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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "You wear a crown of might that represents ancient kings.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Final Destination (3.5e Spell)  + (You weave the probabilities of fate to bring death to your enemy)
  • Rune Carver (5e)  + (You were a carver of runes.)
  • Charlatan (One)  + (You were a confidence man/woman.)
  • Guard (One)  + (You were a guard, police officer, or bodyguard.)
  • Progenitor of the Gith (3.5e Prestige Class)  + (You were a slave to the illithids. Now you're not, and you've gained from the experience.)
  • Criminal (One)  + (You were a thief or thug.)
  • Giant Foundling (5e)  + (You were adopted by giants.)
  • Pyrokinesis (3.5e Feat)  + (You were blessed by gods of fire. Or maybe you're just a powerful telekinetic. Whatever the cause, you can control fire remotely.)
  • Artificial Eye (3.5e Trait)  + (You were blind from birth (or by accident
    You were blind from birth (or by accident early on in your life), but your caretakers managed to craft, buy, steal, or otherwise procure some kind of device that allowed you to "see" more or less like normal people. Whether it's a pair of enchanted glasses, a magic cloth you wrap around your eyes, or a floating mystic-looking eye orbiting your head like an ioun stone, the description is up to you, but the mechanical function remains the same.
    the mechanical function remains the same.)
  • Born Thief (3.5e Feat)  + (You were born and raised as a thief and thus you have gained useful assorted skills.)
  • Pit Fighter (3.5e Feat)  + (You were born as a slave; not to serve, but to fight. Or you're just a battle freak, fighting as a gladiator as a pastime.)
  • Naturally Deaf (3.5e Trait)  + (You were born deaf, or perhaps permanently deafened early in your life and maybe mute as well. This led you to be able to ignore most, but not all, of its drawbacks and pick up some useful linguistic skills.)
  • Quickling Feet (3.5e Feat)  + (You were born unusually quick for your species, and you only get better with practice.)
  • Elemental Gem (3.5e Trait)  + (You were born with a magical gemstone implanted in your forehead. this stone is attuned to one of the four elements. Mephits and elementals of your element love you!... albeit in... different ways.)
  • Wild Born (3.5e Feat)  + (You were born with raw magic in the blood which makes your gift a little unreliable, but also gives you special powers.)
  • Psychic Potential (3.5e Trait)  + (You were born with the seed of psionic potential within you. However, this has caused you to take longer to grow, leaving you less skillful than some of your counterparts.)
  • Order Herald (3.5e Alternate Class Feature)  + (You were chosen as an herald for a powerful order, keeping their history and legends alive and bolstering knights into combat.)
  • Born Cursed (3.5e Trait)  + (You were cursed by some kind of creature, a curse that never wears off.)
  • Fear of Owlbear (3.5e Trait)  + (You were deathly affected by a fateful encounter with this majestic and terrifying creature. You dare not approach or disturb them.)
  • Deformed (3.5e Trait)  + (You were either born a hunchback, a defaced mutant, maybe just ugly or even perhaps with hidden deformities that greatly undermine your self confidence.)
  • Anointed Champion (3.5e Feat)  + (You were inducted into a secretive order of crusaders, paladins and war-priests that teach the secret arts of Champion’s Might, a splinter school of Devoted Spirit that teaches how to directly channel divine power into martial maneuvers.)
  • Artist of Fast Draw (3.5e Feat)  + (You were inducted into the secret swordsmanship school of Speed of Thought, a splinter school of [[Diamond_Mind_(3.5e_Martial_Discipline)|Diamond Mind]] that focuses on the art of fast-drawing weapons to attack)
  • Night Wind Disciple (3.5e Feat)  + (You were inducted into the secret traditions of Night Wind, a school based on the Desert Wind and Shadow Hand disciplines that harnesses the supernatural cold of night in the same way as its parent discipline harnesses the heat of day.)
  • Mark of the Caring Ursine (3.5e Feat)  + (You were just born more caring than other bears.)
  • Lobotomy (3.5e Flaw)  + (You were lobotomized by mind flayers or similarly advanced parties. While you were able to escape the worst of it, you suffer permanent consequences from the surgery.)