Talk:Dungeon Master (3.5e Class)
Questions -Die Fuddle: Is it reroll and pick whichever or reroll and use the second one? -Exotic Weapon Proficiency: How does using the dice as weapons work? 126.96.36.199 19:48, September 24, 2009 (UTC)Fiery Diamond
- -To be as close to reality as possible, I would say use the second one.
- -I do not think the dice are weapons, but rather, the weapon proficiency is any weapon that does that amount of damage. I might be wrong though. --Havvy 22:24, September 24, 2009 (UTC)
|Franken Kesey dislikes this article and rated it 1 of 4.|
| The idea of having two GMs in a game does not sound like it would be fun over-all. Not only would it make the game centered around one member (most play for the fun, not to be micro-managed); but also would delay the main campaign in a most annoying way. Also this class cannot function independently, while other classes - Bards, Clerics, Sorcerers and Wizards – also have this problem, they have a number of specialties and are more capable in combat. The bard is perhaps the most similar to this class, yet even here this class fails to exceed in ability or interest.
Some specific problems follow:
However, this article is not so bad that it should be removed from main navigation.
|Foxwarrior dislikes this article and rated it 1 of 4.|
| It's just a guy who boosts numbers occasionally and hits people with silly weapons; I liked it a tiny bit better back when it was actually throwing dice at people, but either way, I'm pretty sure most Fighter builds end up being slightly more interesting than this.
Also, depending on the interpretation, it becomes occasionally Planar Sheperd level at level 14.
A proper Dungeon Master should really be metagaming and breaking the fourth wall constantly, hmm?