Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Elemental Avatar (3.5e Feat) + (You gain the full [[SRD:Elemental Type|Elemental]] type.)
- Superior Merform (3.5e Feat) + (You gain the full benefit of ''merform'', the shapechanger subtype and the ability to turn into fishes and eels.)
- Hand of Sorcery (3.5e Feat) + (You gain the hand of the apprentice ability as a sorcerer.)
- Haunted Telekinesis (3.5e Feat) + (You gain the haunted curse and treat some telekinesis-like feats as necromancy spells.)
- Gravitic Fundamentals (3.5e Maneuver) + (You gain the hyperjump ability and gravity-based spell-like abilities.)
- Changeling Blooded (3.5e Feat) + (You gain the minor change shape ability that is possessed by changelings.)
- Improved Magically Aloft (3.5e Feat) + (You gain the power of flight!)
- Medusa's Eye (3.5e Feat) + (You gain the power to partly petrify your opponents.)
- Elemental Whirlwind (3.5e Feat) + (You gain the signature ability of Air Elementals to transform into a Whirlwind.)
- Fey Glare (3.5e Feat) + (You gain the supernatural ability to blind or stun targets with a look.)
- Tanuki Suit (3.5e Soulmeld) + (You gain the transformation and gliding powers of the racoon dog.)
- Inglorious Honor (3.5e Maneuver) + (You gain the use of the diehard feat and heightened chance to survive it. ''Feral—'' You gain the use of the diehard feat and the ability to act normally while disabled.)
- 341 Special (3.5e Feat) + (You gain three moderate feats for one Very High feat)
- Cold Manipulation (3.5e Feat) + (You gain three special maneuvers related to your ability to manipulate ice and cold.)
- Ancestral Armory (3.5e Feat) + (You gain two additional ancestral heirlooms.)
- Mad Bling (3.5e Feat) + (You gain two additional ring slots or an additional neck slot.)
- Inherent Talents (3.5e Feat) + (You gain two additional skill point per level and and one)
- Abundant Spell-like Ability (3.5e Feat) + (You gain two additional uses of a spell-like ability.)
- Skill Trick Genius (3.5e Feat) + (You gain two skill tricks, remove the cap of the maximum amount of skill tricks you can learn and gain one additional skill point per level.)
- Darkened Sight (3.5e Feat) + (You gain unlimited darkvision which can pierce some magical darkness, but also gain daylight blindness.)
- Way of the Condor (3.5e Feat) + (You gain various bonuses against larger opponents and opponents with reach.)
- Mutated Wings (3.5e Feat) + (You gain weak wings which can carry you for some time.)
- Azure Weapon Proficiency (3.5e Feat) + (You gain weapon proficiency with a single chosen weapon and bonus when using it.)
- Surge Sorcerer (3.5e Alternate Class Feature) + (You gain wild surge in exchange for your bloodline.)
- Stormcaller (3.5e Feat) + (You gain you access to [air] and [electricity] spells from the druid spell list and you wield them strongly.)
- Flanking Feint (3.5e Feat) + (You gain your flanking bonus on feint attempt.)