||Ghostwheel dislikes this article and rated it 1 of 4.
| It's more important for an article to be balanced than it is for it to be amusing, and with the cost on this one that's far from the case.
||Foxwarrior likes this article and rated it 3 of 4.
| You haven't changed it to make it less common than dirt yet, and that's sad, but the item is still amusing.
||Eiji-kun favors this article and rated it 4 of 4!
| Maximum lawls, and useful too. XD
Bringing along a regiment of archers and a regiment of Ray of Frost wizards costs maybe 10 gold per day and 100 gold per target, and is really impractical, as well as only being able to identify ACs up to 20 or so. On the plus side, it also annihilates weaker enemies. The standard cost for unlimited of something is about 100 times the cost for one charge, so random comparison + hopeless WotC extrapolation says that this should cost maybe 10000 gold. --Foxwarrior 03:40, 15 June 2012 (UTC)
- That sounds more right to me as well. --Ghostwheel 04:55, 15 June 2012 (UTC)
- :-( I didn't want it to be that expensive. How would you suggest I make it cheaper? The Dire Reverend 16:59, 15 June 2012 (UTC)
- Well, if what you want is to irrevocably change the game world such that people go around looking at each with AC Scouters, then making it cheaper is as simple as lowering the price. However, things as accessible as items on this wiki are generally supposed to have a somewhat less transformative effect on the fundamental nature of their settings, such that a player could have one without requiring the DM to alter the setting in order to avoid making all the NPCs seem like idiots.
- A sneaky way to allow for a cheaper price is to simply require a feat or class feature which is obscure. That way it can be monetarily cheap without being as common as that would suggest, because of the peculiar economic model D&D uses. --Foxwarrior 18:00, 15 June 2012 (UTC)
- I just got a probably terrible idea. A 1 level PrC that allows you to use the AC scouter. Maybe make it longer, and then as you take more levels you get to know more and more information. Good idea/bad idea/very bad idea? The Dire Reverend 03:27, 16 June 2012 (UTC)
- There are PC classes about knowing things, but they generally have other roles too. Perhaps you want an NPC class, with stated prices for employment. --Foxwarrior 03:33, 16 June 2012 (UTC)
(Reset) Ew, what's up with that massive price change? I rather liked the fact this was a 3rd level item. Now it's more like 9th. -- Eiji-kun (talk) 20:56, 1 November 2012 (UTC)
- People were saying that it was too cheap. I was experimenting with increasing the price and seeing what people say. The Dire Reverend (talk) 22:40, 1 November 2012 (UTC)
- Then allow me to make the argument for cheapness. This is a 1st level spell effect, comparable to things such as the Detect X spells (though this one does require focus.... honestly though IMHO thats not a big deal. Knowing AC, while useful, is still a standard action. Unless you're sneaking up on the enemy, this will be in combat and subsequently wasting your turn for something you could determine with slightly less accuracy by just attacking. As such, I place this in low-scale standard action buffs like true strike.
- At 10k, I should be expecting something that needs to stand up to 5th level spell effects flying around and similar class features. 1000g seems right since it's affordable by 3rd. You got your 2nd level spells already, and can afford to drop some on a 1st lvl detect effect. -- Eiji-kun (talk) 23:10, 1 November 2012 (UTC)