Talk:Calm Mind (3.5e Feat)

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This is.... odd.[edit]

Not sure what to think of this feat. Super powerful meets absolutely horrible duration. Also, I'm assuming that the calm state must be entered before any of these status effects take place? Many of the statuses you list wouldn't allow you the necessary move action needed to initiate the calm mind. Spanambula (talk) 09:49, 7 May 2016 (UTC)

Huh... Coulda sworn I wrote a line saying you could, but that's what I get for writing at 3am. I don't really think selective immunity to mind affecting effects and morale penalties is super powerful. Strong yes, and the duration isn't super short except at level 1 but it was supposed to be availaLiable starting at third... Fixed. Grog toad (talk) 16:38, 7 May 2016 (UTC)
Effectively, this is almost mind blank at will, even when already under the effect of a mind-affecting ability. Might be a good idea to bump it up either to VH or unquantifiable. --Ghostwheel (talk) 17:05, 7 May 2016 (UTC)
On the other hand, even with a staggering Wisdom 50 and at level 20 you only get 400 rounds of Calm Mind, which is barely under 7 minutes. Protection from Evil protect you from almost all the same thing and last 1 minute per level. --Leziad (talk) 20:48, 7 May 2016 (UTC)
On the third hand, all you need is a free action with your own mind to tell the rest of your party that you've been geased/dominated/charmed/etc and to not resist while they incapacitate you. Or to incapacitate yourself. Spanambula (talk) 21:14, 7 May 2016 (UTC)
Well even if you were able to incapacitate yourself before the domination (hour per level) takes effect you are still one member down. So ultimately it an imperfect defense with a side benefit, and Im okay with it. It not like mind affecting effect don't have plenty of way to bypass immunities anyway. It might be H, it might be VH, either way it pretty strong and useful. --Leziad (talk) 21:24, 7 May 2016 (UTC)