Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Fiend Patron (One) + (These [[Warlock (One)|Warlock]]s have powerful [[SRD5:Fiend|Fiend]] as a patron.)
- Evoker (One) + (These [[Wizard (One)|Wizard]]s specialize in [[SRD5:Evocation|Evocation]] magic.)
- Forisel (3.5e Monster) + (These alien looking celestials were created as transporters for celestial troops and general mobility. Composed of rings within rings, with 84 faces that peer in all directions, their biggest threat is the allies they bring.)
- Cnidary (3.5e Race) + (These aquatic, jellyfish-like aberrations in a humanoid shape have a penchant for crafting.)
- Eladrin Subrace (5e) + (These are elves from the [[SRD5:Feywild|Feywild]])
- Draconic (3.5e Subtype) + (These are the most quintessential and badass creatures in D&D (depending on who you ask).)
- Armorer (5e) + (These artificers specialize in armor and protection.)
- Rocket Legs (3.5e Equipment) + (These artificial legs transform into powerful rockets for jumps and flight.)
- SRD5:College of Lore + (These bards know something about most things)
- Blessed Palms (3.5e Equipment) + (These beautifully crafted mithril gauntlets are light and seem to support somatic motion rather than impede it.)
- Boots of the Tireless Crusader (3.5e Equipment) + (These beautifully engraved mithril boots are much more gracious and light than they first appear.)
- Tigerskin Boots (3.5e Equipment) + (These boots allow the wearer to pounce once per day.)
- Durzite Boots (3.5e Equipment) + (These boots function as [[SRD:Masterwork Tool|masterwork skill tools]] for both [[SRD:Balance Skill|Balance]] and [[SRD:Climb Skill|Climb]].)
- Cursed Boots of Rushing Speed (3.5e Equipment) + (These boots give a +50 bonus to base land speed. There's just one problem... don't slow down.)
- Downstone Boots (3.5e Equipment) + (These boots give the impression of being both heavier and lighter than they really are.)
- Boots of Floating (3.5e Equipment) + (These boots grant the user a hover speed, and immunity to falling damage.)
- Boots of the Steed Strider (3.5e Equipment) + (These boots have horsehoes embedded in their heel. When activated you charge with the fleet and fury of a tireless horse.)
- Leapback Boots (3.5e Equipment) + (These boots improve jumping capabilities and, given enough vertical height, teleport you away to safety.)
- Boots of the Charging Crab (3.5e Equipment) + (These boots let you change direction of a charge up to 90 degrees 1/day. It also helps when walking through shallow water.)
- Roughwalker Boots (3.5e Equipment) + (These boots let you ignore difficult terrain for a small amount of time.)
- Jetski Boots (3.5e Equipment) + (These boots let you move on the surface of water, and make powerful sprints every so often.)
- Boots of Twisting and Turning (3.5e Equipment) + (These boots look and act like boots of striding and springing. Unfortunately, you keep going the wrong way.)
- Trackless Boots (4e Equipment) + (These boots look rather ordinary, though of fine make.)
- Knockback Bracers (3.5e Equipment) + (These bracers grant the wearer the [[Pretty Cool Blow (3.5e Feat)|Pretty Cool Blow]] feat 3 times per day.)
- Bracelets of Incredible Power (3.5e Equipment) + (These bracers set the wearer's Strength to 20 and allow them to carry)
- Duster Knuckles (3.5e Equipment) + (These brass knuckles clean everything they hit.)
- Barbed Caltrops (3.5e Equipment) + (These caltrops are barbed, they catch on insides of the victim easily.)
- Bodkin Caltrops (3.5e Equipment) + (These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet.)
- Fury Claws (3.5e Equipment) + (These claws allow the wearer to make an additional attack each round, reducing the accuracy of all their attacks by -2.)
- Plated Spirit, Fire (3.5e Monster) + (These constructs look like a floating suit of armor with a red glow inside their helmet.)
- SRD:Ogres—Merrows (Race) + (These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.)
- Star Spawn Seer (5e) + (These creatures are covered scabrous skin and have flipper-like hands)
- Zodiac (3.5e Subtype) + (These creatures are spiritual manifestations of the constellations in the sky.)
- Deinonych (3.5e Race) + (These creatures originally evolved from bird-like dinosaurs. They are fast and frightening predators with a hunter society and a love for battle.)
- Phylactery of Life Drinking (3.5e Equipment) + (These cruel tools of battle are the brainchild of Hextor's clergy, and are awarded to his most prized [[SRD:Blackguard|blackguards]] to aid in their conquests in His name.)
- Signer Cube (3.5e Equipment) + (These cubes are simple tools that can transmit simple predetermined information to similar items over any distance.)
- Nothic (5e) + (These cursed mages appear roughly humanoid with one large eye.)
- Orc Nurtured One of Yurtrus (5e) + (These diseased orcs used as shock troops.)
- Polly (3.5e Race) + (These diverse-looking mushroom people live quietly within the Soggy Bogs of the Polly Forest from which they derive their name.)
- Divinity Gem (3.5e Equipment) + (These divinity gems hold a divine spark within them, granting its wielder a [[Salient Ability (3.5e Feat Type)|salient ability]].)
- Squirrel (3.5e Monster) + (These docile rodents thrive in temperate woods, where they eat mostly nuts, berries, and small insects.)
- Circle of Wildfire (5e) + (These druids embody destruction and creation.)
- Skinless Druid (3.5e Alternate Class Feature) + (These druids eschew using hides and materials made of creatures as armor.)
- Circle of Stars (5e) + (These druids study the stars)
- Gray Dwarf (5e) + (These dwarves are native to the [[SRD5:Underdark|Underdark]]. They are innate spellcasters, are resistant to illusions, but are sensitive to sunlight.)
- SRD:Dwarves, Deep (Race) + (These dwarves live far underground and tend to be more standoffish with non-dwarves.)
- Summer Eladrin (5e) + (These eladrin take on the colors of Summer; greens, reds, and yellows etc. They reflect a time of heat and wrath.)
- Autumn Eladrin (5e) + (These eladrin take on the colors of fall; rusts, oranges, browns, etc. They reflect a time of peace.)
- Spring Eladrin (5e) + (These eladrin take on the colors of spring; greens, blues and yellows. They reflect a time of joy.)
- Githyanki Knight (5e) + (These elite Githyanki fighters carry a silver greatsword)
- Wood Elf (5e) + (These elves who have chosen to live in wooded lands.)