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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "You were made to destroy Reds!". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Artificial Being (3.5e Trait)  + (You were not born like typical creatures of your kind, instead you were made in an arcane lab. While on the surface you appear as a normal creature of your kind, deep down you are unaging and artificial.)
  • Ancestral Style (3.5e Alternate Class Feature)  + (You were not taught like others of your ki
    You were not taught like others of your kind, instead do learning how to fight with weapons you were told a highly advanced unarmed technique. You are stunted in the development of your weapon skills but gained fantastic insight style passed from master to apprentice for generations.
    from master to apprentice for generations.)
  • Outcast (3.5e Feat)  + (You were outcast from whatever society/guild/nation you used to belong to. Everyone knows that outcasts are serious badasses.)
  • Unhealing Wound (3.5e Flaw)  + (You were previously dealt a terrible blow, perhaps with a baneful or cursed weapon. You have a wound on your body still oozing blood occasionally, causing you intense pain.)
  • Past Injury (3.5e Flaw)  + (You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens.)
  • Cane Dependent (3.5e Flaw)  + (You were previously injured, or just getting old, you thus need the help of a cane to move at full speed.)
  • Scholarly Background (3.5e Trait)  + (You were raised by scholars and masters, allowing you to expand your learning horizon, but it made you rather frail compared to other children of your age.)
  • Street Urchin (3.5e Feat)  + (You were raised by the street. You had your share of diseases, bullies, and bad luck.)
  • Botched Resurrection (3.5e Flaw)  + (You were raised from the dead, but the spell was botched or you resisted it somewhat. As a result you are scarred and not quite alive.)
  • Raised on Mythology (3.5e Trait)  + (You were raised on tales of great heroes and deadly monsters.)
  • The Olde Tongue (3.5e Trait)  + (You were raised with ye olde tongue, great for Shakespeare, but annoying for normal speech.)
  • Mystery Slasher (3.5e Feat)  + (You were the killer all along!)
  • Academy Graduate (3.5e Alternate Class Feature)  + (You were trained in a repeatable military
    You were trained in a repeatable military academy where you learned more about tactics than chivalry. This lead to your tactical ability being quite above and beyond the normal cavalier, but your challenge progression being stunted. This is mostly an upgrade to the Cavalier's Tactician ability.
    grade to the Cavalier's Tactician ability.)
  • Fiend Cabalist (3.5e Feat)  + (You were trained in the mystic arts by a powerful fiend, and your magical power stems from a dark source.)
  • Battle Bard (3.5e Alternate Class Feature)  + (You were trained with a weapon since a young age, gaining a solid grasp on how to use it. This comes at the cost of some of your spellcasting abilities.)
  • Rainbows (3.5e Suit)  + (You wield all the colors of the visible spectrum to trick people and mesmerize them.)
  • Xingese Alchemist (3.5e Prestige Class)  + (You wield the power of Alkahestry to work magic at a distance and heal people more effectively.)
  • Meteor (3.5e Cleric Domain)  + (You wield the power of the heavens, dropping rocks from the depths of space.)
  • War Monkey Stance (3.5e Maneuver)  + (You wield tons of weapons, although with some difficulties.)
  • Highest Initiative (3.5e Feat)  + (You will always be a match for the fastest foes.)
  • Exalted Adaption (3.5e Feat)  + (You will be protected from the environment around you. Only direct harm threatens your being.)
  • Bully Vendetta (3.5e Flaw)  + (You will not stand for bullying.)
  • Willing Influence (3.5e Feat)  + (You willingly fail your binding check for greater power from your vestige.)
  • Unspeakable Vow (4e Feat)  + (You willingly give yourself to an evil deity or cause, denying yourself an ordinary life to serve your unspeakable ends.)
  • Essential Arcanist (3.5e Feat)  + (You wish you were a wizard, but all you've got is the ability to channel souls to gain power. You make do.)