Talk:Complete Epic (3.5e Sourcebook)

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Want to Help?[edit]

I am building Complete Epic to be High Level focused. This is a bit tricky since by 24+, what "High Level" means is uncharted territory. But I now have feats, and I now have at least one class (God), which should show where I am aiming my baseline. I understand Leziad has an idea. When it is made, I'll be happy to add it.

My weakness tends to be the text around the charts and everything. That, and I'm sure I'll need to grammarcheck, given where I do most of my work and my inability to handle the various typos that result.

Input welcome! -- Eiji-kun (talk) 09:40, 18 October 2012 (UTC)

If you want to make it in the High-level range, you could always extend my grimoire tables to the appropriate levels, and then model characters around that baseline. In that way, you have a concrete place to refer to as far as damage, HP, DCs, and attacks go. --Ghostwheel (talk) 10:11, 18 October 2012 (UTC)
I'll compare them to the tables I have. Link? -- Eiji-kun (talk) 11:05, 18 October 2012 (UTC)
I don't know how you got your tables, but since I took actual H-range characters and figured out their actual stats, I think it might be a tad more accurate. With this model, you expect one monster for every H-range character. --Ghostwheel (talk) 12:03, 18 October 2012 (UTC)
How will you do this if 3.5 is already out? When you say "sourcebook" it makes it sound like it's part of SRD. Cedric (talk) 15:51, 26 February 2018 (MST)
There are plenty of sourcebooks that are unambiguously not part of the SRD. Treat this like any other third-party content. Geodude671 (talk) 23:15, 26 February 2018 (MST)

WIP Indeed[edit]

So this thing has been a thorn in my side. I've focus issues which ends up with me losing track of my projects at times. In this case it's been a big issue since I really want to shore this one up, buuuuuut I've got 99 other things to do IRL and out.

The biggest issue actually here is that I need to get myself back in the mindset of what I was doing here at its intended balance range. This is the crux, because people forgetting what balance things are supposed to be is why we have the Monk standing next to the Druid, and why "power creep" is even a thing. And I rather avoid that if I can.

Placing this message here since it seems that there are expectant people waiting for me who have asked when this will be done. The answer is "I don't know, but still trying". I figured I should give the explanation exactly why it hasn't been done yet. All I can say is I won't give up on it, the last time I did that on a sourcebook I sandboxed it because I knew I wouldn't/couldn't continue it.

Anyway, that's all, just an FYI. -- Eiji-kun (talk) 02:31, 1 November 2017 (MDT)

So...if I wanted to help with some classes, what would you have me do? -SecondDeath777 22:28, 19 February 2018
Part of the problem isn't a lack of time (though that is the case technically) but rather a disruption of thought. One of the big things I tried to do is have everything made for CE be balanced around the same balance point: ostensibly High level buuuuut in epic levels this is uncharted territory so there isn't really a conception for what High level means. Rather, it was balanced around a relative point.
But at some point I was disrupted and forgot what point that was. And I really don't want to botch the whole thing by picking arbitrarily.
I am trying to rediscover which class it was I tried to balance around. Was it God? Something else? I am unsure. If I can figure this part out, I can start work. -- Eiji-kun (talk) 18:50, 20 February 2018 (MST)
Ah. I see. Well, you ever need a hand, just shout. -SecondDeath777 21:56, 20 February 2018
question, what qualifications does one need to help? if possible i'd like to try and find a way to redo epic magic, since epic spells as we know them eventually lead to omniversal domination, especially with things like the fortification seed and permanency, not to mention certain homebrew that let you summon up pun pun levels of power as soon as you break 21st. -Dr.Drako 20:50, 25 Febuary 2018

Math, oh god the math...[edit]

I do believe it might be possible to find a way to figure out the math behind stats at lower levels and extrapolate that, at least for monsters. from there it would be a matter of figuring out what you want out of your characters in response to that. For example using the monster creation tables for pathfinder I was able to find the trend-line for different stats, giving me polynomial equations for finding equivalent values at arbitrarily high CRs. I picked pathfinder because of the availability of data, and if possible I could share the spreadsheet here assuming there isnt any legality I am unaware of. Dr.Drako (talk) 04:03, 27 December 2019 (UTC)

Two steps ahead of ya mate. It's not a consistent math unfortunately, so this is mostly an approximation at best. -- Eiji-kun (talk) 04:25, 27 December 2019 (UTC)
huh, what method did you use to extrapolate the statistics at higher levels? Dr.Drako (talk) 21:23, 28 December 2019 (UTC)
It's been literally years, so my memory is fuzzy but what I did effectively is take all the monsters at a given CR I had available and average them out. As before, this is more of a suggestion that a rule and there is no pattern. This non-pattern grows more erratic at higher levels too. Thus I took what I saw at lower levels and attempted to shove that pattern to higher levels. It is... not that great, but probably the best we have.
If memory serves, hp just gets exponentially worse. Saves and BAB are a bit more stable. Etc. -- Eiji-kun (talk) 00:38, 29 December 2019 (UTC)
I literally just took the values given on the monster creation chart, put them in a sheets doc and made a graph with a trendline. HP grew at an exponential rate, while the others were much more linear. this method also has the benefit of giving a formula for arbitrarily high CRs. of course I could also make other tables that are more detailed, including data like the mean, mode, median, maximum and minimum for a value. hell, I could probably make a sheet that spits out stats for a monster of a given CR. it wouldnt have any special abilities, but thats the fun part of monster creation anyway. the reason I asked in the first place was due to the fact that my tables were slightly different. that means that there might be slight deviations in balance rating, so I wanted to know if you wanted to see the sheet I made. still not 100% sure whether its ok to link docs here. Dr.Drako (talk) 01:08, 29 December 2019 (UTC)

Forever Incomplete[edit]

It makes me sad that this won't ever be completed, but seeing as most players and homebrewers have moved on from 3.5e, I'm guessing no one is coming back to this project. Eiji, if you're still interested in finishing this, know that there are still people out there who would be thrilled to see it finished! --Shoan (talk) 05:20, 16 January 2023 (UTC)

Makes me happy to hear someone remembers. Perhaps, I'll have to mull on it. -- Eiji-kun (talk) 05:25, 16 January 2023 (UTC)
I'm glad you're still around :). You are such a big part of what made this wiki so great! Btw, if you do ever decide to add more epic level content, [1] is a really cool revamp that could maybe be good inspiration. It's well known on GITP, but I thought I'd point to it if you aren't familiar!--Shoan (talk) 06:16, 16 January 2023 (UTC)