Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Blood War Sorcerer (3.5e Feat) + (As a battle magician in the blood War, you’ve learned killing arts that would amaze common spellcasters.)
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Epic Pokémon Control (3.5e Feat) + (When a Master Ball just isn't enough.)
- Pokémon d20 (3.5e Sourcebook)/The Pokémaster + (When a Master Ball just isn't enough.)
- Nerubian Shadow-web Spinner (3.5e Prestige Class) + (When a Nerubian devotes magic and mysteries enough time, the darkness surrounding the society of spiders seeps into the canvas created by the webspinner.)
- Bloodhound (3.5e Equipment) + (When a bloodhound weapon wounds a creature, you may track their position for up to 24 hours or until they return to full hp.)
- Publication:Unearthed Arcana/Reducing Level Adjustments + (When a character with a [[SRD:Race Descrip … When a character with a [[SRD:Race Descriptions#Level Adjustment|Level Adjustment]] advances in experience, the Level Adjustment he started with becomes more and more of a burden. Eventually, the benefits of the creature type may come to be eclipsed by those of his class features, and the player may regret his choice of [[SRD:Races|race]]. Under this variant system, the character can pay an experience cost at certain intervals to decrease the burden of his Level Adjustment.crease the burden of his Level Adjustment.)
- Vengeful Rage (3.5e Feat) + (When a chosen ally dies, you go into a rage.)
- Rolling Launcher (3.5e Maneuver) + (When a creature attacks, throw them instead. More effective if the attacker was moving or charging.)
- Ninja Cross Cut (3.5e Maneuver) + (When a creature charges you, charge them at the same time. As you cross paths, one of you will die.)
- Petitioner (3.5e Template) + (When a creature dies and passes onto the a … When a creature dies and passes onto the afterlife, barring any transformation into a creature like a lemure or the like, they become a petitioner. Though they are a shadow of their material selves, their abilities are simply locked away waiting to be freed.re simply locked away waiting to be freed.)
- Half-Painted (3.5e Template) + (When a creature has been in the Plane of Pictures for an extended period of time, they might become what’s known as a half-painted)
- Critical Recovery (3.5e Equipment) + (When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them.)
- Punishing Ward (5e Eldritch Invocation) + (Reversed Lifedrinker, with a little extra kick.)
- Enervation Explosion (3.5e Feat) + (When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled.)
- Vitageist (3.5e Template) + (When a strong soul meets a font of positive energy, a strange solidified ghost of positive energy may form.)
- Alchemical Sheath (3.5e Equipment) + (When a weapon is placed inside a primed alchemical sheath, the stored item is applied to the weapon as it is drawn.)
- Lucky Pig Ring (3.5e Equipment) + (When activated this pig themed ring seeks out a type of item which may be in the area.)
- Life Support (3.5e Equipment) + (When activated with a helmet, life support armor becomes form fitting and seals you from the outside environment.)
- Dampen Affliction (3.5e Feat) + (When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead.)
- Silver, Alchemically-Inverse (3.5e Equipment) + (When alchemically alloyed with [[SRD:Mithral|mithral]], its flexibility grants increased resistance to physical damage.)
- Monkey Grip (3.5e Feat) + (When all else fails, get a bigger sword.)
- Friendly Fire (3.5e Flaw) + (When an ally is in range of your attacks, be careful or you're apt to hit them by accident.)
- Hands of a Healer (4e Feat) + (When an ally within 2 squares spends a [[4e#healing surge|healing surge]], that ally regains additional [[4e#hit points|hit points]] equal to your [[4e#Ability scores|Wisdom]] [[4e#ability modifiers|modifier]].)
- Graze (3.5e Equipment) + (When an attack misses your AC by 5 or less, you may make a 5 foot step as a non-action action.)
- Half-Damage on Hit Roll equal to AC (3.5e Variant Rule) + (When an attack roll equals the target's AC, the damage done by the damage roll is halved.)
- Sarg (3.5e Race) + (When an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell.)
- Harvest Lifeforce (3.5e Feat) + (When an opponent is killed you gain incredible strength.)