Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Animal Friend (3.5e Feat) + (You are a friend of little and not so little critters.)
- Protective Beast (3.5e Feat) + (You are a friendly critter who is fiercely protective of some humanoid who lacks combat potential.)
- Competent Blacksmith (3.5e Feat) + (You are a great blacksmith.)
- Competent Healer (3.5e Feat) + (You are a great healer.)
- Competent Musician (3.5e Feat) + (You are a great musician.)
- Competent Sailor (3.5e Feat) + (You are a great sailor.)
- Competent Scholar (3.5e Feat) + (You are a great scholar.)
- Dark Overlord (3.5e Feat) + (You are a heavily-armored evil overlord, between you dark familiars and dark magic no one can stand in your ways.)
- Wielder of Legacy (3.5e Feat) + (You are a holder of an item of great power, one whose flow through time has shaped the very fabric of destiny.)
- Void Born (3.5e Trait) + (You are a hole in the weave. Magic cannot see you, touch you, or hear you.)
- Business (3.5e Cleric Domain) + (You are a holy<sup>tm</sup> businessman, out to make a deal.)
- Bounty Hunter (3.5e Feat) + (You are a hunter of outlaws and bounty, whether you do this for or for the criminal underworld is up to you.)
- Siege Master (3.5e Feat) + (You are a keen master of siege warfare, able to guide ranged and siege fire, and eventually summons a magic cannon.)
- Purple Dragon Knight (3.5e Feat) + (You are a leader among men, disciplined and ready to lead others into battle.)
- Fearless Leader (3.5e Feat) + (You are a leader of men.)
- Power Core (3.5e Feat) + (You are a literal power plant, able to emit energy for machines to use without need for a power source.)
- Iron Ram (3.5e Feat) + (You are a living battering ram, using your bulk to charge through all obsticles.)
- Living Phantom (3.5e Feat) + (You are a living being who carry strange ghostly abilities.)
- Arcane Thief (3.5e Prestige Class) + (You are a mage and a thief, an arcane thief. Hey! at least it better than Thiefmage.)
- Sublime Blacksmith (3.5e Alternate Class Feature) + (You are a maker of legendary blades.)
- Outdoorsman (3.5e Feat) + (You are a man who lives in nature, separated from the vices of civilization.)
- Psychic Marshal (3.5e Alternate Class Feature) + (You are a marshal with psychic power, because why not!)
- Oath of the Masked Hero (5e Sacred Oath) + (You are a masked hero, riding out to met justice to your monstrous foes!)
- Blind Master Style (3.5e Feat) + (You are a master at fighting while blind, being able to keep up and even beat most warriors.)
- Computer Wizard (3.5e Feat) + (You are a master at working with codes, hacking and other cybernonsense.)
- Mad Corpsecrafter (3.5e Feat) + (You are a master corpsecrafter, much like Doctor Frankeinstein. Any undead you create are tougher, stronger and overall better.)