Sublime Acrobat (3.5e Alternate Class Feature)

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Author: Leziad (talk)
Date Created: 12th June 2014
Status: Complete
Editing: Clarity edits only please
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Sublime Acrobat

A sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression.

Class: Thief-Acrobat

Level: 1st-20th

Replaces: Trapfinding, Sneak Attack

Benefit: You gain maneuvers known, readied and stance known as a Scoundrel. You have access to the dancing goddess, setting sun, shadow hand, surreptitious bandit and another discipline of your choice. Once per round, you may recover a single expended maneuver as a free action after a move action, or all maneuvers as a move action after a successful jump, tumble or climb check.

A Grimoire Acrobat may take this alternate class feature trading close skirmish rather than sneak attack.


Path of War Adaptation: In a pathfinder game, the sublime acrobats gain the archetype maneuver progression, a sublime acrobat’s initiation modifier is Charisma, and each acrobat level is counted as a full initiator level..She has access to surreptitious bandit and two disciplines of her choice. She adds the chosen discipline’s skill to her list of class skills. When the sublime acrobat recovers maneuvers as a free action, she recovers a number equal to her initiation modifier (minimum 2).



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Leziad's Homebrew (4431 Articles)
Leziadv
AuthorLeziad +
ClassThief-Acrobat +
Identifier3.5e Alternate Class Feature +
RatingUndiscussed +
SummaryA sublime acrobat mix acrobatics and martial combat at the cost of trapfinding and delayed sneak attack progression. +
TitleSublime Acrobat +