Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Marathon (3.5e Power) + (Double overland speed.)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Persistent Spell (3.5e Feat) + (Your spells stay around longer than the average mage.)
- Vita Purge (3.5e Maneuver) + (Your spirit and body are one, and through will alone you can purge yourself of toxins.)
- Spiritual Resistance (3.5e Maneuver) + (Your spirit and mind are one, and as master of the spirit you are not as easy to ply as others.)
- Intervene (3.5e Feat) + (Your spirit and willingness to sacrifice yourself are a true testament to the lengths you'll go to let your own flesh me torn for the good of your team.)
- Binding Ring (3.5e Flaw) + (Your spirit has been bound with a special ring, which can be used to control you. Currently, it's in your possession, but if anyone else gets their hands on it.)
- Spiritual Reflexes (3.5e Maneuver) + (Your spirit is aware of what you are not, granting your the precognition to move out of harms way.)
- Soul Mirror (3.5e Maneuver) + (Your spirit protects you from harmful magic, knocking it back to its source when it can.)
- Ravenous Spirit Theft (3.5e Feat) + (Your spirit theft ability deal an extra 2d10 damage..)
- Spiritual Pressure (3.5e Maneuver) + (Your spiritual body is much larger and imposing than your physical body, and you can impose its presence upon the material world to seem bigger than you are.)
- Anima Wave (3.5e Maneuver) + (Your spiritual energy erupts from your hands, blowing away the opposition!)
- Rushing Cascade Stance (3.5e Maneuver) + (Your spiritual energy torrents into your body and pushes your attacks faster and faster, becoming a blur of strikes.)
- Pressure (3.5e Feat) + (Your spiritual presence wears people down faster than normal, expending their resources at an accelerated rate.)
- Hard Light (3.5e Feat) + (Your sprites can carry things.)
- Plane of Life (3.5e Sourcebook)/Spells and Feats + (Protect your target from the plane of positive energy)
- Robilar's Defense (3.5e Feat) + (Your stance allows you to attack opponents whom target your allies)
- Trogdolyte's Blight (3.5e Maneuver) + (Your stench causes nausea, and destroys scent for good.)
- Deformity, Digesting Saliva (3.5e Feat) + (Your stomach mouth gains an acidic bite)
- Extreme Strength (3.5e Feat) + (Your strength grows as you do, always evolving with your experiences.)
- Bend Strike (3.5e Feat) + (Your strike ignores some cover.)
- Shrine Purification (3.5e Maneuver) + (Your strike wards away evil and purifies places of worship.)
- Dagger Finesse (3.5e Feat) + (Your strikes are precise, relying on finesse to inflict damage.)
- Knowledge Overlap (3.5e Feat) + (Your studies in one area sometimes teach you things in other fields.)
- Dabbler (3.5e Feat) + (Your studies let you dabble in powers you would not normally possess.)
- Improved Stunning Fist-CE (3.5e Feat) + (Your stunning fist partly works on creatures which are immune, and those it stuns it leaves vulnerable to further unarmed blows. You can change what ability to use for the DC.)
- SRD:Improved Stunning Fist + (Your stunning fist stuns more often.)
- Belial's Dominance (3.5e Feat) + (Your success in battle builds upon itself as your opponents into a corner, powerless to fight back.)