Talk:Better Poisons (3.5e Variant Rule)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
Has "better" in the name, but you still use ability damage, and I can't get behind that all. Not sure if dislike, or goes all the way into oppose, since I think that ability damage is actually bad for the system. Had hoped to see something a bit more like this.
RatedFavor.png HarrowedMind favors this article and rated it 4 of 4!
Pretty awesome material. I like the premise. Can't wait to see what it gives!


On another note, the magic mushroom seems to be off the charts: 2d8 Charisma damage? That goes against your no-instant-kill goal (especially considering Charisma is often a dump stat for both characters and monsters) as well as your objectives for vegetable poisons, which should be limited mostly to 1d6 damage, if I understand correctly.

Oh, and what about actual damage poisons? :P Secondary damages were not that useful indeed, but were sometimes used as a plot point or as a very strategic move (out of combat or before retreating). -HarrowedMind (talk) 20:29, 19 February 2013 (UTC)

Magic Mushrooms are ingested poisons, so they can't be delivered weapons. Actual damage poisons -- there's room for them, depending on numbers, someone else is free to add them. Surgo (talk) 22:52, 19 February 2013 (UTC)
Ability damage? Bad for the system? Ha ha ha no. Anything that punishes munchkins for making the game unfun for everyone else is good for the game, and ability damage is excellent for making min-maxers cry. --Luigifan18 (talk) 19:13, 19 December 2017 (MST)

Table Goals[edit]

  • Complete set of vegetable poisons, set at Craft DC 15, that deal 1d6 damage to an ability score for lower-level characters.
  • Complete set of animal poisons, set at Craft DC 20, that deal 1d8 damage to an ability score for slightly high-level characters good at finding corpses or using major creation.
  • Mineral poisons that have status effects set at Craft DCs appropriate to their balance.
  • Magic poisons that do really awesome stuff.