Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Arcane Bag of Conjuration (3.5e Equipment) + (Transforms gold into a magic item of equal value 1/day.)
- Morph Ball (3.5e Equipment) + (Transforms the warforged into a metal ball that can roll quickly.)
- Publication:Dread Codex 2/Magic and Cursed Items + (Conjures skeletal wings that allow the wearer to fly.)
- Publication:Dread Codex 2/Magic and Cursed Items/Amulet of Alternate Form + (Transforms you into a different creature...possibly with a different mind.)
- Elemental Scourge Attack (3.5e Feat) + (Transforms your Bane Attack damage into elemental energy on command.)
- Transmudane Steel (3.5e Equipment) + (Transmundane steel is a strange material made from an alloy of mundiron and an unknown highly magical material. It is capable of retaining its magical abilities where it would otherwise be impossible.)
- Qualitative Essence Extract (3.5e Equipment) + (Transmute a single weapon (or up to 50 ammunition) with a material, magic, or alignment property.)
- Todd's Unconscious Teleport (3.5e Spell) + (Transport within 15 minutes travel of your destination upon any traveled route.)
- Isolation Lock (3.5e Power) + (Transport your opponent to a demiplane to face you and you alone, mano a mano.)
- Tasha's Tomb Transport (3.5e Spell) + (Transports caster and others from one tomb to another.)
- Foot Trap (3.5e Spell) + (Trap an area with a "bear trap". It deals no damage, but briefly ceases a creature's movements.)
- Soul Trap (3.5e Spell) + (Traps the targeted creature's essence into a [[Soul Gem (3.5e Equipment)|soul gem]] when it dies.)
- Instant Transmission (3.5e Invocation) + (Travel at the speed of light taking others with you, as greater teleport but more flexible)
- Wandering Ray Cloak (3.5e Equipment) + (Travel great distances while staying comfortable and fed in this stylish cloak.)
- Blessed Journey (3.5e Maneuver) + (Travel through harmful terrain and effects without taking damage.)
- Path of the Dry Ones (3.5e Maneuver) + (Travel through the sand and earth, teleporting from waste to waste.)
- Astral Fugue (3.5e Spell) + (Travel to the astral in your sleep, allowing you to continue activities such as crafting while resting.)
- Simply Exotic (3.5e Feat) + (Treat a [[SRD:Simple Weapon|Simple]] or [[SRD:Martial Weapon|Martial]] weapon as an [[SRD:Exotic Weapon|Exotic]] weapon. Great for meeting requirements for classes or feats.)
- Disbelieve the Reality (3.5e Skill Trick) + (Treat a spell you are being affected by as if it was partially unreal.)
- Monk Weapon Style (3.5e Feat) + (Treat a weapon you are proficient with as a special monk weapon.)
- It Was Meant For Me (3.5e Feat) + (Treat any area of effect spell that affects your character as if the spell was a spell directed at your character.)
- Gravetender's Vow (3.5e Feat) + (Treat things that have died as Undead.)
- Swift Treatment (3.5e Feat) + (Treat wounds quickly)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Tree Ocelot (3.5e Monster) + (Tree Ocelots, also known as margays, are skillful climbers who live in the trees.)
- Grung (5e)/Race + (Tree-frog humanoids.)
- Tremorsight (3.5e Creature Ability) + (Tremorsense, but even more accurate.)
- Trench Creature (3.5e Template) + (Trench creatures are aquatic beings from the deepest lightless parts of the ocean.)
- Hornung’s Surge Selector (3.5e Spell) + (Tries to control surge to avoid a total disaster.)
- Slick Barrier (3.5e Maneuver) + (Trip a creature trying to move past you)
- Superior Trip (3.5e Feat) + (Trip on a successful attack.)
- SRD:Improved Trip + (Trip opponents more easily.)
- SRD:Knock-Down + (Trip when you deal damage.)
- Trishna (3.5e Deity) + (Trishna is the rotund god of earthly delights and excess. He is the desire to enjoy oneself, and the hunger when denied the bounties of the world.)
- Dalakos (5e) + (Triton folk hero)
- Kysh (5e) + (Triton from [[Publication:The Final Enemy (5e)|''The Final Enemy (5e)'']])
- Troll Steak (3.5e Equipment) + (Troll steak is a dangerous meal that must be properly cook, lest it result in death.)
- Klarg (5e Monster) + (Troll-like fey)
- Trollebeiskr (3.5e Equipment) + (Trollebeiskr is bane to all regenerating things, dampening or negating fast healing and regeneration of those it hurts, repelling trolls, and invoking a curse upon those you fell.)
- SRD:Trolls (Race) + (Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.)
- Longshanks (5e Subrace) + (Tropical subrace of tall Halflings)
- Pay Back In Mind (3.5e Maneuver) + (Truespeak check to attack someone who attacked you or your allies. May take damage voluntarily to boost damage.)
- Truespeak Fix (3.5e Variant Rule) + (Truespeak, and truenamers, are terrible. I try my best to fix it by throwing most of it out.)
- Blood of Asmodeus (3.5e Maneuver) + (Truly embrace the darkness of the night.)
- Gamer (3.5e Feat) + (Truly your are a gamer, the most oppressed minority)
- Paranoia (3.5e Flaw) + (Trust no one!)
- Return Soul (3.5e Maneuver) + (Try to bring target back to life.)
- Magician's Hat (3.5e Equipment) + (Try to pull a rabbit out of your hat and get a random animal)
- Tumbling Riposte (3.5e Maneuver) + (Tumble out of the way of an attack and make an attack of opportunity against your attacker that catches them flat-footed.)
- Elusive Vengeance (3.5e Maneuver) + (Tumble out of the way of an attack; Initiate a Psychic Arrow strike as an attack of opportunity against your attacker.)
- SRD:Plant Defiance + (Turn Plants ability.)