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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

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A list of all pages that have property "Summary" with value "Thri-kreen guide and [[Spelljammer (5e)|spelljammer]].". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Thri-kreen Hunter (5e)  + (Thri-kreen hunters of game, crimnals, or bouties.)
  • Psychic Rider (3.5e Alternate Class Feature)  + (Through a connection with nature spirit or
    Through a connection with nature spirit or perhaps the planet itself, some psychics establish a link with a mount. These psychics possess a trusty steed or other mount and have access to nature magic. Some psychic riders become protectors and servants of natural spirits alongside druids, while others use their ability for their own gains.
    ers use their ability for their own gains.)
  • Tough Guy (3.5e Feat)  + (Through a life of taking blows, you have hardened your body to a fine degree.)
  • Way of the Old Blood (5e Subclass)  + (Through accessing your Stangnant blood you’ll gain access to the abilities granted by the stagnant waters.)
  • One-Eye (3.5e Flaw)  + (Through an accident or simple misfortune, you only have one eye.)
  • Damnation of the Earth (3.5e Spell)  + (Through an intense rapture, you save the soul of good-aligned creature, punish evil-aligned one and them into walking corpses.)
  • Publication:Hyperconscious/Psionic Feats/Student of the Shallows  + (Through careful study of the Shallows and its essentially predatory nature, you have learned to impose your will over some aspects of the [[Publication:Hyperconscious|Shallows]].)
  • Enraging Taunt (3.5e Skill Trick)  + (Through clever diversion or intimidation, you can make enemies fly into rage.)
  • Mutant Arm (3.5e Feat)  + (Through dark infusion you turn one of your arms into a monstrous abomination.)
  • Extraordinary Empathy (3.5e Feat)  + (Through deeply divine awareness of life energy, gain the ability to passively perceive the feelings of all recently-encountered sentient beings.)
  • Ki Blade (3.5e Alternate Class Feature)  + (Through endless meditation and practice a
    Through endless meditation and practice a Mind Blade user gain the ability to channel her psionic power in more monastic ways than their brethren. The Ki Blade do not wear armor, instead having learned the ability to project a shield of psychic energy over her body. A Ki Blade also learn a more advanced and specialized psychic strike, although it carry risks and can only be used against those unaware of her presence. Some Ki Blade eschew the user of a blade and become [[Soulfist (3.5e Alternate Class Feature)|soulfists]].
    3.5e Alternate Class Feature)|soulfists]].)
  • Rampage (3.5e Template)  + (Through inherent nature or magical and scientific accident, you can transform into a giant, and uncontrolled, monster.)
  • Boneblade (3.5e Class)  + (Through inherent necromatic aberrations or bizaare magic, you are able to weaponize your own skeleton, and the bones of others.)
  • Psychic Hovering (3.5e Trait)  + (Through intense practice of your psionic mind, you have found a way to gently hover off the ground.)
  • Elven Ascender (3.5e Prestige Class)  + (Through intense training and magic, ascend into an elven form.)
  • Master Blaster (3.5e Feat)  + (Through intense training you know how to lend your blasting spells even more firepower despite the fact that you haven't focused on them entirely.)
  • Lifelink (3.5e Template)  + (Through powerful magics or rituals, creatures with this template have gained a shared life force.)
  • Poison Master (3.5e Feat)  + (Through practice, you have learned how to swiftly apply poison to the blade, and to make it more deadly.)
  • Lord of Madness (3.5e Feat)  + (Through research of the dark dreams from beyond, or perhaps you own tainted blood, you have found the way of becoming one of the nightmarish creature itself.)
  • False Honor (3.5e Feat)  + (Through self control and discipline, you are able to cloak your true motivations, even to the eyes of magic. This technique is extremely popular among ninjas, assassins, and other shady people.)
  • Sumo (3.5e Feat)  + (Through sheer bulk and endurance you force your way through!)
  • Fiery Prohibition (3.5e Flaw)  + (Through some curse of the gods, you unable to partake of some of the finer things in life.)
  • Biohazard (3.5e Template)  + (Through some horrible arcane accident or simply a magically corrupted environment some creatures are born extremely toxic to others, these creatures are often named biohazard.)
  • Lunatic (3.5e Feat)  + (Through some trauma your mind is shattered into pieces... the voices in your head mess with your thoughts, but also make it difficult for magic to bind your will.)
  • Sword Dancer (3.5e Prestige Class)  + (Through swordsmanship and spell casting, some warriors can charge their blade with magical energy and gain great acrobatic prowess.)