Talk:Master of Weapons (3.5e Maneuver)

From Dungeons and Dragons Wiki
Jump to: navigation, search

Ratings[edit]

RatedLike.png DanielDraco likes this article and rated it 3 of 4.
It's an option only available to Warblades and homebrew martial adepts, so one thing this stance certainly is not is an overall fix for the allip problem (if there is such a problem -- interdependence is part of what makes a party a party). It's just a nice, easy source of a personal enhancement bonus, so that the party wizard doesn't need to spend as many slots on GMW.
RatedFavor.png MisterSinister favors this article and rated it 4 of 4!
For too long have non-casters suffered under the fact that the treasure system doesn't permit them a magic weapon at 3rd level while requiring it in at least two cases. No more. Thank you!


Should be 2nd[edit]

Or do you want allips and shadows killing martial adepts because the treasure system is retarded? - MisterSinister 07:39, 8 September 2012 (UTC)

?... I suppose I could do that. -- Eiji-kun 07:42, 8 September 2012 (UTC)
(Because otherwise Martial Adepts cannot attack Allips and Shadows due to them being incorporeal) --Dr Platypus 17:23, 8 September 2012 (UTC)

Supernatural[edit]

Although it can easily be assumed, might it be a good idea to note that this stance is supernatural? --DanielDraco 15:14, 10 September 2012 (UTC)

Silly DD. "This is a result of your expertise and skill, and so the bonus is extraordinary (but still enhancement and thus does not stack with other enhancement bonuses)." -- Eiji-kun 18:22, 10 September 2012 (UTC)
Oh, I missed that. So actually, it doesn't make you able to hit allips at all. MisterSinister, you might want to take note of that, since it was largely the basis of your review. --DanielDraco 20:44, 10 September 2012 (UTC)
Eh? That's not what it should mean, I just mean it to be non-dispelable. There's examples of normally magical extraordinary effects. Serrenwood (mundane) hits ghosts. Hitting allips is the intent. Isn't the existance of an enhancement bonus enough? -- Eiji-kun 21:04, 10 September 2012 (UTC)
Nope, an enhancement bonus does not imply magic. See also: masterwork. Making it extraordinary ipso facto makes it nonmagical -- that's what "extraordinary" means. So before you made that change, it did not allow hitting incorporeals, nor did it bypass DR/magic, because both of those have the explicit requirement of magic. --DanielDraco 00:00, 11 September 2012 (UTC)
FavoredMisterSinister +
LikedDanielDraco +