Talk:Berserker (3.5e Class)

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Ratings[edit]

RatedLike.png DanielDraco likes this article and rated it 3 of 4.
It does its job well -- it is a balanced and interesting replacement for the barbarian.
RatedLike.png Aarnott likes this article and rated it 3 of 4.
For the most part, this class seems well designed. I like the fact that it can be built in many different ways: from a glass cannon to a tank and many things in between.

I can't place my finger on it, but for some reason I found this class harder to read than other classes I've read. It took me a while to actually understand what is going on with the class and what capabilities it actually has. So, I can't really say what exactly it is that gave me issues, but the class wasn't the most enjoyable read.

Tabs

Anyone know how to put tabs/indents in tables? I'd like to add some to indicate when a berserk power has a requirement above it for easier reading. --Ghostwheel 12:05, July 23, 2010 (UTC)

Like so, but it's ugly. --TK 12:22, July 23, 2010 (UTC)
Thank you very much! Better than anything else that I came up with :-) --Ghostwheel 12:28, July 23, 2010 (UTC)
Try this out:
Berserk Powers
Name Prerequisites Summary
Baleful Appearance Enemies you threaten take penalties to attack your allies.
Battle Rage Gain adrenaline more quickly.
Can Hide, Can't Run Run after enemies who attempt to flee from you.
  "Don't turn your back on me!" Can Hide, Can't Run Attack enemies who attempt to flee from you.
Caution to the Wind Provoke attacks of opportunity to gain a bonus to attacks.
  Caution to the Hurricane Caution to the Wind Provoke more attacks of opportunity from enemies.
  Suicidal Attack Caution to the Wind Gain a bonus to attacks and a penalty to AC equal to the number of adrenaline points spent.
Cornered Beast Diehard Gain bonuses to attack and damage when weakened.
Hulk Up Become effectively one size larger when raging.
  Titan Hulk Up Become one size larger.
Ignore Distractions Reroll a saving throw you just made.
  Fearless Ignore Distractions Become immune to fear effects while raging.
    Unrelenting Anger Fearless Delay the effects of a negative enemy spell.
      Break Free Unrelenting Anger Remove unwanted effects from yourself.
        Improved Break Free Break Free You can break free more quickly from effects, even when others would be unable to take an action.
        Mindless Rage Break Free, +16 BAB Gain immunity to mind-affecting effects while raging.
Protector Gain adrenaline when designated allies take damage.
  Angry Rebuke Protector Make an attack of opportunity when allies you're protecting are attacks.
Raging Speed Gain a bonus to speed.
  Burning Speed Raging Speed Move so quickly that enemies who you end up next to begin burning.
Scorn Earth Your anger at the ground allows you to jump higher.
  Repudiate Ground Scorn Earth, +12 BAB You become so angry at the ground that you literally repel it with your anger.
Throw Anything Throw any object without a -4 penalty to attack from non-proficiency.
  Come Home Throw Anything Weapons you throw gain the returning enhancement.
    Rain of Blades Come Home Weapons immediately return to your hand, allowing you to full-attack with them.
    Long Death Come Home, +11 BAB Treat thrown attacks as melee attacks.
Unstoppable Juggernaut Break objects and doors with ease.
Whirling Frenzy Take an extra attack on a full attack, taking a -4 penalty to attack rolls.
  Improved Whirling Frenzy Whirling Frenzy, +6 BAB Reduce the penalty from Whirling Frenzy to -3.
    Greater Whirling Frenzy Improved Whirling Frenzy, +11 BAB Reduce the penalty when using Whirling Frenzy to -2.
The indents are still a bit small, so you may want to add in more "nbsp" marks (right now it's two per indent). Also, none of the powers are links (which they should be), because none of your powers are anchored yet (which they should be). Other than that, I think it fixes the "ugly" problem. --Ganteka Future 19:09, July 23, 2010 (UTC)
LikedDanielDraco + and Aarnott +