Talk:Blue Mage (3.5e Class)

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Ratings[edit]

RatedFavor.png Zhenra-Khal favors this article and rated it 4 of 4!
I have no words for how much I love this class. It's unique and powerful while still being balanced, and I feel that I would love playing one of these wonderful creatures.
RatedFavor.png Luigifan18 favors this article and rated it 4 of 4!
A very versatile class that could potentially give the wizard a run for its money. I suspect that the drawbacks (insanity, alignment restrictions, difficult spell-learning procedure) are the only things keeping this at High balance. The fluff is really nice, though.
RatedLike.png The-Marksman likes this article and rated it 3 of 4.
I like the class and the creativity is wonderful. The only thing I dont like is the Insanity mechanic and the fact that its all Will save based when the class doesnt get good Will saves when really it should. Classes with good Will saves are ones who focus on mental tasks usually involving spells or ones who train their mind like a Monk. I feel like the poor Will save is setting him up for failure on his Insanity feature, especially at higher levels.


Class Suggestions[edit]

Why does the Blue Mage have poor Will Saves? Many of his abilities revolve around Will saves and Wisdom is the most important of all his abilities, so why dig him in a hole by giving him crap saves? For comparison's sake, it would be like if I made a melee Tank class with really awesome abilities, but gave it a poor base attack bonus. --Azya 02:59, September 17, 2010 (UTC)

Blue Mages have poor will saves due to the fact that they are already so mentally taxed with keeping their multiple souls in line. I understand where you're coming from, as the original version (even before I posted it on this wiki) had a good will save as well. --Lordshadow 03:22, September 17, 2010 (UTC)
But then the Blue Mage will pretty much go insane at least once per encounter, especially when up against a monster that focuses on mind-effecting spells and effects. And when he's insane, he will stay that way for a loooong time, since the DC to regain control is higher than the DC he already couldn't make or really high because damage can get ridiculous. So even after he kills the monster(s), he'll still be insane and be forced to attack the party. At lower levels this isn't as much of a problem, but at higher levels when he has a monstrous form, a really high strength bonus, and knows a ton of spells, there is a very good chance that he will slaughter the entire party, or get to the point where the rest of the PCs will have to kill him. And that's not fun for anyone.--Azya 19:52, September 17, 2010 (UTC)
I disagree, Azya. The DM will be laughing maniacally. --Foxwarrior 20:00, September 17, 2010 (UTC)
And the person playing the Blue Mage --Lordshadow 21:24, September 17, 2010 (UTC)

Balance Comments[edit]

This is Wizard level, obviously, and its amazingly open spell-learning system isn't infinitely broken like the Sarrukh's is, as far as I can tell. There are just a few things I'm wondering: Did you know that the Save DC's for most people's spells are usually closer to (10 + half of some measure of level + an ability modifier)? What happens when you learn a passive ability like Spell Resistance?

Do you mind that a lot of characters are only going to take Blue Mage for 1 level? Not that that's a bad thing; designing a class that someone can justify taking for 1 level that doesn't directly influence their main class's class features is quite an accomplishment at Wizard-level.

I notice that although you say every ability score is useful for the Blue Mage, Dexterity or Strength, Intelligence, and Charisma are obviously dump stats for them if you're in the mood for dumping stats. --Foxwarrior 19:42, September 15, 2010 (UTC)

I agree with Foxwarrior; this class is definitely Wizard-level. --Azya 02:59, September 17, 2010 (UTC)
The consensus on the Mibbit chat was that, after nerfing it as I did, it was reduced to rogue level. Remember, there's a 25% chance of turning into a soul it knows, which means there's a chance that it will turn into a CR 1 monster or such things against the red dragon. --Lordshadow 21:26, September 17, 2010 (UTC)

You learned Grant Three Wishes[edit]

Yeah, if you manage to kill an Efreeti that used his three wishes ability, thats just stupid. They have 10 HD. Thats a DC 20. Just letting you know. Karuma 21:27, September 15, 2010 (UTC)

Actually, because of the way the class is worded (which I honestly don't know if it was a recent change or something that was present from the start), the blue mage cannot learn spell-like abilities, which the efreeti's grant 3 wishes ability is. --Azya 02:59, September 17, 2010 (UTC)
That was changed after he made that comment. --Lordshadow 03:22, September 17, 2010 (UTC)

High Level Characters[edit]

Ok I have a couple question, what happens if you make a high-level Blue Mage from scratch? what amount of spells would you get? would you get one spell for every level you have? what CR would the monsters that you get them from be? one for each CR (if you were say level 8 would you have a CR 1, 2, 3, 4, 5, 6, 7 and 8?). If you can answer those it would be great, it's just I rarely play a campaign that starts from lvl 1 so I have no clue what spells I would get.--Stryker 11:37, 12 January 2011 (UTC)

Never mind after cross-referencing with the NPC statistics I figured it out (kinda).--Stryker 03:44, 16 January 2011 (UTC)

Blindsight/sense[edit]

So if I was to take Blindsight from a creature I get it for one round once per day? or is it at-will as a free action?--Stryker 01:50, 22 February 2011 (UTC)

Provided that the creature has it passively and does not need to activate it, one round per day, activated as a free action --Lordshadow 02:17, 22 February 2011 (UTC)

Permissions[edit]

I love this class to pieces, and as I am writing sort of a new D20 game as it is, I was wondering if I might implement this into that system? Giving you credit for your ideas, obviously.

My other curiosity was to whether or not I may make a prestige class for this that allows you to combine your blue magic with Incarnum. That way you could take a passive ability that a creature has a turn it into a Soulmeld, granting you the ability while the soulmeld is shaped; Or bind a dragon's breath as a soulmeld, allowing you to use the breath once very 2d4+2 rounds, or etc.

Anyway, I love this class, as I said, and I would really recommend this one to anyone and everyone who would listen. Man you're good. --Zhenra-Khal (talk) 15:52, 10 December 2017 (MST)

Found you![edit]

This is mostly a note for myself to review this later. I've not the time yet now. -- Eiji-kun (talk) 22:03, 13 November 2018 (MST)

FavoredZhenra-Khal + and Luigifan18 +
LikedThe-Marksman +