Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Skipping Toss (3.5e Feat) + (Throw rocks at unexpected angles.)
- Surface Wrecking (3.5e Maneuver) + (Throw rocks at your foe.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Jubilant Dazzler (3.5e Prestige Class) + (Throw sparkles and magic fireworks around, somehow efficient at it too.)
- Atlatl Arm (3.5e Maneuver) + (Throw spears six times as far.)
- Feather Token Crown (3.5e Equipment) + (Throw this token and you too can look like you're worth a million bucks!)
- Feather Token Legs (3.5e Equipment) + (Throw this token on an object and it grows legs, allowing it to move at your command.)
- Feather Token Flame (3.5e Equipment) + (Throw this token to create a fire that resists being put out, and doesn't consume its fuel.)
- Feather Token Chest (3.5e Equipment) + (Throw this token to make a chest that always weighs 5 lbs, regardless of contents.)
- Feather Token Bridge (3.5e Equipment) + (Throw this token to produce a 5 ft x 10 ft bridge, connected to any solid surface.)
- Machine Gun Assassin (3.5e Optimized Character Build) + (Throw up to 16 shurikens every 6 seconds as touch attacks while adding Sudden Strike to each one.)
- Far Throw (3.5e Feat) + (Throw weapons 3 range increments without penalty and increase maximum range increments.)
- Storm of Throws-CE (3.5e Feat) + (Throw weapons at all targets within 30 feet as a full round action.)
- Solar Catapult (3.5e Spell) + (Throw your enemies into the sun. The trip takes a while.)
- Hurl Weapon (3.5e Power) + (Throw your weapon and have it boomerang back to you.)
- Spirit Throw (3.5e Maneuver) + (Throw your weapon in a line, dealing damage. Then your weapon flies back.)
- Smokeout Grenade (3.5e Equipment) + (Throwing this glass vial breaks open an oil that rapidly ignites and fills the area with smog.)
- Strong Throw (3.5e Feat) + (Throwing two-handed weapons becomes an attack option.)
- Bola (5e Weapon) + (Throwing weapon that grapples)
- Lightning I- Lightning (3.5e Phrase) + (Throws a bolt of lightning.)
- Erzebet's Skull Bomb (3.5e Spell) + (Throws a skull, explodes for damage, slow.)
- Thrudstone (3.5e Equipment) + (Thrudstone is a powerful and dense rock which is highly durable and extremely heavy. It is a potent defense against fire and lightning, as well as physical attacks.)
- Graverod (3.5e Equipment) + (Thsi rod bolster necromantic spells and can be sued to deliver necromancy touch spells with an attack.)
- Thunk Puff (3.5e Equipment) + (Thus eijilundian pastry gives brief, but very vague, insight into the future.)
- Abyssal Tiefling (5e) + (Tiefling with a [[SRD5:Demon|demon]]ic heritage.)
- Feral Tiefling + (Tieflings with fiendish physical manifestations.)
- Tierrix (3.5e Race) + (Tierrix are a strange breed of animal-like … Tierrix are a strange breed of animal-like humanoids. They used to have fluent cities and excellent technology, but the main civilization came to a halt as the human race soon dominated the earth. Although you may still meet a tierrix out there, they usually live out in the wilds or the forest, thriving off the land.ilds or the forest, thriving off the land.)
- Hourglass Dervish (5e Roguish Archetype) + (Time Rogue. Wallrun, remind yourself, and even stop time.)
- Time Bender (3.5e Class) + (Time benders, beings with the unorthodox power to alter the flow of eternity. Few time benders survive to master their profession without the help of a fetch: a specially crafted [[SRD:Homunculus|homunculus]].)
- Time Leaf (3.5e Equipment) + (Time leaves, taken from time trees, have a bit of quintessence within them. On touch, they freeze creatures in time.)
- Eternal Soliloquy (3.5e Maneuver) + (Time stop effect on you and one foe, Truespeak checks deal damage.)
- Lesser Time Stop (3.5e Spell) + (Time stop, but comes with a drawback of rendering yourself slow and vulnerable afterward.)
- Avenger (3.5e Feat) + (Time to get revenge in the name of justice!)
- Aspect of the Cicada (3.5e Feat) + (Time to make some noise and shed some skin)
- Time Walker (3.5e Class) + (Time walkers are people with the strange a … Time walkers are people with the strange ability to exist 'outside' of time, and comprehend its unexplainable rhythm to the degree that they can manipulate it to their own ends. Upon the battlefield, a time walker is a seemingly unkillable foe that can rend at the enemies' very souls.that can rend at the enemies' very souls.)
- Vector Runner (3.5e Alternate Class Feature) + (Time-traveling rascals from the future, ve … Time-traveling rascals from the future, vector runners are a strange breed of rogues. Gaining their power from strange magical experiments, quantum devices and other odd methods, they have the ability to move through time non-linearly. Most vector runner are little more than incredibly fast nuisance, who use their ability to outrun town guards and spray paint over governmental buildings. However a few become heroes, few of a very rare breed, and use their abilities to bring evil-doers to justice. This archetype is based on the [https://libraryofmetzofitz.fandom.com/wiki/Voyager Voyager] psionic class.m.com/wiki/Voyager Voyager] psionic class.)
- Faerie Dragon (5e) + (Tiny dragon with butterfly wings)
- Chwinga Astronaut (5e) + (Tiny elementals that inhabit [[Wildspace (5e)|wildspace]].)
- Quickling (5e) + (Tiny feral elf looking fey. Unless dead, they look like a blur to most creatures.)
- SRD5:Bat + (Tiny flying mammal.)
- Sword Gauntlets (3.5e Soulmeld) + (Tiny levitating knives surround your hands and arms.)
- Ktip (5e Monster) + (Tiny prankster fey)
- Velociraptor (5e) + (Tiny, bipedal, pack hunting dinosaur.)
- Pocket Golem (3.5e Equipment) + (Tiny, intelligent figurine of an Iron Golemn that can repair, fabricate, and animate objects.)
- Expanded Unique Powers (3.5e Alternate Class Feature) + (Tired of being limited to such a tight selection of unique powers per day? Get some more!)
- Publication:Grim-N-Gritty + (Tired of players who lack fear of death and wade into the thick of battle without batting an eye? Want to add a sense of danger to your game? Do you want your monsters to be MONSTERS?)
- Third Time's The Charm (3.5e Maneuver) + (Title says it all.)
- Tlazolli (3.5e Deity) + (Tlazolli is the closest thing the [[Brachyura (3.5e Race)|brachyura]] have to a "god of nature". Worshiping him is as simple as respecting the natural underwater environment.)
- Lustling (3.5e Monster) + (To a Succubus/Incubus what an Imp is to a Pit Fiend, Lustlings are tiny, seductive demons.)
- Most Holy Knight (3.5e Prestige Class) + (To a commoner, a Paladin is a Holy Knight … To a commoner, a Paladin is a Holy Knight who strives to uphold the highest devotion to the ideals of his church or holy order. They look to these warriors with awe and wonder. Paladins look at Most Holy Knights the same way that commoners look at Paladins.same way that commoners look at Paladins.)
- Almost Level 20 Mystic Theurge (3.5e Guide) + (To anyone who want to play a Arcane/Divine caster the Mystic Theurge class allows easily to build a character who at level 20 casts as a 17th level in one kind of magic and 13th in the other.)