Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Mystical Expanse (3.5e Feat) + (Your magic can cover a truly vast area.)
- Daze Dragons (3.5e Spell) + (Your magic can give even the most mighty monsters pause, if only for a moment.)
- Dark Arts (3.5e Feat) + (Your magic comes from powers from deep below, malignant and horrible)
- Moonlight Dependence (3.5e Flaw) + (Your magic depends on moonlight, perhaps because of a curse or peculiarity of you magical abilities. In any case your magic simply does not blossom without moonlight.)
- Bloodseeking Spell (3.5e Feat) + (Your magic draws out the blood from those it injures, making any injuries more severe.)
- Magical Attacker (3.5e Feat) + (Your magic guides your hand, and through your intelligent predictions, wisdom based awareness, or sheer force of will, your magic touch attacks find their mark.)
- Sky Attunement (3.5e Feat) + (Your magic is attune to the sky, which allow you to regain spells.)
- Toxic Magic (3.5e Feat) + (Your magic is poisonous, causing those affected by it to sicken and die.)
- Cystic Magic (3.5e Feat) + (Your magic's messed up, dude. You just gave that guy magic cancer.)
- Mystical Backlash (3.5e Feat) + (Your magical abilities are too overbearing for your own body, and unless you hold back can cause you intense suffering.)
- Enchanted Familiar (3.5e Feat) + (Your magical power divided with your assistant changes it.)
- Uncontrollable Magic Overload (3.5e Flaw) + (Your magical power emerges from your entire body, expelling uncontrollable waves of energy around you.)
- Inertial Impactor (3.5e Maneuver) + (Your massive impacts hit harder and knock your opponents away.)
- Inertial Obliterator (3.5e Maneuver) + (Your massive impacts hit harder, bull rush, and destroy both bodies and terrain in an area.)
- Epic Blitz (3.5e Feat) + (Your mastery of combat allow you to perform actions extremely quickly.)
- Needles Mastery (3.5e Feat) + (Your mastery of [[Assassin Needles (3.5e Equipment)|assassin needles]] allow you to perform special maneuvers.)
- Sleep of the Ages (3.5e Feat) + (Your mastery of ancient mummification techniques has revealed a secret technique for sleeping away the ages.)
- Tome of Necromancy (3.5e Sourcebook)/Necromancers with Style + (You have partaken of the feast most foul and count yourself a king among the ghouls.)
- Spell Reflection (3.5e Feat) + (Your mastery of batting spells away improves, allowing you to aim them back at the one who would have harmed you.)
- Puppy Dog Eyes, Greater (3.5e Feat) + (Your mastery of begging is astounding)
- Crafting Mastery (3.5e Feat) + (Your mastery of crafting becomes more evident as you train and grow your skills.)
- Feathered Glide (3.5e Feat) + (Your mastery of feather fall allow you to glide with ease, like Mario.)
- Master of Illusion (3.5e Feat) + (Your mastery of illusions allows you to improve them. This is a magical feat that scales with the highest level spell slot you have.)
- Death Throes (3.5e Feat) + (Your mastery of necromancy makes you unwil … Your mastery of necromancy makes you unwilling to die alone in combat. You gain a death throes that triggers whenever you would be brought down to 0 hp. If you are in the Immortal Fortitude stance, this triggers even if you succeed on your saving throw and survive.succeed on your saving throw and survive.)
- Skill Trick Mastery (3.5e Feat) + (Your mastery of skill tricks is such that you can use them multiple times.)
- Dominate Vestige (3.5e Feat) + (Your mastery of soul binding allow you to make vestiges subservient to you, of course if they do gain control it often mean trouble.)