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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Broken Blade (3.5e Martial Discipline) + (To develop this new discipline, they tried … To develop this new discipline, they tried to focus on the commonalities among all the martial disciplines to thus better understand their weaknesses. The discipline they tried to develop revealed to them that all martial disciplines could be best thought of as facets of a single all encompassing discipline. Truly, there was only one Sublime Way. Due to the lack of official approval, only a small number studied the discipline.nly a small number studied the discipline.)
- Drunken Rage (3.5e Flaw) + (To fly into rage you need to drink first.)
- Einherjar Paragon (3.5e Racial Paragon Class) + (To realize the potential granted to them as re-born warriors, einherjar become paragons.)
- Delayed Recognition (3.5e Power) + (To the target, they're always 1 round behind on your apparent actions.)
- Iron Liver (3.5e Feat) + (To you there is no such thing as "Getting Drunk")
- ToP Skill (3.5e Feat Type) + (ToP Skill feats are a type of scaling feat that grants increasing bonuses based on your ranks in a specific skill in the Tome of Prowess skill system.)
- Togekiss (3.5e Monster) + (Togekiss are bulbous birds that spread happiness wherever they go.)
- Togepi (3.5e Monster) + (Togepi are weird little egg looking things … Togepi are weird little egg looking things that have spikes sticking out of their heads. Togepi have no real control over what magical power they have, and are a danger to themselves and others. Togepi are somewhat luckier than other creatures, and are good-natured. Legends say that Togepi can bring their happiness and luck to other people - especially if they are balanced properly in their sleep.they are balanced properly in their sleep.)
- Alchemist (3.5e Class) + (Tome of Element Alchemist)
- Identifying Vestiges (3.5e Variant Rule) + (Tome of Magic forgot to include rules for identifying vestiges. Well, here they are.)
- Toon's Resilience (3.5e Feat) + (Toon physic grant you improved durability.)
- Tormentor (3.5e Prestige Class) + (Tormentors are terrible spellcasters able to tap into pain and suffering for great power.)
- Tortoise Folk (3.5e Race) + (Tortoise folk are a race of tortoise-humanoids that have various traits depending on their heritage.)
- Torture (3.5e Feat Type) + (Torture feats grant new abilities with which to wring information or compliance out of people.)
- Climbhazard (3.5e Maneuver) + (Toss 'em up, cut 'em down.)
- Hero's Edge (3.5e Martial Discipline)/All Maneuvers + (No falling damage as long as you're riding a piece of building down to ground level.)
- Caltrop Attack (3.5e Feat) + (Toss a bag of caltrops at a foe and watch it burst and scatter at their feet.)
- Crashing Stone (5e Spell) + (Toss a pebble that turns into a boulder mid-flight.<br /><br />)
- Pyrokinesis (3.5e Power) + (Toss fire about. Indulge that pyromania.)
- Caltrop Panic (3.5e Skill Trick) + (Toss out caltrops as an immediate action.)
- Pellet of Quick Escape (3.5e Equipment) + (Toss this little pellet on the ground and disappear in a puff of smoke or a flash of light)
- Invulnerability (3.5e Spell) + (Total protection from harm for a brief duration.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Transform into Light (3.5e Spell) + (Touch a creature or object and transform part... or all... of its mass into light.)
- Nealan's Erotic Touch (3.5e Spell) + (Touch a target to force them to, ahem, 'lose concentration'.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Energy Grasp (3.5e Power) + (Touch deals 1d6 energy damage.)
- Irk (5e Spell) + (Touch your opponent to annoy them; The opposite of Guidance.<br /><br />)
- Summer's Kiss (3.5e Maneuver) + (Touch your target with the fires of the summer sun.)
- Death's Door (3.5e Spell) + (Touched creature can survive at up to –20 hit points.)
- Warstrider (3.5e Spell) + (Touched creature gains +2 to attack and +10 bonus on movement speeds.)
- Contract Seal (3.5e Spell) + (Touched creature immediately loses all contracts with called creatures.)
- Lose Face (3.5e Spell) + (Touched creature loses face; you gain it.)
- Jerri's Constant Body Alteration (3.5e Spell) + (Touched creature's body changes daily.)
- Troglodyte Champion of Laogzed (5e) + (Tough, smarter troglodyte that can spit acid.)
- Behemothian (3.5e Template) + (Towering over all others, behemothian creatures are of massive size and scale. These giant creatures of legend supposedly walked the ancient earth in times long past.)
- Townhouse (3.5e Equipment) + (Townhouses are the homes of urban middle-class dwellers. Housing is smaller and more compact than a ranch house, but has the convenience of living in walking distance to all the delights of the city.)
- Flatland's Abstraction (3.5e Maneuver) + (Toy with the fabric of reality and make ve … Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses [[SRD:Fly (Spell)|''fly'']] doesn't mean you can't smack him.'fly'']] doesn't mean you can't smack him.)
- Publication:Dread Codex 2/New Spells/Track the Blood + (Track a creature by tasting its blood.)
- Perfection - Graceful (3.5e Feat) + (Trade -2 Con for +2 Dex with your graceful beautiful body and poise.)
- Perfection - Gallant (3.5e Feat) + (Trade -2 Dex for +2 Con with your stately powerful presence.)
- Energy Sneak Attack (3.5e Feat) + (Trade 1d6 sneak attack damage to deal energy damage)
- Bardic Familiar (3.5e Alternate Class Feature) + (Trade Suggestion and Mass Suggestion out for a familiar and other bonuses.)
- Third Eye Psion (3.5e Alternate Class Feature) + (Trade a psionic bonus feat or psicrystal for a third eye.)
- SRD:Combat Expertise + (Trade attack bonus for [[SRD:Armor Class|AC]] (max 5 points).)
- SRD:Power Attack + (Trade attack bonus for damage (up to base attack bonus).)
- Power Attack, Balmz (3.5e Feat) + (Trade attack for power)
- Tough Wizard (3.5e Alternate Class Feature) + (Trade class ability for "Arcane Toughness")
- Reckless Offense, Balmz (3.5e Feat) + (Trade defense for offense)
- Keen Enhancement (3.5e Feat) + (Trade enhancement bonus for increased critical range.)
- Bonus Invocationer (3.5e Alternate Class Feature) + (Trade off damage reduction for more invocations)