Talk:Effects of Aging, Revised (3.5e Variant Rule)

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Ratings[edit]

RatedFavor.png Tarkisflux favors this article and rated it 4 of 4!
It's a different take on advancing background skills and professions that ties their maximum to a combination of level and age. The point allocation could be a bit smoother, but not without sacrificing some of the simplicity. I'm not sure how I feel about the retained caps, since it just serves to force longer lived races to diversify instead of specialize, but it works well enough with the default skill system.

But I really like the idea of giving out flaws for age categories. Getting old here feels less like swapping around some numbers and more like slowing down. Aside from having a much more appropriate feel IMO, it gives a mechanical reason to avoid starting the game as a late stage wizard / cleric / whatever. And that I wholeheartedly approve, enough to bump my general like of the skill part up to a favor.


Background Points per Age Category[edit]

The number of flaws you get doesn't correspond to the number of skill points you get. I'm not impressed with the balanced-ness of this rule. --Foxwarrior (talk) 06:55, 29 November 2012 (UTC)

While true, I don't think it matters. You can't spend more than 4 per skill, and you can only put them in Craft, Profession, Perform, and Knowledge. I can't really get upset at the idea of some people getting two or even three of these trivial skill investments instead of 1. - Tarkisflux Talk 07:50, 29 November 2012 (UTC)
Oh, why so it doesn't. Getting penalties to stats you don't care about much in exchange for bonuses to rolls nobody cares about isn't a very exciting trade, though. --Foxwarrior (talk) 09:03, 29 November 2012 (UTC)
Getting old sucks. Don't do it if you can avoid it. - Tarkisflux Talk 09:48, 29 November 2012 (UTC)
I'll keep that in mind. --Foxwarrior (talk) 20:13, 29 November 2012 (UTC)