Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Tome of Fiends (3.5e Sourcebook) + (This is the second entry in our line of articles begun with the the Tome of Necromancy, which is a reflection of how the rules for fiends ought to function.)
- Races of War (3.5e Sourcebook) + (No longer are we allowing our Fighting Men to go without a last name unless and until they get to fourth level without being eaten by an owlbear.)
- Corpselight Whisperer (3.5e Prestige Class) + (Master of decay, and the secrets of the Will-o-Wisps.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Invincible Demeanor (3.5e Feat) + (You are much tougher to kill while you have temporary hit points.)
- SRD:Open Minded + (You are naturally able to reroute your memory, mind, and skill expertise.)
- Publication:Unearthed Arcana/Traits/Dishonest + (You are naturally deceitful and insincere with others. You have a talent for lying, but have difficulty convincing others when you do speak truthfully.)
- Publication:Unearthed Arcana/Traits/Easygoing + (You are naturally friendly. Others feel comfortable around you, but this trait also makes it more difficult for you to be pushy or suspicious.)
- Personal Invisibility (3.5e Feat) + (You are naturally invisible, some of the time anyway.)
- Publication:Unearthed Arcana/Traits/Honest + (You are naturally straightforward and sincere. This quality helps you persuade people to your viewpoint, but you have difficulty telling lies and seeing deception in others.)
- Publication:Unearthed Arcana/Traits/Suspicious + (You are naturally suspicious of everyone and everything. While this trait makes you hard to fool, it makes others slightly less likely to agree with you or find you threatening.)
- Immortal Cells (3.5e Feat) + (You are nearly immortal, no longer needed to eat or breath and gaining a powerful regeneration.)
- Enspelled Plushie (3.5e Feat) + (You are no longer weak to dispel magic.)
- Paladin of Nothing (3.5e Alternate Class Feature) + (You are not a champion of good. Or evil. Or anything. You are the purest expression of reality, the unfeeling void that is and is not.)
- Astral Binder (3.5e Alternate Class Feature) + (You are not a mere binder, instead you bind the spirit of the vestige in an ectoplasmic shell. Thus being more of a summoner than those who chain vestige to themselves.)
- Exotic Dragon (3.5e Feat) + (You are not a usual kind of dragon, and have a weird breath weapon.)
- Didn't See That Coming (3.5e Flaw) + (You are not always aware of your environment, leading to saddening situations where you are caught by surprise when you really have no business to be.)
- Precise Shot, Variant (3.5e Feat) + (You are not at a disadvantage when using a ranged weapon over a melee weapon.)
- Unworthy (3.5e Flaw) + (You are not considered a worthy being, leaving you deserted by the power-that-be and shunned by the supernatural.)
- Publication:Unearthed Arcana/Vulnerable + (You are not good at defending yourself.)
- Sublime Ronin (3.5e Alternate Class Feature) + (You are not honorabu. This is as representative to actual histoical ronin as the [[SRD:Monk|Monk]] is to the actual historical monk.)
- Faustian Prodigy (3.5e Feat) + (You are not limited to one deity, demon lord or archdemon for abilities, feats, PrCs and whatnot.)
- Minor Superpowers (3.5e Feat) + (You are not merely a one-trick pony; you have several tricks)
- Tetsubo Wielder (3.5e Trait) + (You are not one to shy away from large weapons, rejecting the use of elegant swords for a mighty stubbed club.)
- Spellmaster Bard (3.5e Alternate Class Feature) + (You are not quite as inspiring as a normal bard, but your spellcasting abilities rival with the best guys around.)
- Anti-Villain (3.5e Feat) + (You are not really evil; you know it. Killing people makes you sick... but it is necessary.)
- Easily Confused (3.5e Flaw) + (You are not sure of what is going on.)
- Poisoner (3.5e Alternate Class Feature) + (You are not the kind to poison your weapons and use poison in combat. Rather you are skilled at poisoning drink, meal, furniture and killing or incapacitating your victim when they expect it the least.)
- Non-Combatant (3.5e Flaw) + (You are not trained to go in the frontline, preferring a peaceful existence.)