Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Apprenticeship (3.5e Feat) + (New Mentor Types for the Lower Planes.)
- Bio (3.5e Spell) + (Target takes 1d6 damage/level (max 10d6), 2 Constitution damage.)
- Mummy (3.5e Template) + (A 3.x Mummy Template. For level 5 or above.)
- Races of War (3.5e Sourcebook)/Warriors with Style + (You don't have to ''see'' to kill.)
- Flaying Wind (3.5e Spell) + (Create a blast of wind that strips flesh from bones.)
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Improved Combat Focus (3.5e Feat) + (You are able to regain your calm during battle.)
- Reloading Finesse (3.5e Feat) + (You are able to reload small ranged weapons even while holding something in both hands.)
- Perfect Breathing Rhythm (3.5e Maneuver) + (You are able to repeatedly gain temporary breath points.)
- Cut Space (3.5e Feat) + (You are able to replicate the effect of ''dimension door'' with your weapon.)
- SRD:Force of Will + (You are able to resist psionic attacks with extreme force of will.)
- Warrior-poet (3.5e Alternate Class Feature) + (You are able to seamlessly mix combat and art, and work to further both your physical talents and your intellectual capacity.)
- Insight (3.5e Feat) + (You are able to see incoming attack coming, allowing you to deftly dodge out of the way.)
- Antennae (3.5e Feat) + (You are able to sense things you cannot see.)
- Synaesthetic Perception (3.5e Feat) + (You are able to sense vibrations in the ground.)
- Targeting System (3.5e Feat) + (You are able to single out a for or object and gain bonuses against it.)
- Snatch, Variant (3.5e Feat) + (You are able to snatch an opponent with your natural attack, which open unique grappling option.)
- Brutal Sneak Attack (3.5e Feat) + (You are able to sneak attack with two-handed weapon very efficiently.)
- Skeletongue (3.5e Feat) + (You are able to speak, be understood and hear skeletons.)
- Glare of Submission (3.5e Maneuver) + (You are able to steal a larger opponent’s strength with a mere look.)
- Stand User Monk (3.5e Feat) + (You are able to summon a construct made of ki and fight through it.)
- Kami Spirit (3.5e Feat) + (You are able to summon a kodama to serve as your spirit animals.)
- Dark Minion Summoner (3.5e Feat) + (You are able to summon minions for the cause of darkness.)
- Animalistic Transformation (3.5e Feat) + (You are able to transform into an hybrid humanoid-animal, much like a lycanthrope.)
- Evil Ghost Possession (3.5e Feat) + (You are able to turn enchantment (compulsion) spells you cast into necromancy spells.)
- Heavy Power Attack (3.5e Feat) + (You are able to use [[SRD:One-Handed Weapon|one-handed weapons]] and light weapons more effectively with [[Power Attack]].)
- Powerful Grip (3.5e Feat) + (You are able to use a larger weapon just as easily as a weapon of your size.)
- Versatile Abilities (3.5e Feat) + (You are able to use an ability score instead of others on skills.)
- Wishcasting (3.5e Feat) + (You are able to use another creature's “wishes” to cast spells or invocations.)
- Double Weapon Specialist (3.5e Feat) + (You are able to use double weapons to their fullest potential.)
- Instantaneous Jaunting (3.5e Feat) + (You are able to use residual energy from your teleportation spell to teleport a short distance.)
- Master of Shrouds (3.5e Feat) + (You are able to use the ''summon monster'' series of spell to summon incorporeal undead under your control.)