Search by property

Jump to: navigation, search

This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "When a Master Ball just isn't enough.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

View (previous 50 | next 50) (20 | 50 | 100 | 250 | 500)


    

List of results

  • Nerubian Shadow-web Spinner (3.5e Prestige Class)  + (When a Nerubian devotes magic and mysteries enough time, the darkness surrounding the society of spiders seeps into the canvas created by the webspinner.)
  • Bloodhound (3.5e Equipment)  + (When a bloodhound weapon wounds a creature, you may track their position for up to 24 hours or until they return to full hp.)
  • Publication:Unearthed Arcana/Reducing Level Adjustments  + (When a character with a [[SRD:Race Descrip
    When a character with a [[SRD:Race Descriptions#Level Adjustment|Level Adjustment]] advances in experience, the Level Adjustment he started with becomes more and more of a burden. Eventually, the benefits of the creature type may come to be eclipsed by those of his class features, and the player may regret his choice of [[SRD:Races|race]]. Under this variant system, the character can pay an experience cost at certain intervals to decrease the burden of his Level Adjustment.
    crease the burden of his Level Adjustment.)
  • Vengeful Rage (3.5e Feat)  + (When a chosen ally dies, you go into a rage.)
  • Rolling Launcher (3.5e Maneuver)  + (When a creature attacks, throw them instead. More effective if the attacker was moving or charging.)
  • Ninja Cross Cut (3.5e Maneuver)  + (When a creature charges you, charge them at the same time. As you cross paths, one of you will die.)
  • Petitioner (3.5e Template)  + (When a creature dies and passes onto the a
    When a creature dies and passes onto the afterlife, barring any transformation into a creature like a lemure or the like, they become a petitioner. Though they are a shadow of their material selves, their abilities are simply locked away waiting to be freed.
    re simply locked away waiting to be freed.)
  • Half-Painted (3.5e Template)  + (When a creature has been in the Plane of Pictures for an extended period of time, they might become what’s known as a half-painted)
  • Critical Recovery (3.5e Equipment)  + (When a creature wearing this armor is struck with a confirmed critical hit, the armor erupts in a burst of positive energy to save them.)
  • Punishing Ward (5e Eldritch Invocation)  + (Reversed Lifedrinker, with a little extra kick.)
  • Enervation Explosion (3.5e Feat)  + (When a psionic creature is dazed, their trapped psionic energy explodes outward uncontrolled.)
  • Vitageist (3.5e Template)  + (When a strong soul meets a font of positive energy, a strange solidified ghost of positive energy may form.)
  • Alchemical Sheath (3.5e Equipment)  + (When a weapon is placed inside a primed alchemical sheath, the stored item is applied to the weapon as it is drawn.)
  • Lucky Pig Ring (3.5e Equipment)  + (When activated this pig themed ring seeks out a type of item which may be in the area.)
  • Life Support (3.5e Equipment)  + (When activated with a helmet, life support armor becomes form fitting and seals you from the outside environment.)
  • Dampen Affliction (3.5e Feat)  + (When afflicted by a few of the more crippling status effects, you can choose to take on a different effect instead.)
  • Silver, Alchemically-Inverse (3.5e Equipment)  + (When alchemically alloyed with [[SRD:Mithral|mithral]], its flexibility grants increased resistance to physical damage.)
  • Monkey Grip (3.5e Feat)  + (When all else fails, get a bigger sword.)
  • Friendly Fire (3.5e Flaw)  + (When an ally is in range of your attacks, be careful or you're apt to hit them by accident.)
  • Hands of a Healer (4e Feat)  + (When an ally within 2 squares spends a [[4e#healing surge|healing surge]], that ally regains additional [[4e#hit points|hit points]] equal to your [[4e#Ability scores|Wisdom]] [[4e#ability modifiers|modifier]].)
  • Graze (3.5e Equipment)  + (When an attack misses your AC by 5 or less, you may make a 5 foot step as a non-action action.)
  • Half-Damage on Hit Roll equal to AC (3.5e Variant Rule)  + (When an attack roll equals the target's AC, the damage done by the damage roll is halved.)
  • Sarg (3.5e Race)  + (When an honorable, loved hevier perishes with unfinished business and his soul does not become an aethra, sometimes the priests of Ghremlond will bring him back as something strong and powerful, a ghost in an artifical shell.)
  • Harvest Lifeforce (3.5e Feat)  + (When an opponent is killed you gain incredible strength.)