women to the path of wizardry. In this case, intense grief can lead an arcane caster in a foolish attempt to preserve someone they care about. This always goes wrong, causing the soul to become a shadow of its former self or be trapped inside an object. The soulbinder wizard has managed such a tragic feat, and the intense study of necromancy which allowed this deed to be achieved granted them great talents
    to be achieved granted them great talents)
  • Ascetic (3.5e Prestige Class)  + (There are people in this world who seek wisdom, and they are known as monks. Then there are people who actually have become wise, and they are known as wise men. But then there are Ascetics, and they are as to wise men as wise men are to monks.)
  • Mont Tage Training Grounds (3.5e Location)  + (There are places where one can train in an untrained task and learn its many secrets. It is only a use to those who go in with fresh and untrained minds.)
  • Impediment (3.5e Prestige Class)  + (There are those in this world who claim that they cannot be stopped by anything, then there are those who stop them.)
  • Creepy Kid (3.5e Feat)  + (There are those in this world who have been born with unnatural forces coursing through their veins. These individuals, from even an early age, affect the world around them in terrible ways.)
  • Mercurial Warrior (3.5e Prestige Class)  + (There are those in this world who have the ability to accelerate to virtually impossible speeds, and move with uncanny dexterity. These individuals are known as mercurial warriors, and are said to be able to outrun their own shadows from time to time.)