Talk:Contract of the Completed Fate (3.5e Spell)

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Change of mind[edit]

Went through the spell again and, well I can't recall why I favored it. The idea is cool, but the writing is massive and I'm not exactly sure what purpose does it serve. I have a few points to make/questions to ask:

  • Strange requirements: Int 10, but no higher than the caster's, why? It doesn't allow the spell to work with, let's say, an average orc.
  • "The DM can freely ask the caster to take a Diplomacy check to convice the chosen creature, and he is also free to ask the creature to take a Will check to determine his motivation against the request of the caster". I'd say choose if Diplomacy and/or the Will save are needed or not. Also, the contract does just the thing the spell describes, either the other party has been tricked or they are just accepting a contract blindly if they need a Will check to gain insight about the caster's intentions.
  • Master: the caster becomes the creature's master but this seems not to have any effects. The target doesn't seem to be under any specific obligation to perform any task for the master.
  • Destroying the contract: it seems incredibly simple for the target try to destroy the scroll, with really no penalty at all.
  • 10 miles/level: a long range, but why not simply unlimited? It's not like the spell serves any other purpose other than recalling the target. It could be useful for party members or for dropping someone to a certain location without the risks of getting there, but there are other ways to do it, and it seems not at all reasonable to make this one the only real effect of a spell fluffed as binding contract.

What do you say? --The bluez in the dungeon (talk) 14:24, 7 July 2022 (UTC)