Talk:Channeled Fireball (3.5e Spell)

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Swift, Move, Standard[edit]

Isn't 12d6+10 a bit much to be dealing at level 5, even if it's only to one target?

Also, because it only targets a creature, the 20 ft radius is implied to only target creatures as well. That takes out a lot of the non-combat utility that fireball has. --Foxwarrior 03:47, 14 September 2012 (UTC)

12d6+10 at level 5? How? It would be 5d6+5. Also it change subject, I can try to clarification further--Leziad 06:01, 14 September 2012 (UTC)
Cast it once as a Swift action, for 2d6. Cast it again as a move action, for 5d6. Cast it again as a standard action, for 5d6 (+2 per die, for a total of +10). 12d6+10. Sure, it costs three slots, but who needs spare slots when your enemy is dead? --Foxwarrior 06:06, 14 September 2012 (UTC)
Oh... yeah I need to fix that. Let me ponder on it a bit. --Leziad 07:06, 14 September 2012 (UTC)
No, that really isn't the best way to handle it. It just gets broken again as soon as someone introduces Channeled Lightning Bolt and Channeled Acid Blast. --Foxwarrior (talk) 00:51, 2 October 2012 (UTC)
It will be a problem for tomorrow then. --Leziad (talk) 02:09, 3 October 2012 (UTC)