Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Scholar of the Old Lore (3.5e Feat) + (You have studied the Old Lore and learned a lot about ancient history. Additionally you can channel a surge of knowledge, altough it is taxing for your body.)
- Masterful Study + (You have studied your opponent's for so long that it has started to become second nature to you.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Breaking Strikes (3.5e Feat) + (You have superior training in hard martial arts designed to shatter an opponent’s weapons, body, and spirit. These “breaking” strikes impose a penalty to your attack roll, but cause a special effect in addition to inflicting damage on your target.)
- Publication:Grim-N-Gritty/Appendix 4/Improved Nerve Strikes (3.5e Feat) + (You have superior training in nerve strike techniques.)
- Sworn Protector (3.5e Trait) + (You have sworn an oath to protect an individual for life, becoming their guardian in the process.)
- Aspect of the Locust (3.5e Feat) + (You have taken on the traits of the locust, and you and your minions will devour everything in sight, given the chance.)
- Aspect of the Acherontia Atropos (3.5e Feat) + (You have taken on the traits of the most bee-like of the death's-head moths, and the moths and bees that crawl across every facet of your skin, have begun to coexist, as you grow to be like them.)
- Poppet Master (3.5e Feat) + (You have taken your knowledge of tranferring harm from dolls to people, and reversed the technique.)
- Tactile Telekinesis (3.5e Feat) + (You have telekinesis on your fingertips.)
- Mad Cough (3.5e Flaw) + (You have terrible coughing fits which can incapacitate you.)
- Regenerative Cells (3.5e Feat) + (You have the ability slowly regenerate from your wounds.)
- Sonic Pulse (3.5e Feat) + (You have the ability to channel sound and sonic vibrations through your body and weapons.)
- Hydromancy (3.5e Feat) + (You have the ability to control water with ease.)
- Spider Mutant (3.5e Feat) + (You have the ability to create spider web, either from your ancestry or through accidental transmutation.)
- Heretical Healing (3.5e Invocation) + (You have the ability to cure wounds with a touch.)
- Exorcism (3.5e Cleric Domain) + (You have the ability to exorcize bad spirits and otherworldly influences, as well as countering them, entrapping them, and who knows what else.)
- Command Spiders (4e Feat) + (You have the ability to force spiders to obey you.)
- Shield Resonance (3.5e Feat) + (You have the ability to gain focus with your shield, increasing its ability to defend you from harm.)
- Weapon Resonance (3.5e Feat) + (You have the ability to gain focus with your weapon, increasing its precision and strength.)
- Armor Resonance (3.5e Feat) + (You have the ability to gain focus with your armor, increasing its defensive capabilities.)
- Cape Resonance (3.5e Feat) + (You have the ability to gain focus with your cape, improving your saves. No wonder superheroes use such silly-looking outfits.)
- Sublime Disciple (3.5e Feat) + (You have the ability to initiate maneuvers like a pro, or close enough anyway.)
- Disciplined Talent (3.5e Feat) + (You have the ability to manifest discipline powers.)
- Publication:Dragon (magazine)/Dragon 304/Sculpt Self (3.5e Feat) + (You have the ability to modify the essence of your being.)
- Publication:Dragon (magazine)/Dragon 304/Prestige Races + (The Dungeons & Dragons rules create a … The Dungeons & Dragons rules create a world where heroes can experience rapid advances in their skills and power. Surviving adventure and risk-taking are real learning experiences that cause physical and mental change. In this kind of world, creatures might even alter their forms by gaining experience. The ''Oathbound'' campaign setting, produced by [[Canon:Bastion Press|Bastion Press]], presented the concept of "prestige races," allowing characters to do just that. By expending XP, any creature can alter its form and gain new abilities.ure can alter its form and gain new abilities.)