Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Deacon (3.5e Feat) + (You gain bonuses associated with your faith.)
- Outsider Specialist (3.5e Feat) + (You gain bonuses on knowledge checks with a specific type of outsiders and when interacting with them.)
- Censure of missed opportunity (4e Avenger Variant) + (You gain censure of missed opportunity instead of censure of retribution.)
- Monstrous Training (3.5e Feat) + (You gain class level benefits from racial hit dice.)
- Guardian Angel (3.5e Feat) + (You gain combat bonuses when reduced to less than 50% hp.)
- Phantom Mirage (3.5e Maneuver) + (You gain concealment from all attacks as long as you stay still)
- Verdant Command (3.5e Invocation) + (You gain control or one or more plant.)
- Puppet Dance (3.5e Spell) + (You gain control over a subjects physical movements.)
- Publication:Hyperconscious/Psionic Powers/Chrysalis + (You gain damage reduction 1/—.)
- Cursed Bloodline (3.5e Feat) + (You gain damage reduction 2/good and can take [vile] feats even if nonevil, you gain more benefits if you are evil.)
- Publication:Hyperconscious/Psionic Powers/Alloyed Hide + (You gain damage reduction 5/bludgeoning (or DR 5/+2))
- Demonic Sight (4e Feat) + (You gain darkvision, +2 feat bonus to Perception checks)
- Drowblooded Elf (3.5e Feat) + (You gain darkvision, resistance to spells and count as a drow for prerequisites.)
- Infinite Stunning Fist (3.5e Feat) + (You gain essentially unlimited stunning fist attempts.)
- Improved Photosynthetic Skin (3.5e Feat) + (You gain even better natural armor, and can eat sunlight.)
- Greater Spellborg (3.5e Feat) + (You gain even more benefit for being a [[Spellborg (3.5e Template)|Spellborg]])
- Tea House Brawler (3.5e Feat) + (You gain expertise with improvised weapon and can move through some difficult terrain with ease.)
- Focused Weapon Defense (3.5e Feat) + (You gain extra AC against a specific type of weapon.)
- Moxie of Steel (3.5e Feat) + (You gain extra charisma-based skills, and may add your Charisma to your AC when lightly armored.)
- Extra Damnation Points (3.5e Feat) + (You gain extra damnation points.)
- Delving Trickster (3.5e Feat) + (You gain extra delving tricks, for maximal trickery.)
- Holt's Extra Hands (3.5e Spell) + (You gain extra hands.)
- Battling Caster (3.5e Feat) + (You gain extra hit points and a bonus on fortitude save and concentration check.)
- Toughness, Alternative (3.5e Feat) + (You gain extra hit points per level, and some temporary hit points.)
- Deformity, Toughness (3.5e Feat) + (You gain extra hit points.)
- Reaching Blade (3.5e Feat) + (You gain extra reach when wielding normally two-handed swords one-handed.)