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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "This vial of liquid cause time and space to bend around it as evaporate". Since there have been only a few results, also nearby values are displayed.

Showing below up to 25 results starting with #1.

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List of results

  • Trenchcoat and Fedora of Obscurity (3.5e Equipment)  + (This trenchcoat and fedora combo is the perfect disguise for some reason. You could even walk around the streets even if you're man-sized mutant turtle monsters.)
  • Abomination Skin (3.5e Equipment)  + (This ugly hide armor confers a strong protection against the divine.)
  • Shimshon's Shmasher (3.5e Equipment)  + (This unassuming donkey's jaw holds within it a power beyond mortal ken.)
  • Idol of Mammon (3.5e Equipment)  + (This unassuming statue of a fat demon god has the power to eat magic items and dispense various return gifts.)
  • Gloamwing (5e)  + (This undead look like a horse-sized nightmare bat)
  • Robot Unicorn (3.5e Monster)  + (This unicorn follows its dreams and makes your wishes come true!)
  • Animated Manipulators (3.5e Equipment)  + (This unique pair of mechanical arms strap to your back and help you hold additional objects. Though it seems to have a mind of its own...)
  • Monoeye Helmet (3.5e Equipment)  + (This unnerving one-eyed helmet protects from dazzling and blinding. It lets you ''[[SRD:Detect Magic|detect magic]]'' as well.)
  • Shining Shadow (3.5e Equipment)  + (This unusually thick, saber-like [[SRD:Rapier|rapier]] +1 is a detailed blade marked with strange arcane runes and tattoos on its hilt and guard, black glyphs on sharply contrasted bone white material.)
  • Psychic Halo (3.5e Utterance)  + (This utterance create a disc of psychic energy. which can be used offensively or defensively.)
  • Unspoken Mind (3.5e Prestige Class)  + (A class that mix psionic and truenaming.)
  • Scaling Item Qualities (3.5e Variant Rule)  + (This variant aims to make weapon and armor qualities scale along with their effective value.)
  • Feature Trading (3.5e Variant Rule)  + (This variant allows one to trade features in one class for those in another. When ranking in a class, a player can choose to replace features earned at a particular level, with equal or lesser features from a different class.)
  • Publication:Unearthed Arcana/Legendary Weapons  + (This variant is a simple rule system that
    This variant is a simple rule system that allows the abilities of weapons to improve along with those of their wielders. A character wielding a legendary weapon—whether that weapon is a sword, axe, bow, or even a magic staff—is eligible for one of the scion prestige classes presented below.
    he scion prestige classes presented below.)
  • Publication:Unearthed Arcana/Craft Points  + (This variant is designed specifically for
    This variant is designed specifically for campaigns that don't offer a lot of "downtime" to the PCs. It unifies the rules for crafting items and creating magic items, while also replicating a character's ability to come up with just the thing he needs for a specific task in the nick of time. It glosses over the realities of such work-tool kits, alchemical reagents, laboratories, long hours of toil, and the like-to keep the game moving along at an exciting pace. After all, fighting giants, demons, and dragons is generally a lot more fun than waiting for the wizard to finish crafting a new ''ring of protection''.
    ish crafting a new ''ring of protection''.)
  • Variant Dread Necromancer (3.5e Alternate Class Feature)  + (This variant of the Dread Necromancer remove some of the least useful ability, rework it spell list and it progression to make it better suited for a VH Game. The change include expanding their spell list and granting them significant ability changes.)
  • Chymic Mutation (5e Subclass)  + (This variant of the Spider-Monk gains augmented senses and extra arms.)
  • Vorpal, Variant (3.5e Equipment)  + (This variant of the classic head-severing vorpal ability functions as a [[SRD:Keen|keen]] weapon and is actually worth the cost you incur.)
  • Useful Ability Scores (3.5e Variant Rule)  + (This variant rule adds additional abilities and variables to ability scores, as well as correcting some of their shortcomings.)
  • Revised Magic Arms and Armor (3.5e Variant Rule)  + (This variant rule aims to introduce a more gradual power curve to magical weapons, armors and shields.)
  • All Ability Skills (3.5e Variant Rule)  + (This variant rule gives focused skill points based on all ability scores, giving non-Intelligence focused classes something to do while also specializing them appropriately.)
  • Revised Riding Rules (3.5e Variant Rule)  + (This variant rule is designed to streamline the actions available in the ride system, and to make it scale more appropriately to more fantastic, and higher CR, mounts.)
  • Regeneration, Variant (3.5e Variant Rule)  + (This variant rule present two different variant of regeneration which cause far less in-game problems and both offer more design space.)
  • Variant Multiclass Skill Points (3.5e Variant Rule)  + (This variant rule removes the imbalance in skill points that can occur if you take one class at first level instead of another.)
  • Astral Escape Vest (3.5e Equipment)  + (This vest inflates over 3 rounds and spirits you away to safety.)
 (This vial of liquid cause time and space to bend around it as evaporate)