Talk:Luck of the Monkey (3.5e Feat)

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Ratings[edit]

RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
Looks viable now. My only note is maybe set the 19 rank one to a set duration than X per level, but that's a nitpick.

Tags

Don't forget, you need to keep the tag (that is, " (3.5e Feat)") in the title, or your article gets lost and isn't in the navigation. Also, you should fill out the author box, oh nameless one. -- Eiji-kun (talk) 00:57, 29 November 2016 (UTC)

Adoption of this page?[edit]

I think this page is abandoned, and should be put up for adoption. I sure could rework this feat a bit, turn it into a proper scaling luck feat that could... oh, I dunno, also be a climb skill feat?

HB Forged (talk) 21:17, 8 September 2017 (MDT)

Go for it. Surgo (talk) 21:55, 8 September 2017 (MDT)
But who'll adopt it, though? HB Forged (talk) 10:25, 11 September 2017 (MDT)
I was under the impression that you wanted to. If you do, go for it. Surgo (talk) 14:03, 11 September 2017 (MDT)

How to format the following[edit]

I wonder how I would make this feat fit a skill feat... which I guess I'm going to adopt. I was thinking it should still be a luck feat, but it's now based on ranks in climb, & still has the prerequisite of medium or smaller. Here's what I'm thinking:

The monkey god smiles upon those who practice its art (mainly climbing), granting boons to its disciples

Prerequisites: must be medium or smaller

Benefit: This is a skill feat that scales with your ranks in Climb.

  • 0 ranks: If you fail a roll, You gain +3 to the next roll you make; as well as a +3 to Climb checks
  • 4 ranks: Gain 1 luck reroll
  • 9 ranks: You gain +2 to all saves
  • 14 ranks: You gain +5 DR against all attacks made on you

// Or at least DR 5/+6?

  • 19 ranks: You gain 2 additional rerolls per day

// Since it has 6 scaling entries, I'm going to have to have to add another rank milestone, on the verge of epic. Or, I could merge 9 ranks into 4 ranks (or even 14 ranks into 9 ranks) & move everything else up?

  • 23 ranks: The monkey god Embraces its child now everytime you roll a natural 20 you gain a stacking +2 to all rolls, but if you roll a natural 1 you lose -1 to all rolls.

Addendum: I guess it's easy to format to wiki standards?

HB Forged (talk) 11:45, 12 September 2017 (MDT)

You can use Template:Tome Skill Feat for easy formatting. Surgo (talk) 16:12, 12 September 2017 (MDT)
I mean, which of the alternates I suggested would you recommend? HB Forged (talk) 16:31, 12 September 2017 (MDT)
Addendum: I'm having a bit of trouble trying to fill in the tome skill feat template thing. Want me to try uploading what I have so far?
Sure. That template only goes up to rank 19 not 23, so it won't work if you need a rank 23 (you'll have to format manually rather than by template). Surgo (talk) 17:06, 18 February 2018 (MST)
I already combined the 9 & 14, but made 14 apply vs attacks not of a special material of your choice. Everything else was moved up one, & the (dis)benefits of 23, now 19, only last 1 minute after they are last applied. --HB Forged (talk) 12:12, 19 February 2018 (MST)

Balance Rating[edit]

Since the page is now finished, what balance rating do you think this should be? HB Forged (talk) 16:16, 29 September 2017 (MDT)

Lesse....
"Gain 1 luck reroll per day" and it's 14 rank cousin probably should specify, is this as the Luck Domain? Otherwise it can give you a luck reroll, but if you have no Luck domain or Luck feats or other thing that uses Luck rerolls it will be pointless. Though, it seems to imply that the 1st ability consumes luck rolls? Can you clarify?
I see what 9 rank is doing, but it reads a bit funny. Trying to reword... "Choose a special material... you gain DR +5/material (treat no DR as having DR 0) and +2 saves, bypassed by said material".
19 is a bit dangerous. All rolls being equal, you have no duration on this so you conceivably will gain more than you lose. Consider a duration, both for stacking too high and falling too low if you're really unlucky. 24 hours seems nice.
Assuming those changes/clarifications, this seems High to me. It's very good, but it won't break any builds or become the center point of a build. That sound good? -- Eiji-kun (talk) 02:35, 11 February 2018 (MST)
The +2 on saves isn't bypassed by said material, I would've thought. Also, let's say 1 round per level, the duration thereof refreshed upon landing another natural 20, or rolling another natural 1. Also, both the bonus & penalty are considered luck bonuses & penalties, whose duration is shared. HB Forged (talk) 11:06, 11 February 2018 (MST)
So, how is my feat meow? --HB Forged (talk) 14:33, 18 February 2018 (MST)
Edit (10:02, 24 February 2020): I don't like using "unquantifiable" stuff in my games, unless it's already in the books, since to me, "unquantifiable" is a synonym for "stupid OP". But this was my first attempt, and I kept in the pre-existing stuff.