Stunning Smite (3.5e Maneuver)

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Author: T.G. Oskar (talk)
Date Created: January 21, 2013
Status: Complete
Editing: Clarity edits only please
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Stunning Smite
Champion's Might (Strike)
Level: 5
Prerequisite: Two Champion’s Might maneuvers, smite class feature
Initiation Action: 1 standard action
Range: Melee attack
Target: One creature
Duration: 1 round + 1 round/4 levels
Saving Throw: Will negates
You invoke the power of the gods when making your attack, striking the creature’s head with its might. The force of the attack halts the creature in its tracks.

As part of initiating this maneuver, you must execute a smite. If the attack hits, your foe must make a Will save with a DC equal to 15 + your Strength or Charisma modifier (whichever is higher) or become stunned for 1 round, plus 1 round per four initiator levels, in addition to the normal benefits of a smite.

This maneuver is a supernatural ability.



Back to Main Page3.5e HomebrewClass Ability ComponentsMartial DisciplinesChampion's Might

Article BalanceModerate +
AuthorT.G. Oskar +
DisciplineChampion's Might +
Identifier3.5e Maneuver +
Level5 +
RatingUndiscussed +
SummaryCreature affected by smite must succeed on Will save or become stunned for 1 round + 1 round/4 IL +
TitleStunning Smite +
TypeStrike +