Talk:Ambusher (3.5e Class)

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Between the damage and full BAB as well as the AC bonus, it's pretty solidly rogue-level. --Ghostwheel 05:03, 22 February 2012 (UTC)

No, it's not. It could be, in the same way that a spirited charger could be, but it requires magic item shops or other "get what I need" style loot as well as a method of moving 10+ feel and still getting a full attack. Without them it's just a fighter who doesn't take full-attacks and makes up for that with some bonus damage. - Tarkisflux Talk 06:28, 22 February 2012 (UTC)
You're assuming it's like a scout--it ain't. You still get your skirmish damage when flanking, thus full attacks. --Ghostwheel 07:02, 22 February 2012 (UTC)
+17 average damage a hit doesn't seem like all that much. +70 if all four attacks hit. Which is nice, but doesn't seem anything special. -- Eiji-kun 07:29, 22 February 2012 (UTC)
I admit I missed the flanking thing (and actually think it's an unnecessary addition that serves to dilute the feel of the class, but that's neither here nor there), but I'm not sure it pushes it over the line by default. It's flanking, not denied dex or flatfooted, and for a class without a combat partner that's hardly a sure or consistent thing. It also doesn't apply against people you don't flank, so if you rush in without adequate backup you just get carved up by the people you're not flanking. Could you build this rogue, sure, but it looks to me like it requires enough work to not actually be rogue by default. - Tarkisflux Talk 07:38, 22 February 2012 (UTC)
Indeed, it seems it is rather somewhere the High-Tier Fighter/Low-Tier Rogue Balance Points. By the way, you're not really clear on the Two-Hander Master Combat Style, when you say they always deal double damage. I assume you meant double WEAPON damage, right? If this applies to all damage, it is rather strong, quite too much for me, in fact. I feel like this class will make a pretty nice NPC class for my players' encounters in the woods... Another point: to me, this class rather seems like a maximum 6 skill points class, probably more 4, as it is not a trapspringer, socialite nor even a tracker (which it could be)... -HarrowedMind (talk) 03:48, 31 October 2012 (UTC)


RatedNeutral.png ThunderGod Cid is neutral on this article and rated it 2 of 4.
This is a pretty obvious ranger/scout fix in my opinion, and as Ghostwheel indicates above it does somewhat push this class closer to Rogue-level than its core components were. That said, it's such a blatant combo of those two classes that it doesn't add very much original material, and that saddens me. The illusion of choice for the Combat Style that plagues the original ranger (i.e. you pick a style and then get dragged along for whatever feats they give you instead of having actual freedom of your options) is also present, albeit in a slightly altered form. Its saving grace is flanking strikes, but even that is more limited to making skirmish act more like a watered-down Sneak Attack than anything else. It's not really bad, but it's pretty bland and doesn't jump out as cool to me.
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