Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Pellet of Quick Escape (3.5e Equipment) + (Toss this little pellet on the ground and disappear in a puff of smoke or a flash of light)
- Invulnerability (3.5e Spell) + (Total protection from harm for a brief duration.)
- Ninja of Gax (3.5e Prestige Class) + (Totally not a ninja!)
- Transform into Light (3.5e Spell) + (Touch a creature or object and transform part... or all... of its mass into light.)
- Nealan's Erotic Touch (3.5e Spell) + (Touch a target to force them to, ahem, 'lose concentration'.)
- Arcane Theft (3.5e Spell) + (Touch attack steals magical capabilities.)
- Energy Grasp (3.5e Power) + (Touch deals 1d6 energy damage.)
- Irk (5e Spell) + (Touch your opponent to annoy them; The opposite of Guidance.<br /><br />)
- Summer's Kiss (3.5e Maneuver) + (Touch your target with the fires of the summer sun.)
- Death's Door (3.5e Spell) + (Touched creature can survive at up to –20 hit points.)
- Warstrider (3.5e Spell) + (Touched creature gains +2 to attack and +10 bonus on movement speeds.)
- Contract Seal (3.5e Spell) + (Touched creature immediately loses all contracts with called creatures.)
- Lose Face (3.5e Spell) + (Touched creature loses face; you gain it.)
- Jerri's Constant Body Alteration (3.5e Spell) + (Touched creature's body changes daily.)
- Troglodyte Champion of Laogzed (5e) + (Tough, smarter troglodyte that can spit acid.)
- Behemothian (3.5e Template) + (Towering over all others, behemothian creatures are of massive size and scale. These giant creatures of legend supposedly walked the ancient earth in times long past.)
- Townhouse (3.5e Equipment) + (Townhouses are the homes of urban middle-class dwellers. Housing is smaller and more compact than a ranch house, but has the convenience of living in walking distance to all the delights of the city.)
- Flatland's Abstraction (3.5e Maneuver) + (Toy with the fabric of reality and make ve … Toy with the fabric of reality and make vertical space your bitch. A creature that flies can still be reached by your attacks, no matter how high above you it may be. In other words, just because a wizard uses [[SRD:Fly (Spell)|''fly'']] doesn't mean you can't smack him.'fly'']] doesn't mean you can't smack him.)
- Publication:Dread Codex 2/New Spells/Track the Blood + (Track a creature by tasting its blood.)
- Perfection - Graceful (3.5e Feat) + (Trade -2 Con for +2 Dex with your graceful beautiful body and poise.)
- Perfection - Gallant (3.5e Feat) + (Trade -2 Dex for +2 Con with your stately powerful presence.)
- Energy Sneak Attack (3.5e Feat) + (Trade 1d6 sneak attack damage to deal energy damage)
- Bardic Familiar (3.5e Alternate Class Feature) + (Trade Suggestion and Mass Suggestion out for a familiar and other bonuses.)
- Third Eye Psion (3.5e Alternate Class Feature) + (Trade a psionic bonus feat or psicrystal for a third eye.)
- SRD:Combat Expertise + (Trade attack bonus for [[SRD:Armor Class|AC]] (max 5 points).)
- SRD:Power Attack + (Trade attack bonus for damage (up to base attack bonus).)
- Power Attack, Balmz (3.5e Feat) + (Trade attack for power)
- Tough Wizard (3.5e Alternate Class Feature) + (Trade class ability for "Arcane Toughness")
- Reckless Offense, Balmz (3.5e Feat) + (Trade defense for offense)
- Keen Enhancement (3.5e Feat) + (Trade enhancement bonus for increased critical range.)
- Bonus Invocationer (3.5e Alternate Class Feature) + (Trade off damage reduction for more invocations)
- Classic Healer (3.5e Alternate Class Feature) + (Trade out armor proficiencies and gain arcane spell failure for ranged healing, more spell slots, and superior healing abilities.)
- Dedicated Manifester Wilder (3.5e Alternate Class Feature) + (Trade out wilder's gish-traits like BAB and HD for more powers known.)
- Slowing Sneak Attack (3.5e Feat) + (Trade sneak attack damage for a slowing attack)
- Sneak Attack Attack (3.5e Feat) + (Trade sneak attack damage for sneak attack attack.)
- Slippery Sneak Attack (3.5e Feat) + (Trade sneak attack damage to knock your enemy prone)
- Anchoring Sneak Attack (3.5e Feat) + (Trade sneak attack damage to put a dimensional anchor on your enemy)
- Snaring Sneak Attack (3.5e Feat) + (Trade sneak attack damage to reduce your enemy's movement speed)
- Dominating Sneak Attack (3.5e Feat) + (Trade sneak attack damage to temporarily dominate your enemy)
- Stunning Sneak Attack (3.5e Feat) + (Trade sneak attack damage to temporarily stun your enemy)
- Sheep Attack (3.5e Feat) + (Trade sneak attack damage to turn your enemy into a sheep)
- Precise Sneak Attack (3.5e Feat) + (Trade sneak attack for accuracy.)
- Spontaneous Wu Jen (3.5e Alternate Class Feature) + (Trade the wu jen prepared spellcasting for spontaneous spellcasting.)
- SRD:Divine Vengeance + (Trade turn attempt for extra damage against Undead.)
- Enhancement Power Attack (3.5e Feat) + (Trade weapon enhancement bonus for increased base damage.)
- Psycho-Medic (3.5e Alternate Class Feature) + (Trained in the art of healing, the psycho-medic specializes in using her power to heal wounds, both physical and psychological with their powers. Their training come at the cost of their ability to improve their stares.)
- Soldier (3.5e Prestige Class) + (Trained to the letter under harsh military discipline and well versed in the arts of war, a soldier is prepared specifically to become the most effective killing machine possible.)
- Fighter (One) + (Trained warrior)
- Tinker (4e Feat) + (Training in Thievery, Ritual Casting, Implement use)
- Arcane Singer (4e Feat) + (Training in [[4e#Arcana skill|Arcana skill]], [[Songweaver (4e Class)|songweaver]] [[Songweaver Powers (4e Power List)|power]] 1/encounter.)
- Musical Initiate (4e Feat) + (Training in [[4e#Arcana skill|Arcana skill]], [[Songweaver (4e Class)#Healing Melody|''Healing Melody'']] 1/day.)